An MMO server without multiplayer defeats the purpose. PostgreSQL
is the right choice and Docker Compose already solves the setup
pain. This reverts the common/db wrapper, SQLite schema, config
Driver field, modernc.org/sqlite dependency, and all repo type
changes while keeping the dashboard, wizard, and CI improvements
from the previous commit.
Add zero-dependency SQLite mode so users can run Erupe without
PostgreSQL. A transparent db.DB wrapper auto-translates PostgreSQL
SQL ($N placeholders, now(), ::casts, ILIKE, public. prefix,
TRUNCATE) for SQLite at runtime — all 28 repo files use the wrapper
with no per-query changes needed.
Setup wizard gains two new steps: quest file detection with download
link, and gameplay presets (solo/small/community/rebalanced). The API
server gets a /dashboard endpoint with auto-refreshing stats.
CI release workflow now builds and pushes Docker images to GHCR
alongside binary artifacts on tag push.
Key changes:
- common/db: DB/Tx wrapper with 6 SQL translation rules
- server/migrations/sqlite: full SQLite schema (0001-0005)
- config: Database.Driver field ("postgres" or "sqlite")
- main.go: SQLite connection with WAL mode, single writer
- server/setup: quest check + preset selection steps
- server/api: /dashboard with live stats
- .github/workflows: Docker in release, deduplicate docker.yml
Replace db.Begin() with db.BeginTxx(context.Background(), nil) across all
8 remaining call sites in repo_guild.go, repo_guild_rp.go, repo_festa.go,
and repo_event.go. Use deferred Rollback() instead of explicit rollback
at each error return, eliminating 15 manual rollback calls.
Return []EventQuest instead of a raw database cursor, removing the last
*sql.Rows leak from the repository layer. The handler now iterates a
slice, and makeEventQuest reads fields from the struct directly instead
of scanning rows twice. This makes the method fully mockable and
eliminates the risk of unclosed cursors.
Move scan loops from handlers into repository methods so that interfaces
return typed slices instead of leaking database cursors. This fixes
resource leaks (7 of 12 call sites never closed rows) and makes all
12 methods mockable for unit tests.
Affected repos: CafeRepo, ShopRepo, EventRepo, RengokuRepo, DivaRepo,
ScenarioRepo, MiscRepo, MercenaryRepo. New structs: DivaEvent,
MercenaryLoan, GuildHuntCatUsage. EventRepo.GetEventQuests left as-is
(requires broader Server refactor).
Eliminate the last three direct DB accesses from handler code:
- CharacterRepo.LoadSaveData: replaces db.Query in GetCharacterSaveData,
using QueryRow instead of Query+Next for cleaner single-row access
- EventRepo.GetEventQuests, UpdateEventQuestStartTime, BeginTx: moves
event quest enumeration and rotation queries behind the repo layer
- UserRepo.BanUser: consolidates permanent/temporary ban upserts into a
single method with nil/*time.Time semantics
Move 22 raw SQL queries from 4 handler files into dedicated repository
structs, continuing the repository extraction pattern. Achievement
insert uses ON CONFLICT DO NOTHING to eliminate check-then-insert race,
and IncrementScore validates the column index to prevent SQL injection.