RE'd putDisplayed_achievement from ZZ client DLL via Ghidra: the packet
sends opcode + 1 zero byte with no achievement ID, acting as a blanket
"I saw everything" signal.
Server changes:
- Track per-character last-displayed levels in new displayed_levels
column (migration 0008)
- GetAchievement compares current vs displayed levels per entry
- DisplayedAchievement snapshots current levels to clear notifications
- Repo, service, mock, and 3 new service tests
Protbot changes:
- New --action achievement: fetches achievements, shows rank-up markers,
sends DISPLAYED_ACHIEVEMENT, re-fetches to verify notifications clear
- Packet builders for GET/ADD/DISPLAYED_ACHIEVEMENT
Add SJISToUTF8Lossy() that wraps SJISToUTF8() and logs decode errors at
slog.Debug level. Replace all 31 call sites across 17 files that previously
discarded the error with `_, _ =`. This makes garbled text from malformed
SJIS client data debuggable without adding noise at default log levels.
golangci-lint's errcheck rule requires explicit handling of error
return values from Close, Write, and Logout calls. Use blank
identifier assignment for cleanup paths where errors are
intentionally discarded.
Copy MHBridge into the Erupe module as cmd/protbot/ so it can be
built, tested, and maintained alongside the server. The bot
implements the full sign → entrance → channel login flow and
supports lobby entry, chat, session setup, and quest enumeration.
The conn/ package keeps its own Blowfish crypto primitives to avoid
importing erupe-ce/config (which requires a config file at init).