Strengthen savedata persistence against corruption and race conditions:
- SHA-256 checksum: hash the decompressed blob on every save, store in
new savedata_hash column, verify on load to detect silent corruption.
Pre-existing characters with no hash are silently upgraded on next save.
- Atomic transactions: wrap character data + house data + hash + backup
into a single DB transaction via SaveCharacterDataAtomic, so a crash
mid-save never leaves partial state.
- Per-character save mutex: CharacterLocks (sync.Map of charID → Mutex)
serializes concurrent saves for the same character, preventing races
that could defeat corruption detection. Different characters remain
fully independent.
Migration 0008 adds the savedata_hash column to the characters table.
Prevent savedata corruption and denial-of-service by adding four layers
of protection to the save pipeline:
- Bounded decompression (nullcomp.DecompressWithLimit): caps output size
to prevent OOM from crafted payloads that expand to exhaust memory
- Bounds-checked delta patching (deltacomp.ApplyDataDiffWithLimit):
validates offsets before writing, returns errors for negative offsets,
truncated patches, and oversized output; ApplyDataDiff now returns
original data on error instead of partial corruption
- Size limits on save handlers: rejects compressed payloads >512KB and
decompressed data >1MB before processing; applied to main savedata,
platedata, and platebox diff paths
- Rotating savedata backups: 3 slots per character with 30-minute
interval, snapshots the previous state before overwriting, backed by
new savedata_backups table (migration 0007)
An MMO server without multiplayer defeats the purpose. PostgreSQL
is the right choice and Docker Compose already solves the setup
pain. This reverts the common/db wrapper, SQLite schema, config
Driver field, modernc.org/sqlite dependency, and all repo type
changes while keeping the dashboard, wizard, and CI improvements
from the previous commit.
Add zero-dependency SQLite mode so users can run Erupe without
PostgreSQL. A transparent db.DB wrapper auto-translates PostgreSQL
SQL ($N placeholders, now(), ::casts, ILIKE, public. prefix,
TRUNCATE) for SQLite at runtime — all 28 repo files use the wrapper
with no per-query changes needed.
Setup wizard gains two new steps: quest file detection with download
link, and gameplay presets (solo/small/community/rebalanced). The API
server gets a /dashboard endpoint with auto-refreshing stats.
CI release workflow now builds and pushes Docker images to GHCR
alongside binary artifacts on tag push.
Key changes:
- common/db: DB/Tx wrapper with 6 SQL translation rules
- server/migrations/sqlite: full SQLite schema (0001-0005)
- config: Database.Driver field ("postgres" or "sqlite")
- main.go: SQLite connection with WAL mode, single writer
- server/setup: quest check + preset selection steps
- server/api: /dashboard with live stats
- .github/workflows: Docker in release, deduplicate docker.yml
Eliminate the last three direct DB accesses from handler code:
- CharacterRepo.LoadSaveData: replaces db.Query in GetCharacterSaveData,
using QueryRow instead of Query+Next for cleaner single-row access
- EventRepo.GetEventQuests, UpdateEventQuestStartTime, BeginTx: moves
event quest enumeration and rotation queries behind the repo layer
- UserRepo.BanUser: consolidates permanent/temporary ban upserts into a
single method with nil/*time.Time semantics
Move remaining raw s.server.db.* queries from handler files into
dedicated repository structs, completing the repository extraction
effort. Also adds SaveCharacterData and SaveHouseData to
CharacterRepository.
Fixes guild_hunts query to select both cats_used and start columns
to match the existing two-column Scan call. Adds slot index
validation in GoocooRepository to prevent SQL injection via
fmt.Sprintf.
Add 18 new typed methods to CharacterRepository (ReadTime, SaveTime,
SaveInt, SaveBool, SaveString, ReadBool, ReadString, LoadColumnWithDefault,
SetDeleted, UpdateDailyCafe, ResetDailyQuests, ReadEtcPoints, ResetCafeTime,
UpdateGuildPostChecked, ReadGuildPostChecked, SaveMercenary, UpdateGCPAndPact,
FindByRastaID) and migrate ~56 inline SQL queries across 13 handler files.
Pure refactor — zero behavior change. Each handler produces identical SQL
with identical parameters. Cross-table JOINs and bulk CharacterSaveData
operations are intentionally left out of scope.
Centralizes all characters table SQL behind a CharacterRepository struct
in repo_character.go. The 4 existing helpers (loadCharacterData,
saveCharacterData, readCharacterInt, adjustCharacterInt) now delegate to
the repository, keeping identical signatures so all ~70 callsites remain
unchanged. Direct queries in handlers_session.go, sys_channel_server.go
(DisconnectUser), and handlers_mail.go are also migrated.
Pure refactor with zero behavior change — first step toward eliminating
the ~130 scattered character queries identified in anti-patterns #9.