package channelserver import ( "erupe-ce/common/byteframe" _config "erupe-ce/config" "erupe-ce/network/mhfpacket" "fmt" "math/bits" "time" "go.uber.org/zap" ) func handleMsgMhfGetEtcPoints(s *Session, p mhfpacket.MHFPacket) { pkt := p.(*mhfpacket.MsgMhfGetEtcPoints) var dailyTime time.Time _ = s.server.db.QueryRow("SELECT COALESCE(daily_time, $2) FROM characters WHERE id = $1", s.charID, time.Date(2000, 1, 1, 0, 0, 0, 0, time.UTC)).Scan(&dailyTime) if TimeAdjusted().After(dailyTime) { if _, err := s.server.db.Exec("UPDATE characters SET bonus_quests = 0, daily_quests = 0 WHERE id=$1", s.charID); err != nil { s.logger.Error("Failed to reset daily quests", zap.Error(err)) } } var bonusQuests, dailyQuests, promoPoints uint32 _ = s.server.db.QueryRow(`SELECT bonus_quests, daily_quests, promo_points FROM characters WHERE id = $1`, s.charID).Scan(&bonusQuests, &dailyQuests, &promoPoints) resp := byteframe.NewByteFrame() resp.WriteUint8(3) // Maybe a count of uint32(s)? resp.WriteUint32(bonusQuests) resp.WriteUint32(dailyQuests) resp.WriteUint32(promoPoints) doAckBufSucceed(s, pkt.AckHandle, resp.Data()) } func handleMsgMhfUpdateEtcPoint(s *Session, p mhfpacket.MHFPacket) { pkt := p.(*mhfpacket.MsgMhfUpdateEtcPoint) var column string switch pkt.PointType { case 0: column = "bonus_quests" case 1: column = "daily_quests" case 2: column = "promo_points" } var value int16 err := s.server.db.QueryRow(fmt.Sprintf(`SELECT %s FROM characters WHERE id = $1`, column), s.charID).Scan(&value) if err == nil { if value+pkt.Delta < 0 { if _, err := s.server.db.Exec(fmt.Sprintf(`UPDATE characters SET %s = 0 WHERE id = $1`, column), s.charID); err != nil { s.logger.Error("Failed to reset etc point", zap.Error(err)) } } else { if _, err := s.server.db.Exec(fmt.Sprintf(`UPDATE characters SET %s = %s + $1 WHERE id = $2`, column, column), pkt.Delta, s.charID); err != nil { s.logger.Error("Failed to update etc point", zap.Error(err)) } } } doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4)) } func handleMsgMhfUnreserveSrg(s *Session, p mhfpacket.MHFPacket) { pkt := p.(*mhfpacket.MsgMhfUnreserveSrg) doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4)) } func handleMsgMhfKickExportForce(s *Session, p mhfpacket.MHFPacket) {} func handleMsgMhfGetEarthStatus(s *Session, p mhfpacket.MHFPacket) { pkt := p.(*mhfpacket.MsgMhfGetEarthStatus) bf := byteframe.NewByteFrame() bf.WriteUint32(uint32(TimeWeekStart().Unix())) // Start bf.WriteUint32(uint32(TimeWeekNext().Unix())) // End bf.WriteInt32(s.server.erupeConfig.EarthStatus) bf.WriteInt32(s.server.erupeConfig.EarthID) for i, m := range s.server.erupeConfig.EarthMonsters { if _config.ErupeConfig.RealClientMode <= _config.G9 { if i == 3 { break } } if i == 4 { break } bf.WriteInt32(m) } doAckBufSucceed(s, pkt.AckHandle, bf.Data()) } func handleMsgMhfRegistSpabiTime(s *Session, p mhfpacket.MHFPacket) {} func handleMsgMhfGetEarthValue(s *Session, p mhfpacket.MHFPacket) { pkt := p.