Add fort-attack-event.md capturing everything known about the fort
attack event system (packet wire formats, register plumbing, DB schema
gap, quest IDs) and what needs reverse-engineering before implementation
is possible. The feature/enum-event branch covered only scheduling and
is not mergeable; its findings are preserved here for future reference.
Update unimplemented.md to point to the new doc and correctly describe
the branch scope.
feature/return-guild and fix/clan-invites have been merged into develop.
Remove them from the open branches table and clean up the stale branch
reference in the ShutClient handler note.
Wire format for MsgMhfEnterTournamentQuest (0x00D2) derived from
mhfo-hd.dll binary analysis (FUN_114f4280). Five new tables back
the full lifecycle: schedule, cups, sub-events, player registrations,
and run submissions. All six tournament handlers are now DB-driven:
- EnumerateRanking: returns active tournament schedule with cups and
sub-events; computes phase state byte from timestamps
- EnumerateOrder: returns per-event leaderboard ranked by submission
time, with SJIS-encoded character and guild names
- InfoTournament: exposes tournament detail and player registration
state across all three query types
- EntryTournament: registers player and returns entry handle used by
the client in the subsequent EnterTournamentQuest packet
- EnterTournamentQuest: parses the previously-unimplemented packet and
records the run in tournament_results
- AcquireTournament: stubs rewards (item IDs not yet reversed)
Seed data (TournamentDefaults.sql) reproduces tournament #150 cups and
sub-events so a fresh install has a working tournament immediately.
Remove feature/diva and feature/event-tent branch references now that
their handlers have been merged or cleaned up; update handler count
from 68 to 66.
MSG_MHF_GET_EXTRA_INFO (0xA6) and MSG_MHF_GET_COG_INFO (0xC3) had
Parse() returning NOT IMPLEMENTED. The dispatch loop treats any Parse
error as a hard drop — no ACK is ever sent, so the client waits
indefinitely and effectively soft-locks when entering the G-rank
Workshop or Master Felyne (Cog) screens.
Fix: parse AckHandle (the only field we can confirm from the protocol)
and respond with doAckBufFail so the client receives a well-formed
buf-type ACK with error code 1. The client's fail branch for these
requests exits cleanly without reading response fields, avoiding the
read-past-EOF crash that an empty success ACK would cause.
The full response format for both packets is still unknown; a complete
implementation requires further RE. The TODO comments mark the gap.
Fixes#180.
Add // stub: unimplemented to 70 empty game-feature handlers and
// stub: reserved to 56 protocol-reserved slots in handlers_reserve.go,
making them discoverable via grep. Add docs/unimplemented.md listing all
unimplemented handlers grouped by subsystem with descriptions.