Commit Graph

3 Commits

Author SHA1 Message Date
Houmgaor
aee53534a2 fix(guild): add nil guards for alliance guild lookups (#171)
scanAllianceWithGuilds dereferences guild pointers returned by GetByID
without checking for nil. Since GetByID returns (nil, nil) when a guild
is missing, alliances referencing deleted guilds cause nil-pointer
panics. The panic is caught by session recovery but no ACK is sent,
softlocking the client.

Add nil checks in scanAllianceWithGuilds, handleMsgMhfOperateJoint,
handleMsgMhfInfoJoint, and handleMsgMhfInfoGuild so that missing
guilds or alliances produce proper error responses instead of panics.
2026-03-02 19:43:11 +01:00
Houmgaor
d6938f2a27 fix(guild): implement alliance application toggle (#166)
Alliance applications were hardcoded to always-open. Add a `recruiting`
column to guild_alliances and handle OperateJoint actions 0x06 (Allow)
and 0x07 (Deny) confirmed via Wii U debug symbols. Only the parent
guild leader can toggle the setting, matching the existing disband guard.
2026-02-27 14:59:18 +01:00
Houmgaor
302453ce8e refactor(channelserver): split repo_guild.go into domain-focused files
The 1004-line monolith covered 11 game subsystems across 62 methods.
Split into 7 files by domain (RP, posts, alliances, adventures, hunts,
cooking) while keeping core CRUD/membership/scouts in the original.
Same package, receiver, and interface — no behavior changes.
2026-02-22 16:42:03 +01:00