(*mhfpacket.MsgMhfGetEarthValue) type EarthValues struct { Value []uint32 } var earthValues []EarthValues switch pkt.ReqType { case 1: earthValues = []EarthValues{ {[]uint32{1, 312, 0, 0, 0, 0}}, {[]uint32{2, 99, 0, 0, 0, 0}}, } case 2: earthValues = []EarthValues{ {[]uint32{1, 5771, 0, 0, 0, 0}}, {[]uint32{2, 1847, 0, 0, 0, 0}}, } case 3: earthValues = []EarthValues{ {[]uint32{1001, 36, 0, 0, 0, 0}}, {[]uint32{9001, 3, 0, 0, 0, 0}}, {[]uint32{9002, 10, 300, 0, 0, 0}}, } } var data []*byteframe.ByteFrame for _, i := range earthValues { bf := byteframe.NewByteFrame() for _, j := range i.Value { bf.WriteUint32(j) } data = append(data, bf) } doAckEarthSucceed(s, pkt.AckHandle, data) } func handleMsgMhfDebugPostValue(s *Session, p mhfpacket.MHFPacket) {} func handleMsgMhfGetRandFromTable(s *Session, p mhfpacket.MHFPacket) { pkt := p.(*mhfpacket.MsgMhfGetRandFromTable) bf := byteframe.NewByteFrame() for i := uint16(0); i < pkt.Results; i++ { bf.WriteUint32(0) } doAckBufSucceed(s, pkt.AckHandle, bf.Data()) } func handleMsgMhfGetSenyuDailyCount(s *Session, p mhfpacket.MHFPacket) { pkt := p.(*mhfpacket.MsgMhfGetSenyuDailyCount) bf := byteframe.NewByteFrame() bf.WriteUint16(0) bf.WriteUint16(0) doAckBufSucceed(s, pkt.AckHandle, bf.Data()) } func handleMsgMhfGetDailyMissionMaster(s *Session, p mhfpacket.MHFPacket) {} func handleMsgMhfGetDailyMissionPersonal(s *Session, p mhfpacket.MHFPacket) {} func handleMsgMhfSetDailyMissionPersonal(s *Session, p mhfpacket.MHFPacket) {} func equipSkinHistSize() int { size := 3200 if _config.ErupeConfig.RealClientMode <= _config.Z2 { size = 2560 } if _config.ErupeConfig.RealClientMode <= _config.Z1 { size = 1280 } return size } func handleMsgMhfGetEquipSkinHist(s *Session, p mhfpacket.MHFPacket) { pkt := p.(*mhfpacket.MsgMhfGetEquipSkinHist) size := equipSkinHistSize() var data []byte err := s.server.db.QueryRow("SELECT COALESCE(skin_hist::bytea, $2::bytea) FROM characters WHERE id = $1", s.charID, make([]byte, size)).Scan(&data) if err != nil { s.logger.Error("Failed to load skin_hist", zap.Error(err)) data = make([]byte, size) } doAckBufSucceed(s, pkt.AckHandle, data) } func handleMsgMhfUpdateEquipSkinHist(s *Session, p mhfpacket.MHFPacket) { pkt := p.(*mhfpacket.MsgMhfUpdateEquipSkinHist) size := equipSkinHistSize() var data []byte err := s.server.db.QueryRow("SELECT COALESCE(skin_hist, $2) FROM characters WHERE id = $1", s.charID, make([]byte, size)).Scan(&data) if err != nil { s.logger.Error("Failed to get skin_hist", zap.Error(err)) doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4)) return } bit := int(pkt.ArmourID) - 10000 startByte := (size / 5) * int(pkt.MogType) // psql set_bit could also work but I couldn't get it working byteInd := bit / 8 bitInByte := bit % 8 data[startByte+byteInd] |= bits.Reverse8(1 << uint(bitInByte)) dumpSaveData(s, data, "skinhist") if _, err := s.server.db.Exec("UPDATE characters SET skin_hist=$1 WHERE id=$2", data, s.charID); err != nil { s.logger.Error("Failed to update skin history", zap.Error(err)) } doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4)) } func handleMsgMhfGetUdShopCoin(s *Session, p mhfpacket.MHFPacket) { pkt := p.