Commit Graph

1020 Commits

Author SHA1 Message Date
Houmgaor
5b631d1704 perf(channelserver): cache rengoku_data.bin at startup
Load and validate rengoku_data.bin once during server initialization
instead of reading it from disk on every client request. The file is
static ECD-encrypted config data (~4.9 KB) that never changes at
runtime. Validation checks file size and ECD magic bytes, logging a
warning if the file is missing or invalid so misconfiguration is
caught before any client connects.
2026-03-02 20:12:39 +01:00
Houmgaor
aee53534a2 fix(guild): add nil guards for alliance guild lookups (#171)
scanAllianceWithGuilds dereferences guild pointers returned by GetByID
without checking for nil. Since GetByID returns (nil, nil) when a guild
is missing, alliances referencing deleted guilds cause nil-pointer
panics. The panic is caught by session recovery but no ACK is sent,
softlocking the client.

Add nil checks in scanAllianceWithGuilds, handleMsgMhfOperateJoint,
handleMsgMhfInfoJoint, and handleMsgMhfInfoGuild so that missing
guilds or alliances produce proper error responses instead of panics.
2026-03-02 19:43:11 +01:00
Houmgaor
07a587213d fix(channelserver): remove false race in PacketDuringLogout test
The test ran handleMsgMhfSavedata and logoutPlayer concurrently on the
same session, triggering data races on s.playtime and Save(). In
production the dispatch loop processes packets sequentially per session,
so this overlap is impossible. Run the operations sequentially to match
real behavior while still validating no data loss.
2026-03-01 18:56:52 +01:00
Houmgaor
6143902f39 test(channelserver): add tests for logoutPlayer, saveAllCharacterData, and transit message
Cover the two most complex untested handlers in handlers_session.go:

- logoutPlayer (8 tests): basic logout, character save path, cafe course
  RP accrual, stage cleanup, host disconnect with MsgSysStageDestruct,
  error resilience for ReadInt/LoadSaveData failures, concurrent logout
- saveAllCharacterData (4 tests): nil save data, load error propagation,
  RP capping logic, playtime accumulation
- handleMsgMhfTransitMessage (6 tests): search by charID (found/not
  found), search by name, search by lobby (IP+port+stageID), party
  finder with stage prefix and rank filtering, localhost IP rewrite
2026-03-01 18:41:59 +01:00
Houmgaor
9a5a8dfb36 fix(migrations): add IF NOT EXISTS guard to alliance recruiting column
Without this guard, migration 0004 fails on databases where the column
already exists, such as during the existing-DB-without-schema-version
upgrade path where 0001 baseline is auto-marked and 0002-0005 re-applied.
2026-02-28 19:26:21 +01:00
Houmgaor
bb16306f91 test(migrations): update expected counts after adding migrations 0004-0005
Test assertions were still expecting 3 total migrations from when only
0001-0003 existed. Updated to reflect 5 migrations (0001-0005).
2026-02-28 18:02:36 +01:00
Houmgaor
fa09e4a39c fix(migrations): drop unused data column from distribution table (#169)
The distribution table had a `data bytea NOT NULL` column that was never
read by the Go code — item data is stored in distribution_items instead.
The NOT NULL constraint forced dummy values in seed data and test inserts.

Remove the column from the baseline schema, seed data, and tests, and
add migration 0005 to drop it from existing databases.
2026-02-27 18:19:57 +01:00
Houmgaor
21f9a79b62 fix(channelserver): correct session handler retail mismatches (#167)
Lobby search now returns only quest-bound players (QuestReserved) instead
of all reserved slots, matching retail behavior. The new field is
pre-collected under server lock before stage iteration to respect
Server.Mutex → Stage.RWMutex lock ordering.

