package channelserver import ( "encoding/binary" "erupe-ce/common/bfutil" "erupe-ce/common/stringsupport" "erupe-ce/network/mhfpacket" "erupe-ce/server/channelserver/compression/nullcomp" "go.uber.org/zap" ) const ( pointerGender = 0x81 // +1 pointerRP = 0x22D16 // +2 pointerHouseTier = 0x1FB6C // +5 pointerHouseData = 0x1FE01 // +195 pointerBookshelfData = 0x22298 // +5576 // Gallery data also exists at 0x21578, is this the contest submission? pointerGalleryData = 0x22320 // +1748 pointerToreData = 0x1FCB4 // +240 pointerGardenData = 0x22C58 // +68 pointerWeaponType = 0x1F715 // +1 pointerWeaponID = 0x1F60A // +2 pointerHRP = 0x1FDF6 // +2 pointerGRP = 0x1FDFC // +4 pointerKQF = 0x23D20 // +8 ) type CharacterSaveData struct { CharID uint32 Name string IsNewCharacter bool Gender bool RP uint16 HouseTier []byte HouseData []byte BookshelfData []byte GalleryData []byte ToreData []byte GardenData []byte WeaponType uint8 WeaponID uint16 HRP uint16 GR uint16 KQF []byte compSave []byte decompSave []byte } func GetCharacterSaveData(s *Session, charID uint32) (*CharacterSaveData, error) { result, err := s.server.db.Query("SELECT id, savedata, is_new_character, name FROM characters WHERE id = $1", charID) if err != nil { s.logger.Error("Failed to get savedata", zap.Error(err), zap.Uint32("charID", charID)) return nil, err } defer result.Close() if !result.Next() { s.logger.Error("No savedata found", zap.Uint32("charID", charID)) return nil, err } saveData := &CharacterSaveData{} err = result.Scan(&saveData.CharID, &saveData.compSave, &saveData.IsNewCharacter, &saveData.Name) if err != nil { s.logger.Error("Failed to scan savedata", zap.Error(err), zap.Uint32("charID", charID)) return nil, err } if saveData.compSave == nil { return saveData, nil } err = saveData.Decompress() if err != nil { s.logger.Error("Failed to decompress savedata", zap.Error(err)) return nil, err } saveData.updateStructWithSaveData() return saveData, nil } func (save *CharacterSaveData) Save(s *Session) { if !s.kqfOverride { s.kqf = save.KQF } else { save.KQF = s.kqf } save.updateSaveDataWithStruct() err := save.Compress() if err != nil { s.logger.Error("Failed to compress savedata", zap.Error(err)) return } _, err = s.server.db.Exec(`UPDATE characters SET savedata=$1, is_new_character=false, hrp=$2, gr=$3, is_female=$4, weapon_type=$5, weapon_id=$6 WHERE id=$7 `, save.compSave, save.HRP, save.GR, save.Gender, save.WeaponType, save.WeaponID, save.CharID) if err != nil { s.logger.Error("Failed to update savedata", zap.Error(err), zap.Uint32("charID", save.CharID)) } s.server.db.Exec(`UPDATE user_binary SET house_tier=$1, house_data=$2, bookshelf=$3, gallery=$4, tore=$5, garden=$6 WHERE id=$7 `, save.HouseTier, save.HouseData, save.BookshelfData, save.GalleryData, save.ToreData, save.GardenData, s.charID) } func (save *CharacterSaveData) Compress() error { var err error save.compSave, err = nullcomp.Compress(save.decompSave) if err != nil { return err } return nil } func (save *CharacterSaveData) Decompress() error { var err error save.decompSave, err = nullcomp.Decompress(save.compSave) if err != nil { return err } return nil } // This will update the character save with the values stored in the save struct func (save *CharacterSaveData) updateSaveDataWithStruct() { rpBytes := make([]byte, 2) binary.LittleEndian.PutUint16(rpBytes, save.RP) copy(save.decompSave[pointerRP:pointerRP+2], rpBytes) copy(save.decompSave[pointerKQF:pointerKQF+8], save.KQF) } // This will update the save struct with the values stored in the character save func (save *CharacterSaveData) updateStructWithSaveData() { save.Name = stringsupport.SJISToUTF8(bfutil.UpToNull(save.decompSave[88:100])) if save.decompSave[pointerGender] == 1 { save.Gender = true } else { save.Gender = false } if !save.IsNewCharacter { save.RP = binary.LittleEndian.Uint16(save.decompSave[pointerRP : pointerRP+2]) save.HouseTier = save.decompSave[pointerHouseTier : pointerHouseTier+5] save.HouseData = save.decompSave[pointerHouseData : pointerHouseData+195] save.BookshelfData = save.decompSave[pointerBookshelfData : pointerBookshelfData+5576] save.GalleryData = save.decompSave[pointerGalleryData : pointerGalleryData+1748] save.ToreData = save.decompSave[pointerToreData : pointerToreData+240] save.GardenData = save.decompSave[pointerGardenData : pointerGardenData+68] save.WeaponType = save.decompSave[pointerWeaponType] save.WeaponID = binary.LittleEndian.Uint16(save.decompSave[pointerWeaponID : pointerWeaponID+2]) save.HRP = binary.LittleEndian.Uint16(save.decompSave[pointerHRP : pointerHRP+2]) if save.HRP == uint16(999) { save.GR = grpToGR(binary.LittleEndian.Uint32(save.decompSave[pointerGRP : pointerGRP+4])) } save.KQF = save.decompSave[pointerKQF : pointerKQF+8] } return } func handleMsgMhfSexChanger(s *Session, p mhfpacket.MHFPacket) { pkt := p.(*mhfpacket.MsgMhfSexChanger) doAckSimpleSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00}) }