(*mhfpacket.MsgMhfGetUdShopCoin) bf := byteframe.NewByteFrame() bf.WriteUint32(0) doAckSimpleSucceed(s, pkt.AckHandle, bf.Data()) } func handleMsgMhfUseUdShopCoin(s *Session, p mhfpacket.MHFPacket) {} func handleMsgMhfGetEnhancedMinidata(s *Session, p mhfpacket.MHFPacket) { pkt := p.(*mhfpacket.MsgMhfGetEnhancedMinidata) // this looks to be the detailed chunk of information you can pull up on players in town var data []byte err := s.server.db.QueryRow("SELECT minidata FROM characters WHERE id = $1", pkt.CharID).Scan(&data) if err != nil { s.logger.Error("Failed to load minidata") data = make([]byte, 1) } doAckBufSucceed(s, pkt.AckHandle, data) } func handleMsgMhfSetEnhancedMinidata(s *Session, p mhfpacket.MHFPacket) { pkt := p.(*mhfpacket.MsgMhfSetEnhancedMinidata) dumpSaveData(s, pkt.RawDataPayload, "minidata") _, err := s.server.db.Exec("UPDATE characters SET minidata=$1 WHERE id=$2", pkt.RawDataPayload, s.charID) if err != nil { s.logger.Error("Failed to save minidata", zap.Error(err)) } doAckSimpleSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00}) } func handleMsgMhfGetLobbyCrowd(s *Session, p mhfpacket.MHFPacket) { // this requests a specific server's population but seems to have been // broken at some point on live as every example response across multiple // servers sends back the exact same information? // It can be worried about later if we ever get to the point where there are // full servers to actually need to migrate people from and empty ones to pkt := p.(*mhfpacket.MsgMhfGetLobbyCrowd) doAckBufSucceed(s, pkt.AckHandle, make([]byte, 0x320)) } // TrendWeapon represents trending weapon usage data. type TrendWeapon struct { WeaponType uint8 WeaponID uint16 } func handleMsgMhfGetTrendWeapon(s *Session, p mhfpacket.MHFPacket) { pkt := p.(*mhfpacket.MsgMhfGetTrendWeapon) trendWeapons := [14][3]TrendWeapon{} for i := uint8(0); i < 14; i++ { rows, err := s.server.db.Query(`SELECT weapon_id FROM trend_weapons WHERE weapon_type=$1 ORDER BY count DESC LIMIT 3`, i) if err != nil { continue } j := 0 for rows.Next() { trendWeapons[i][j].WeaponType = i _ = rows.Scan(&trendWeapons[i][j].WeaponID) j++ } } x := uint8(0) bf := byteframe.NewByteFrame() bf.WriteUint8(0) for _, weaponType := range trendWeapons { for _, weapon := range weaponType { bf.WriteUint8(weapon.WeaponType) bf.WriteUint16(weapon.WeaponID) x++ } } _, _ = bf.Seek(0, 0) bf.WriteUint8(x) doAckBufSucceed(s, pkt.AckHandle, bf.Data()) } func handleMsgMhfUpdateUseTrendWeaponLog(s *Session, p mhfpacket.MHFPacket) { pkt := p.(*mhfpacket.MsgMhfUpdateUseTrendWeaponLog) if _, err := s.server.db.Exec(`INSERT INTO trend_weapons (weapon_id, weapon_type, count) VALUES ($1, $2, 1) ON CONFLICT (weapon_id) DO UPDATE SET count = trend_weapons.count+1`, pkt.WeaponID, pkt.WeaponType); err != nil { s.logger.Error("Failed to update trend weapon log", zap.Error(err)) } doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4)) }