Replaced three TODOs with RE documentation from Ghidra decompilation of
mhfo-hd.dll ZZ:
- Log key off-by-one: putRecord_log/putTerminal_log pass size 0 for the
  key field in ZZ, so the stored key is unused beyond issuance
- User search padding: ZZ per-entry parser confirms 40-byte block via
  memcpy(dst, src+8, 0x28); G2 DLL analysis inconclusive (stripped)
- Player count: field at entry offset 0x08 maps to struct param_1[0xe]
2026-02-27 17:29:32 +01:00
Houmgaor
4c47c8e18f fix(channelserver): correct bookshelf save data pointers for non-ZZ (#164)
The pBookshelfData offsets for G1-Z2, F4-F5, and S6 were off by -14810,
placing bookshelf before houseData in the save blob and reading garbage.
All other 12 save fields have consistent inter-version deltas (36000,
32000, 48000); only bookshelf broke the pattern. Correcting by +14810
restores the gallery-bookshelf gap to 136 bytes (matching ZZ) and aligns
all field deltas across versions.

Supersedes Mezeporta/Erupe#155 (same fix, merge conflict on renamed file).
2026-02-27 16:46:32 +01:00
Houmgaor
d6938f2a27 fix(guild): implement alliance application toggle (#166)
Alliance applications were hardcoded to always-open. Add a `recruiting`
column to guild_alliances and handle OperateJoint actions 0x06 (Allow)
and 0x07 (Deny) confirmed via Wii U debug symbols. Only the parent
guild leader can toggle the setting, matching the existing disband guard.
2026-02-27 14:59:18 +01:00
Houmgaor
7f5d30e2f5 fix: resolve code scanning findings in commands and wizard
Add bounds check (0 to MaxUint32) before casting strconv.Atoi result
to uint32 in the rights command handler. Replace manual allowlist
validation with pq.QuoteIdentifier for CREATE DATABASE to eliminate
the SQL injection finding.
2026-02-27 13:45:56 +01:00
Houmgaor
31266fcb21 test(entranceserver): push coverage from 56.1% to 82.2%
Add 18 tests covering makeSv2Resp (ZZ, G3.2/SVR, MezFes/Return
filtering, debug logging), encodeServerInfo branches (non-local IP,
empty IP fallback, GG/G1-G5 client modes, ProxyPort, type filtering),
makeUsrResp debug logging, sanitizeAddr, and startEntranceCapture
(disabled, entrance-disabled, enabled, default output dir).
2026-02-27 13:19:33 +01:00
Houmgaor
156b5c53f7 test(signserver): push coverage from 62.9% to 70.3%
Add handlePacket dispatch tests for all switch cases (DSGN, SIGN,
DLTSKEYSIGN, PS4SGN, PS3SGN, VITASGN, WIIUSGN, COGLNK, VITACOGLNK,
DELETE). Add makeSignResponse branch tests covering PSN client PSNID
field, CapLink key/host paths, MezFes minigame switch, non-localhost
remote addr, and PSN token registration. Add startSignCapture
enabled-path tests with temp dir and default output dir.
2026-02-27 13:07:12 +01:00
Houmgaor
3ad2836088 feat(api): add DELETE /v2/characters/{id} route, v2 test coverage, and OpenAPI spec
Add REST-idiomatic DELETE method as alias for POST .../delete.
Add 8 router-level tests exercising Bearer auth, invalid tokens,
soft delete, export body decoding, and MaxLauncherHR capping.
Create OpenAPI 3.1.0 specification covering all v2 endpoints.
2026-02-27 12:58:31 +01:00
Houmgaor
bcfdf48dad test(signserver): add session handler and utility coverage tests
Cover all previously-untested session handlers (authenticate,
handleDSGN, handleWIIUSGN, handlePSSGN, handlePSNLink, sendCode)
plus validateLogin ban/bcrypt paths, registerPsnToken, and
sanitizeAddr/startSignCapture. Uses a spyConn implementing
network.Conn to capture plaintext packets for assertion.

