Phase A plumbing for #188. Adds a users.language column (migration
0022), UserRepo.GetLanguage/SetLanguage, and Session.Lang()/SetLang
accessors so future phases can resolve localized content per session
instead of falling back to the server-wide config.Language.
The preference is loaded from the DB on login and persisted via a new
!lang <en|jp|fr|es> chat command that shows the current language when
called without an argument, validates the code (case-insensitive), and
replies in the newly selected language so the switch is visible
immediately. An empty stored value falls back to config.Language.
sys_language.go exposes getLangStringsFor(code) as the new dispatch
primitive; getLangStrings(server) is now a thin wrapper so existing
callers keep working unchanged. isSupportedLang + supportedLangs keep
the !lang validator in sync with the dispatcher.
Localized quest/scenario content and per-session i18n lookups in
existing handlers are deliberately out of scope for phase A — this
commit ships only the plumbing so it can be reviewed and deployed
independently.
sys_language.go now contains only the i18n struct, Bead type, lookup
helpers, and a minimal getLangStrings dispatcher. All string data lives
in lang_en.go and lang_jp.go, making it straightforward to add a new
language by creating a single self-contained file.