Add zero-dependency SQLite mode so users can run Erupe without
PostgreSQL. A transparent db.DB wrapper auto-translates PostgreSQL
SQL ($N placeholders, now(), ::casts, ILIKE, public. prefix,
TRUNCATE) for SQLite at runtime — all 28 repo files use the wrapper
with no per-query changes needed.
Setup wizard gains two new steps: quest file detection with download
link, and gameplay presets (solo/small/community/rebalanced). The API
server gets a /dashboard endpoint with auto-refreshing stats.
CI release workflow now builds and pushes Docker images to GHCR
alongside binary artifacts on tag push.
Key changes:
- common/db: DB/Tx wrapper with 6 SQL translation rules
- server/migrations/sqlite: full SQLite schema (0001-0005)
- config: Database.Driver field ("postgres" or "sqlite")
- main.go: SQLite connection with WAL mode, single writer
- server/setup: quest check + preset selection steps
- server/api: /dashboard with live stats
- .github/workflows: Docker in release, deduplicate docker.yml
Replace db.Begin() with db.BeginTxx(context.Background(), nil) across all
8 remaining call sites in repo_guild.go, repo_guild_rp.go, repo_festa.go,
and repo_event.go. Use deferred Rollback() instead of explicit rollback
at each error return, eliminating 15 manual rollback calls.
The 1004-line monolith covered 11 game subsystems across 62 methods.
Split into 7 files by domain (RP, posts, alliances, adventures, hunts,
cooking) while keeping core CRUD/membership/scouts in the original.
Same package, receiver, and interface — no behavior changes.
Fix errcheck violations across 11 repo files by wrapping deferred
rows.Close() and tx.Rollback() calls to discard the error return.
Fix unchecked Scan/Exec calls in guild store tests. Fix staticcheck
SA9003 empty branch in test helpers.
Add 6 mock-based unit tests for GetCharacterSaveData covering nil
savedata, sql.ErrNoRows, DB errors, compressed round-trip,
new-character skip, and config mode/pointer propagation.
RolloverDailyRP now locks the guild row with SELECT FOR UPDATE and
re-checks rp_reset_at inside the transaction, so concurrent callers
cannot double-rollover and zero out freshly donated RP.
Gacha stepup entry-type check is now skipped when the row was already
deleted as stale, avoiding a redundant DELETE on step 0.
Gacha stepup progress now resets when queried after the most recent
noon boundary, using a new created_at column on gacha_stepup.
Guild member rp_today rolls into rp_yesterday lazily when members are
enumerated after noon, using a new rp_reset_at column on guilds.
Both follow the established lazy-reset pattern from the cafe handler.
The handler was a stub that discarded pkt.NumUsers. Now it
looks up the player's guild and atomically accumulates the
count via a new weekly_bonus_users column on the guilds table.
sqlx.Open was called with no pool configuration, risking PostgreSQL
connection exhaustion under load. Set max open/idle conns and lifetimes.
CreatePost INSERT + soft-delete UPDATE were two separate queries with
no transaction, risking inconsistent state on partial failure.
CollectAdventure used SELECT then UPDATE without a lock, allowing
concurrent guild members to double-collect. Now uses SELECT FOR UPDATE
within a transaction.
Eliminate 18 direct s.server.db calls from handlers_items.go,
handlers_distitem.go, and handlers_session.go by moving queries into
dedicated repository types.
New repositories:
- StampRepository (7 methods, stamps table)
- DistributionRepository (4 methods, distribution/distribution_items)
- SessionRepository (4 methods, sign_sessions/servers)
Also adds ClearTreasureHunt and InsertKillLog to GuildRepository,
which already owns those tables for read operations.
Move ~39 inline SQL queries from six handler files into repo_guild.go,
consolidating all guild-related DB access (posts, alliances, adventures,
treasure hunts, meals, kill logs, scouts) behind GuildRepository methods.
Handler files now contain only packet serialization, business logic, and
ACK responses with no direct database calls.
Per anti-patterns.md item #9, guild-related SQL was scattered across
~15 handler files with no repository abstraction. Following the same
pattern established by CharacterRepository, this centralizes all
guilds, guild_characters, and guild_applications table access into a
single GuildRepository (~30 methods).
guild_model.go and handlers_guild_member.go are trimmed to types and
pure business logic only. All handler files (guild_*, festa, mail,
house, mercenary, rengoku) now call s.server.guildRepo methods
instead of direct DB queries or methods on domain objects.