Raises signserver coverage from 46% to 63%.
2026-02-27 12:54:13 +01:00
Houmgaor
7ff26f4980 feat(api): add v2 routes, auth middleware, structured errors, and server status endpoint
Introduces incremental API improvements for custom launcher support
(mhf-iel, stratic-dev's Rust launcher):

- Standardize all error responses to JSON envelopes with error/message
- Add Bearer token auth middleware for v2 routes (legacy body-token preserved)
- Add `returning` (>90d inactive) and `courses` fields to auth response
- Add /v2/ route prefix with HTTP method enforcement
- Add GET /v2/server/status for MezFes, featured weapon, and event status
- Add APIEventRepo for read-only event data access

Closes #44
2026-02-27 12:46:23 +01:00
Houmgaor
d38fef08bb refactor(discordbot): introduce Session interface for testability
Extract a Session interface from *discordgo.Session so DiscordBot methods
can be tested with a mock — no live Discord connection required. Add
AddHandler, RegisterCommands, and UserID methods to DiscordBot so
external callers (main.go, sys_channel_server.go) no longer reach
through bot.Session directly. Rewrite tests with a mockSession,
raising discordbot coverage from 12.5% to 66.7%.
2026-02-27 11:45:20 +01:00
Houmgaor
4e8c4b4e92 fix(channelserver): handle silently discarded errors across handlers
Replace ~17 instances of '_ =' / '_ :=' with proper error checks that
log warnings or send fail ACKs. Affected handlers: cafe, distitem, data,
guild, guild_board, guild_cooking, guild_scout, house, mercenary, misc,
and rengoku. Also resolves all pre-existing lint issues: unchecked
bf.Seek in tests, unused filtered slice in svc_festa, unused mock
fields, and unused signserver test helper.
2026-02-27 11:33:25 +01:00
Houmgaor
4b24489ebe test(channelserver): add handler coverage tests for scout, house, items, rengoku, tower 2026-02-27 11:33:13 +01:00
Houmgaor
74798fc8b3 fix(channelserver): return error from Save() to prevent misleading success logs
CharacterSaveData.Save() silently returned on failure (nil decompressed
data, compression error, DB error) while the caller unconditionally
logged "Saved character data successfully". This made diagnosing save
failures difficult (ref #163).

Save() now returns an error, and all six call sites check it. The
success log in saveAllCharacterData only fires when the save actually
persisted.
2026-02-27 11:21:37 +01:00
Houmgaor
178a008e25 fix(shop): write gacha header for G1+ clients, not just GG+
The G1 client binary expects 8 uint32 fields (ID, rank restrictions,
MinGR, MinHR) before the name string in the gacha listing response.
PR #150 only wrote these for GG+, causing G1–G32 clients to misparse
the stream. Verified against Wii U G1 RPX decompilation of
import_gacha_list at 0x02C594FC.
2026-02-26 23:53:35 +01:00
Houmgaor
d0837e779c refactor(channelserver): consolidate tests into matching source test files
Move ~300 test functions from 21 catch-all files (handlers_core_test.go,
handlers_coverage*_test.go, *_coverage_test.go) into the *_test.go file
matching each handler's source file. This makes tests discoverable by
convention: tests for handlers_guild.go live in handlers_guild_test.go.

New files: handlers_guild_mission_test.go, sys_time_test.go.
No test logic changed — pure file reorganization.
2026-02-26 23:41:44 +01:00
Houmgaor
a68d76c55f test: add coverage tests to reach 65% total coverage
Add 16 test files across 4 packages covering previously untested
handler paths: guild board operations, house/warehouse management,
tower/tenrouirai progress, diva schedule, festa info, cafe duration,
API error paths, sign server responses, and byteframe boundaries.
2026-02-26 23:17:12 +01:00
Houmgaor
cdc4cd9ba3 test(channelserver): add handler coverage tests for misc, cafe, festa, event
Add four new test files covering previously-untested handler functions
to raise total coverage from 57.7% to 60.0%:

- handlers_misc_coverage_test.go: minidata, trend weapons, etc points,
  equip skin history
- handlers_cafe_coverage_test.go: cafe duration bonuses, daily cafe,
  cafe duration
- handlers_festa_coverage_test.go: mezfes data, festa voting, entry,
  charge, prizes, state queries, member enumeration
- handlers_event_coverage_test.go: weekly schedule, login boost,
  scenario data, friends/blacklist operations

