Promote [Unreleased] to [9.3.0] - 2026-03-19 in CHANGELOG and mark
the bookshelf save pointer fix as Done in improvements.md (it was
applied post-RC1 but the doc still said Pending).
The CLAUDE.md layered architecture section implied all handlers go
through services. In practice, services handle cross-repo coordination
while handlers call repos directly for simple CRUD. Updated the
diagram, added a services table, and added an "Adding Business Logic"
guide. Marked improvements.md item 4 as done.
Static data (GZ monster prices, LB prices, wanted list) cluttered the
handler with 130 lines of table literals. Moving them to a dedicated
tables file keeps the handler focused on serialization logic.
Enables isolated unit tests for tower, festa, rengoku, diva, event,
misc, mercenary, and cafe handlers. All 21 repo interfaces now have
mock implementations in repo_mocks_test.go.
mockGuildRepoForMail and mockGuildRepoOps each implemented different
subsets of the 68-method GuildRepo interface. Adding any new method
required updating both mocks. Merged into a single mockGuildRepo with
configurable struct fields for error injection and no-op defaults for
the rest.
KeyQuest set, Rights, and Teleport commands silently used zero values
when given malformed arguments (bad hex, non-integer coords). Now they
send the existing i18n error messages back to the player instead.
Several handler files discarded errors from repository and service
calls, creating nil-dereference risks and silent data corruption:
- guild_adventure: 3 GetByCharID calls could panic on nil guild
- gacha: GetGachaPoints silently returned zero balances on DB error
- house: HasApplication called before nil check on guild;
GetHouseContents error discarded with 7 return values
- distitem: 3 distRepo calls had no error logging
- guild_ops: Disband/Leave service errors were invisible
- shop: gacha type/weight/fpoint lookups had no error logging
- discord: bcrypt error could result in nil password being set