The festa handler contained event lifecycle management (cleanup expired
events, create new ones) and the repo enforced a business rule (skip
zero-value soul submissions). Move these into a new FestaService to
keep repos as pure data access and consolidate business logic.
The tower repo had business logic beyond simple CRUD: AddGem used a
fetch-transform-save pattern, progress capping was inline in the
handler, and RP donation orchestrated multiple repo calls with
conditional page advancement. Move these into a new TowerService
following the established service layer pattern.
Enables isolated unit tests for tower, festa, rengoku, diva, event,
misc, mercenary, and cafe handlers. All 21 repo interfaces now have
mock implementations in repo_mocks_test.go.
mockGuildRepoForMail and mockGuildRepoOps each implemented different
subsets of the 68-method GuildRepo interface. Adding any new method
required updating both mocks. Merged into a single mockGuildRepo with
configurable struct fields for error injection and no-op defaults for
the rest.
Introduce MailService as a convenience layer between handlers/services
and MailRepo. Provides Send, SendSystem, SendGuildInvite, and
BroadcastToGuild methods that encapsulate the boolean flag combinations.
GuildService now depends on MailService instead of MailRepo directly,
simplifying its mail-sending calls from verbose SendMail(..., false, true)
to clean SendSystem(recipientID, subject, body).
Guild mail broadcast logic moved from handleMsgMhfSendMail into
MailService.BroadcastToGuild.
Players could never claim monthly guild items because the handler
always returned 0x01 (claimed). Now tracks per-character per-type
(standard/HLC/EXC) claim timestamps in the stamps table, comparing
against the current month boundary to determine claim eligibility.
Adds MonthStart() to gametime, extends StampRepo with
GetMonthlyClaimed/SetMonthlyClaimed, and includes schema migration
31-monthly-items.sql.
Cover critical paths that previously had no test coverage:
- Session: login success/error paths, ping, logkey, record log,
global sema lock/unlock, rights reload, announce
- Gacha: point queries, coin deduction, item receive with overflow
and freeze, normal/stepup/box gacha play, stepup status lifecycle,
weighted random selection
- Shop: enumeration across all shop types, exchange purchases,
fpoint-to-item and item-to-fpoint exchange, fpoint exchange list
with Z2 vs ZZ encoding
- Plate: load/save for platedata, platebox, platemyset with
oversized payload rejection, diff path, and cache invalidation
Add mockSessionRepo, mockGachaRepo, mockShopRepo, and
mockUserRepoGacha to support the new test scenarios. Add
loadColumnErr field to mockCharacterRepo for diff-path error
testing.
Cover 5 more handler files with mock-based unit tests, bringing
package coverage from 43.7% to 47.7%. Extend mockGuildRepoOps with
alliance, cooking, adventure, treasure hunt, and hunt data methods.
Cover the 4 handler files that had no tests: handlers_guild_ops.go,
handlers_guild_scout.go, handlers_guild_board.go, and handlers_items.go.
44 new tests exercise the error-logging paths added in 8fe6f60 and the
core handler logic (disband, resign, apply, leave, accept/reject/kick,
scout answer, message board CRUD, weekly stamps, item box parsing).
New mock types: mockGuildRepoOps (enhanced guild repo with configurable
errors and state tracking), mockUserRepoForItems, mockStampRepoForItems,
mockHouseRepoForItems. Coverage rises from 41.1% to 43.7%.
Fix errcheck violations across 11 repo files by wrapping deferred
rows.Close() and tx.Rollback() calls to discard the error return.
Fix unchecked Scan/Exec calls in guild store tests. Fix staticcheck
SA9003 empty branch in test helpers.
Add 6 mock-based unit tests for GetCharacterSaveData covering nil
savedata, sql.ErrNoRows, DB errors, compressed round-trip,
new-character skip, and config mode/pointer propagation.
Eliminate the last three direct DB accesses from handler code:
- CharacterRepo.LoadSaveData: replaces db.Query in GetCharacterSaveData,
using QueryRow instead of Query+Next for cleaner single-row access
- EventRepo.GetEventQuests, UpdateEventQuestStartTime, BeginTx: moves
event quest enumeration and rotation queries behind the repo layer
- UserRepo.BanUser: consolidates permanent/temporary ban upserts into a
single method with nil/*time.Time semantics
Leverage the new repository interfaces to test handler logic without
a database. Adds shared mock implementations (achievement, mail,
character, goocoo, guild) and 32 new handler tests covering
achievement, mail, cafe/boost, and goocoo handlers.