Also make mockCharacterRepo.ReadEtcPoints configurable to support
etc points handler tests.
2026-02-26 22:28:32 +01:00
Houmgaor
4a1e019457 fix(shop): update early return test to use pre-G1 client version
PR #150 moved the early return threshold from G10 to G1, so the test
using G7 no longer hit the early return path and panicked on nil
gachaRepo.
2026-02-26 21:57:40 +01:00
Houmgaor
a399ba7419 fix(shop): fix syntax error and update migration tests after #150 merge
PR #150 introduced a double brace `{  {` on handlers_shop.go:109 that
broke compilation. Migration tests were also hardcoded for 1 migration
but 3 now exist (0001–0003).
2026-02-26 21:55:12 +01:00
sin365
cf3fc3fed3 gacha shop min version range:G1 2026-02-26 18:09:51 +08:00
sin365
cca84415e4 follow the latest version of the repository and modify gacha for handlers_sthop.go 2026-02-26 18:00:58 +08:00
Houmgaor
d9f90e3b46 fix(shop): resolve ambiguous column and missing unique constraint in RecordPurchase
The ON CONFLICT upsert referenced unqualified "bought" which PostgreSQL
rejected as ambiguous, and the table lacked the UNIQUE constraint needed
for ON CONFLICT. Adds a unique index on (character_id, shop_item_id) via
migration 0003 and qualifies the column as shop_items_bought.bought.
2026-02-24 17:06:38 +01:00
Houmgaor
f9d4252860 test(repos): add SQL integration tests for 17 untested repo files
Add 148 integration tests exercising actual SQL against PostgreSQL for
all previously untested repository files. Includes 6 new fixture helpers
in testhelpers_db.go and CI PostgreSQL service configuration.

Discovered and documented existing RecordPurchase SQL bug (ambiguous
column reference in ON CONFLICT clause).
2026-02-24 16:57:47 +01:00
Houmgaor
4d3ec8164c refactor(festa): extract festa logic into FestaService
The festa handler contained event lifecycle management (cleanup expired
events, create new ones) and the repo enforced a business rule (skip
zero-value soul submissions). Move these into a new FestaService to
keep repos as pure data access and consolidate business logic.
2026-02-24 16:12:40 +01:00
Houmgaor
7a56810e78 refactor(tower): extract tower logic into TowerService
The tower repo had business logic beyond simple CRUD: AddGem used a
fetch-transform-save pattern, progress capping was inline in the
handler, and RP donation orchestrated multiple repo calls with
conditional page advancement. Move these into a new TowerService
following the established service layer pattern.
2026-02-24 16:07:37 +01:00
Houmgaor
76d139538b refactor(items): extract inline data tables from handleMsgMhfEnumeratePrice
Static data (GZ monster prices, LB prices, wanted list) cluttered the
handler with 130 lines of table literals. Moving them to a dedicated
tables file keeps the handler focused on serialization logic.
2026-02-24 15:34:51 +01:00
Houmgaor
759988ae8e test(mocks): add mock implementations for 8 unmocked repo interfaces
Enables isolated unit tests for tower, festa, rengoku, diva, event,
misc, mercenary, and cafe handlers. All 21 repo interfaces now have
mock implementations in repo_mocks_test.go.
2026-02-24 15:24:08 +01:00
Houmgaor
41a103af9d refactor(test): consolidate two GuildRepo mocks into one
mockGuildRepoForMail and mockGuildRepoOps each implemented different
subsets of the 68-method GuildRepo interface. Adding any new method
required updating both mocks. Merged into a single mockGuildRepo with
configurable struct fields for error injection and no-op defaults for
the rest.
2026-02-24 14:13:20 +01:00
Houmgaor
c1fadd09c3 fix(commands): validate argument parsing in chat commands
KeyQuest set, Rights, and Teleport commands silently used zero values
when given malformed arguments (bad hex, non-integer coords). Now they
send the existing i18n error messages back to the player instead.
2026-02-24 13:57:58 +01:00
Houmgaor
8fead0b1f3 fix(handlers): add error handling for swallowed repo/service errors
Several handler files discarded errors from repository and service
calls, creating nil-dereference risks and silent data corruption:

