main.go always sets both Channels and Registry together, making the
Channels fallback paths dead code. This removes:
- Server.Channels field from the Server struct
- 3 if/else fallback blocks in handlers_session.go (replaced with
Registry.FindChannelForStage, SearchSessions, SearchStages)
- 1 if/else fallback block in handlers_guild_ops.go (replaced with
Registry.NotifyMailToCharID)
- 3 method fallbacks in sys_channel_server.go (WorldcastMHF,
FindSessionByCharID, DisconnectUser now delegate directly)
Updates anti-patterns.md #6 to "accepted design" — Session struct is
appropriate for this game server's handler pattern, and cross-channel
coupling is now fully routed through the ChannelRegistry interface.
The global stagesLock sync.RWMutex protected map[string]*Stage, causing
all stage operations to contend on a single lock even for unrelated
stages. Any stage creation or deletion blocked all reads server-wide.
Replace with a typed StageMap wrapper around sync.Map which provides
lock-free reads and allows concurrent writes to disjoint keys. Per-stage
sync.RWMutex remains unchanged for protecting individual stage state.
StageMap exposes Get, GetOrCreate, StoreIfAbsent, Store, Delete, and
Range methods. Updated ~50 call sites across 6 production files and
9 test files.
Port test files from v9.2.x-stable branch to increase channelserver
coverage from 13.8% to 25.6% (556 tests passing).
Adapted all files to main's struct definitions: config import alias,
Airou/CatDefinition rename, packet field mismatches, Raviente struct
differences, and maxPlayers defaults. Removed tests referencing
production code not yet on main (Player, FestivalColour, etc.).
Excluded handlers_register_test.go (Raviente completely redesigned).