Commit Graph

5 Commits

Author SHA1 Message Date
Houmgaor
c714374289 feat(tournament): implement hunting tournament system end-to-end
Wire format for MsgMhfEnterTournamentQuest (0x00D2) derived from
mhfo-hd.dll binary analysis (FUN_114f4280). Five new tables back
the full lifecycle: schedule, cups, sub-events, player registrations,
and run submissions. All six tournament handlers are now DB-driven:

- EnumerateRanking: returns active tournament schedule with cups and
  sub-events; computes phase state byte from timestamps
- EnumerateOrder: returns per-event leaderboard ranked by submission
  time, with SJIS-encoded character and guild names
- InfoTournament: exposes tournament detail and player registration
  state across all three query types
- EntryTournament: registers player and returns entry handle used by
  the client in the subsequent EnterTournamentQuest packet
- EnterTournamentQuest: parses the previously-unimplemented packet and
  records the run in tournament_results
- AcquireTournament: stubs rewards (item IDs not yet reversed)

Seed data (TournamentDefaults.sql) reproduces tournament #150 cups and
sub-events so a fresh install has a working tournament immediately.
2026-03-22 14:30:37 +01:00
Houmgaor
a67b10abbc docs(unimplemented): reflect diva branch merge + count drop to 66
Remove feature/diva and feature/event-tent branch references now that
their handlers have been merged or cleaned up; update handler count
from 68 to 66.
2026-03-21 17:23:40 +01:00
Houmgaor
4605fdd6bb docs(stubs): annotate open branches on unimplemented handlers
Add branch references inline per handler and a summary table at the
bottom mapping each open branch to the handlers it targets.
2026-03-19 16:12:55 +01:00
Houmgaor
d27da5ec86 fix(items): stop G-rank Workshop/Cog softlock on missing ACK
MSG_MHF_GET_EXTRA_INFO (0xA6) and MSG_MHF_GET_COG_INFO (0xC3) had
Parse() returning NOT IMPLEMENTED. The dispatch loop treats any Parse
error as a hard drop — no ACK is ever sent, so the client waits
indefinitely and effectively soft-locks when entering the G-rank
Workshop or Master Felyne (Cog) screens.

Fix: parse AckHandle (the only field we can confirm from the protocol)
and respond with doAckBufFail so the client receives a well-formed
buf-type ACK with error code 1. The client's fail branch for these
requests exits cleanly without reading response fields, avoiding the
read-past-EOF crash that an empty success ACK would cause.

The full response format for both packets is still unknown; a complete
implementation requires further RE. The TODO comments mark the gap.

Fixes #180.
2026-03-19 14:35:38 +01:00
Houmgaor
7ea2660335 docs(stubs): annotate empty handlers and add unimplemented reference doc
Add // stub: unimplemented to 70 empty game-feature handlers and
// stub: reserved to 56 protocol-reserved slots in handlers_reserve.go,
making them discoverable via grep. Add docs/unimplemented.md listing all
unimplemented handlers grouped by subsystem with descriptions.
2026-03-19 10:57:09 +01:00