- guild_adventure: 3 GetByCharID calls could panic on nil guild
- gacha: GetGachaPoints silently returned zero balances on DB error
- house: HasApplication called before nil check on guild;
  GetHouseContents error discarded with 7 return values
- distitem: 3 distRepo calls had no error logging
- guild_ops: Disband/Leave service errors were invisible
- shop: gacha type/weight/fpoint lookups had no error logging
- discord: bcrypt error could result in nil password being set
2026-02-24 13:55:49 +01:00
Houmgaor
2f92b4ff62 feat(db): add catch-up migration for partially-patched databases
The migration consolidation (27fb0fa) merged 33 incremental patches
into 0001_init.sql and marks the baseline as applied for any existing
database. Users who only ran some of the 33 patches have schema gaps
that cause runtime errors.

0002_catch_up_patches.sql replays all 33 patches (skipping 15 and 20,
which are destructive data resets) with idempotency guards so it is a
no-op on fresh or fully-patched databases and fills gaps otherwise.
2026-02-24 11:37:37 +01:00
Houmgaor
077c08fd49 refactor(mail): extract mail logic into MailService
Introduce MailService as a convenience layer between handlers/services
and MailRepo. Provides Send, SendSystem, SendGuildInvite, and
BroadcastToGuild methods that encapsulate the boolean flag combinations.

GuildService now depends on MailService instead of MailRepo directly,
simplifying its mail-sending calls from verbose SendMail(..., false, true)
to clean SendSystem(recipientID, subject, body).

Guild mail broadcast logic moved from handleMsgMhfSendMail into
MailService.BroadcastToGuild.
2026-02-24 00:05:56 +01:00
Houmgaor
1e9de7920d refactor(gacha): extract gacha logic into GachaService
Move payment processing, reward selection, stepup state management,
and box gacha tracking from handlers into a dedicated service layer.
Handlers now delegate to GachaService methods and only handle
protocol serialization.
2026-02-23 23:57:54 +01:00
Houmgaor
daacb76fb8 refactor(achievement): extract achievement logic into AchievementService
Move EnsureExists + GetAllScores + compute loop from handler into
AchievementService.GetAll, and validation + ensure + increment into
AchievementService.Increment. Handlers now delegate to the service
layer for business logic while retaining protocol response building.

GetAchData stays as a pure function in handlers_achievement.go per plan.
2026-02-23 23:43:39 +01:00
Houmgaor
bcdc4e0b7e fix(setup): reduce friction in installation procedure
- Add Language default ("jp") so missing field no longer produces empty
  string, and include language selector in setup wizard
- Add --setup flag to re-run wizard even when config.json exists,
  providing a recovery path for corrupted configs
- Auto-apply seed data on fresh databases so users who skip the wizard
  still get shops, events, and gacha
- Fix stale docs referencing non-existent init/setup.sh and
  schemas/patch-schema/ in docker/README, CONTRIBUTING, and README
2026-02-23 23:39:49 +01:00
Houmgaor
210cfa1fd1 refactor(guild): extract disband, resign, leave, and scout logic into GuildService
Move business logic for guild disband, resign leadership, leave,
post scout, and answer scout from handlers into GuildService methods.
Handlers now delegate to the service layer and handle only protocol
concerns (packet parsing, ACK responses, cross-channel notifications).

Adds 22 new table-driven service tests and sentinel errors for typed
error handling (ErrNoEligibleLeader, ErrAlreadyInvited, etc.).
DonateRP left in handler due to Session coupling.
2026-02-23 23:35:28 +01:00
Houmgaor
2abca9fb23 refactor(guild): introduce service layer for guild member operations
Extract business logic from handleMsgMhfOperateGuildMember into
GuildService.OperateMember, establishing the handler→service→repo
layering pattern. The handler is now ~20 lines of protocol glue
(type-assert, map action, call service, send ACK, notify).

