Houmgaor
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0d07a1f698
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refactor(mhfpacket): rename 15 Unk fields with identified meanings
Replace unknown field names with descriptive names based on handler
logic analysis, switch dispatch patterns, DB query context, and
inline comments:
- ObjectHandleID, IsQuest, ItemIDCount, MaxCount, TokenLength,
FormatVersion, LogoutType (high confidence from comments/constants)
- QueryType, DataType, MissionIndex, CheckOnly, RequestType,
ExchangeType, TournamentID (confirmed by handler switch/if usage)
Also fix MsgSysLogout.Build calling ReadUint8 instead of WriteUint8.
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2026-02-18 21:48:08 +01:00 |
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Houmgaor
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645c4ddd38
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test: increase code coverage from 45.1% to 48.3%
Add unit tests across multiple packages:
- byteframe: SetBE/SetLE byte order switching
- config: Mode.String() for all safe version ranges
- mhfpacket: 28 Parse methods, 5 Build methods, empty packet builds,
variable-length packets, NOT IMPLEMENTED error paths, UpdateWarehouse
- network: PacketID.String() for known IDs, out-of-range, and all valid
- channelserver: handleMsgMhfGetPaperData (6 switch cases), grpToGR
(11 input values), gacha handlers, TimeGameAbsolute, equipSkinHistSize
(4 config branches), guild mission handlers, dumpSaveData disabled path
- entranceserver: makeHeader with various inputs
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2026-02-17 17:32:54 +01:00 |
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