Commit Graph

5 Commits

Author SHA1 Message Date
Houmgaor
5361e67b1a feat(i18n): per-session i18n routing and localized scenarios
Phase C of #188 — the last phase of server-side multi-language support.

Adds Session.I18n(), a cached per-session i18n table resolver built via
getLangStringsFor(s.Lang()). The pointer is stable until SetLang
invalidates the cache, so hot-path handlers pay zero allocations on
repeated calls. All 51 s.server.i18n.* call sites across commands,
guild, guild scout, cafe, and cast-binary handlers now route through
s.I18n().*, so chat replies, guild invite mail templates, cafe reset
notices, and quest-timer broadcasts are served in the player's
preferred language instead of the server-wide default.

Scenario JSON gets the same plain-or-map LocalizedString treatment
that quests received in phase B: subheader Strings and inline entry
Text accept either a plain string (backwards compatible) or a
language-keyed object. CompileScenarioJSON takes the compiling
session's language, loadScenarioBinary passes s.Lang(), and
ParseScenarioBinary emits plain-string LocalizedStrings so existing
.bin files round-trip byte-for-byte through the JSON path.

World-wide broadcasts (Raviente siege announcements via
BroadcastRaviente) intentionally stay on the server default — they
have no single-session context to resolve against.
2026-04-06 20:08:27 +02:00
Houmgaor
5b38bfde3f feat(i18n): per-session language preference and !lang command
Phase A plumbing for #188. Adds a users.language column (migration
0022), UserRepo.GetLanguage/SetLanguage, and Session.Lang()/SetLang
accessors so future phases can resolve localized content per session
instead of falling back to the server-wide config.Language.

The preference is loaded from the DB on login and persisted via a new
!lang <en|jp|fr|es> chat command that shows the current language when
called without an argument, validates the code (case-insensitive), and
replies in the newly selected language so the switch is visible
immediately. An empty stored value falls back to config.Language.

sys_language.go exposes getLangStringsFor(code) as the new dispatch
primitive; getLangStrings(server) is now a thin wrapper so existing
callers keep working unchanged. isSupportedLang + supportedLangs keep
the !lang validator in sync with the dispatcher.

Localized quest/scenario content and per-session i18n lookups in
existing handlers are deliberately out of scope for phase A — this
commit ships only the plumbing so it can be reviewed and deployed
independently.
2026-04-06 19:52:19 +02:00
Houmgaor
05adda00d7 feat(i18n): add completeness test and fix missing JP strings
TestLangCompleteness uses reflection to walk the i18n struct and fail
on any empty string field, catching incomplete translations at CI time.
Running it immediately found three missing strings in lang_jp.go
(playtime, timer.enabled, timer.disabled), which are now filled in.
CHANGELOG updated with i18n refactor, FR/ES languages, and the new test.
2026-03-22 17:09:16 +01:00
Houmgaor
f17cb96b52 refactor(config): rename package _config to config with cfg alias
The config package used `package _config` with a leading underscore,
which is unconventional in Go. Rename to `package config` (matching the
directory name) and use `cfg` as the standard import alias across all
93 importing files.
2026-02-21 13:20:15 +01:00
Houmgaor
be4cd2001c test: import 38 channelserver test files from v9.2.x-stable
Port test files from v9.2.x-stable branch to increase channelserver
coverage from 13.8% to 25.6% (556 tests passing).

Adapted all files to main's struct definitions: config import alias,
Airou/CatDefinition rename, packet field mismatches, Raviente struct
differences, and maxPlayers defaults. Removed tests referencing
production code not yet on main (Player, FestivalColour, etc.).
Excluded handlers_register_test.go (Raviente completely redesigned).
2026-02-16 22:19:44 +01:00