GuildService owns authorization checks, repo coordination, mail
composition, and best-effort mail delivery. It accepts plain Go
types (no mhfpacket or Session imports), making it fully testable
with mock repos. Cross-channel notification stays in the handler
since it requires Session.

Adds 7 table-driven service-level tests covering accept/reject/kick,
authorization, repo errors, mail errors, and unknown actions.
2026-02-23 23:26:46 +01:00
Houmgaor
48639942f6 style: run gofmt across entire codebase
330 non-vendor files had minor formatting inconsistencies
(comment alignment, whitespace). No logic changes.
2026-02-23 21:28:30 +01:00
Houmgaor
385b974adc feat(config): register all defaults in code, shrink example config
Only the database password is truly mandatory to get started, but
config.example.json was 267 lines with 90+ options. Newcomers faced a
wall of settings with no indication of what matters.

Add registerDefaults() with all sane defaults via Viper so a minimal
config (just DB credentials) produces a fully working server. Gameplay
multipliers default to 1.0 instead of Go's zero value 0.0, which
previously zeroed out all quest rewards for minimal configs. Uses
dot-notation defaults for GameplayOptions/DebugOptions so users can
override individual fields without losing other defaults.

- Shrink config.example.json from 267 to 10 lines
- Rename full original to config.reference.json as documentation
- Simplify wizard buildDefaultConfig() from ~220 to ~12 lines
- Fix latent bug: SaveDumps default used wrong key DevModeOptions
- Add tests: minimal config, backward compat, single-field override
- Update release workflow, README, CONTRIBUTING, docker/README
2026-02-23 21:25:44 +01:00
Houmgaor
27fb0faa1e feat(db): add embedded auto-migrating schema system
Replace 4 independent schema management code paths (Docker shell
script, setup wizard pg_restore, test helpers, manual psql) with a
single migration runner embedded in the server binary.

The new server/migrations/ package uses Go embed to bundle all SQL
schemas. On startup, Migrate() creates a schema_version tracking
table, detects existing databases (auto-marks baseline as applied),
and runs pending migrations in transactions.

Key changes:
- Consolidated init.sql + 9.2-update + 33 patches into 0001_init.sql
- Setup wizard simplified to single "Apply schema" checkbox
- Test helpers use migrations.Migrate() instead of pg_restore
- Docker no longer needs schema volume mounts or init script
- Seed data (shops, events, gacha) embedded and applied via API
- Future migrations just add 0002_*.sql files — no manual steps
2026-02-23 21:19:21 +01:00
Houmgaor
6a7db47723 feat(setup): add web-based first-run configuration wizard
When config.json is missing, Erupe now launches a temporary HTTP server
on port 8080 serving a guided setup wizard instead of exiting with a
cryptic error. The wizard walks users through database connection,
schema initialization (pg_restore + SQL migrations), and server settings,
then writes config.json and continues normal startup without restart.
2026-02-23 20:55:56 +01:00
Houmgaor
085dc57648 feat(api): add configurable landing page at /
Allow server operators to show new players how to install the game
client when they visit the server address in a browser. The page
content (title and HTML body) is fully configurable via config.json
and can be toggled on/off. Uses Go embed for a self-contained dark-
themed HTML template with zero new dependencies.
2026-02-23 20:38:47 +01:00
Houmgaor
a72ac43f1d feat(api): add /health endpoint with Docker healthchecks
Allow Docker to distinguish a running container from one actually
serving traffic by adding a /health endpoint that pings the database.
Returns 200 when healthy, 503 when the DB connection is lost.

Add HEALTHCHECK to Dockerfile and healthcheck config to the server
service in docker-compose.yml. Also add start_period to the existing
db healthcheck for consistency.
2026-02-23 20:34:20 +01:00