package channelserver import ( "database/sql" "encoding/binary" "erupe-ce/common/byteframe" "erupe-ce/common/decryption" ps "erupe-ce/common/pascalstring" _config "erupe-ce/config" "erupe-ce/network/mhfpacket" "fmt" "io" "os" "path/filepath" "time" "go.uber.org/zap" ) type tuneValue struct { ID uint16 Value uint16 } func findSubSliceIndices(data []byte, sub []byte) []int { var indices []int lenSub := len(sub) for i := 0; i < len(data); i++ { if i+lenSub > len(data) { break } if equal(data[i:i+lenSub], sub) { indices = append(indices, i) } } return indices } func equal(a, b []byte) bool { if len(a) != len(b) { return false } for i, v := range a { if v != b[i] { return false } } return true } func BackportQuest(data []byte) []byte { wp := binary.LittleEndian.Uint32(data[0:4]) + 96 rp := wp + 4 for i := uint32(0); i < 6; i++ { if i != 0 { wp += 4 rp += 8 } copy(data[wp:wp+4], data[rp:rp+4]) } fillLength := uint32(108) if _config.ErupeConfig.RealClientMode <= _config.S6 { fillLength = 44 } else if _config.ErupeConfig.RealClientMode <= _config.F5 { fillLength = 52 } else if _config.ErupeConfig.RealClientMode <= _config.G101 { fillLength = 76 } copy(data[wp:wp+fillLength], data[rp:rp+fillLength]) if _config.ErupeConfig.RealClientMode <= _config.G91 { patterns := [][]byte{ {0x0A, 0x00, 0x01, 0x33, 0xD7, 0x00}, // 10% Armor Sphere -> Stone {0x06, 0x00, 0x02, 0x33, 0xD8, 0x00}, // 6% Armor Sphere+ -> Iron Ore {0x0A, 0x00, 0x03, 0x33, 0xD7, 0x00}, // 10% Adv Armor Sphere -> Stone {0x06, 0x00, 0x04, 0x33, 0xDB, 0x00}, // 6% Hard Armor Sphere -> Dragonite Ore {0x0A, 0x00, 0x05, 0x33, 0xD9, 0x00}, // 10% Heaven Armor Sphere -> Earth Crystal {0x06, 0x00, 0x06, 0x33, 0xDB, 0x00}, // 6% True Armor Sphere -> Dragonite Ore } for i := range patterns { j := findSubSliceIndices(data, patterns[i][0:4]) for k := range j { copy(data[j[k]+2:j[k]+4], patterns[i][4:6]) } } } return data } func handleMsgSysGetFile(s *Session, p mhfpacket.MHFPacket) { pkt := p.(*mhfpacket.MsgSysGetFile) if pkt.IsScenario { if s.server.erupeConfig.DebugOptions.QuestTools { s.logger.Debug( "Scenario", zap.Uint8("CategoryID", pkt.ScenarioIdentifer.CategoryID), zap.Uint32("MainID", pkt.ScenarioIdentifer.MainID), zap.Uint8("ChapterID", pkt.ScenarioIdentifer.ChapterID), zap.Uint8("Flags", pkt.ScenarioIdentifer.Flags), ) } filename := fmt.Sprintf("%d_0_0_0_S%d_T%d_C%d", pkt.ScenarioIdentifer.CategoryID, pkt.ScenarioIdentifer.MainID, pkt.ScenarioIdentifer.Flags, pkt.ScenarioIdentifer.ChapterID) // Read the scenario file. data, err := os.ReadFile(filepath.Join(s.server.erupeConfig.BinPath, fmt.Sprintf("scenarios/%s.bin", filename))) if err != nil { s.logger.Error(fmt.Sprintf("Failed to open file: %s/scenarios/%s.bin", s.server.erupeConfig.BinPath, filename)) // This will crash the game. doAckBufSucceed(s, pkt.AckHandle, data) return } doAckBufSucceed(s, pkt.AckHandle, data) } else { if s.server.erupeConfig.DebugOptions.QuestTools { s.logger.Debug( "Quest", zap.String("Filename", pkt.Filename), ) } if s.server.erupeConfig.GameplayOptions.SeasonOverride { pkt.Filename = seasonConversion(s, pkt.Filename) } data, err := os.ReadFile(filepath.Join(s.server.erupeConfig.BinPath, fmt.Sprintf("quests/%s.bin", pkt.Filename))) if err != nil { s.logger.Error(fmt.Sprintf("Failed to open file: %s/quests/%s.bin", s.server.erupeConfig.BinPath, pkt.Filename)) // This will crash the game. doAckBufSucceed(s, pkt.AckHandle, data) return } if _config.ErupeConfig.RealClientMode <= _config.Z1 && s.server.erupeConfig.DebugOptions.AutoQuestBackport { data = BackportQuest(decryption.UnpackSimple(data)) } doAckBufSucceed(s, pkt.AckHandle, data) } } func seasonConversion(s *Session, questFile string) string { filename := fmt.Sprintf("%s%d", questFile[:6], s.server.Season()) // Return the seasonal file if _, err := os.Stat(filepath.Join(s.server.erupeConfig.BinPath, fmt.Sprintf("quests/%s.bin", filename))); err == nil { return filename } else { // Attempt to return the requested quest file if the seasonal file doesn't exist if _, err = os.Stat(filepath.Join(s.server.erupeConfig.BinPath, fmt.Sprintf("quests/%s.bin", questFile))); err == nil { return questFile } // If the code reaches this point, it's most likely a custom quest with no seasonal variations in the files. // Since event quests when seasonal pick day or night and the client requests either one, we need to differentiate between the two to prevent issues. var _time string if TimeGameAbsolute() > 2880 { _time = "d" } else { _time = "n" } // Request a d0 or n0 file depending on the time of day. The time of day matters and issues will occur if it's different to the one it requests. return fmt.Sprintf("%s%s%d", questFile[:5], _time, 0) } } func handleMsgMhfLoadFavoriteQuest(s *Session, p mhfpacket.MHFPacket) { pkt := p.(*mhfpacket.MsgMhfLoadFavoriteQuest) var data []byte err := s.server.db.QueryRow("SELECT savefavoritequest FROM characters WHERE id = $1", s.charID).Scan(&data) if err == nil && len(data) > 0 { doAckBufSucceed(s, pkt.AckHandle, data) } else { doAckBufSucceed(s, pkt.AckHandle, []byte{0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}) } } func handleMsgMhfSaveFavoriteQuest(s *Session, p mhfpacket.MHFPacket) { pkt := p.(*mhfpacket.MsgMhfSaveFavoriteQuest) dumpSaveData(s, pkt.Data, "favquest") s.server.db.Exec("UPDATE characters SET savefavoritequest=$1 WHERE id=$2", pkt.Data, s.charID) doAckSimpleSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00}) } func loadQuestFile(s *Session, questId int) []byte { data, exists := s.server.questCacheData[questId] if exists && s.server.questCacheTime[questId].Add(time.Duration(s.server.erupeConfig.QuestCacheExpiry)*time.Second).After(time.Now()) { return data } file, err := os.ReadFile(filepath.Join(s.server.erupeConfig.BinPath, fmt.Sprintf("quests/%05dd0.bin", questId))) if err != nil { return nil } decrypted := decryption.UnpackSimple(file) if _config.ErupeConfig.RealClientMode <= _config.Z1 && s.server.erupeConfig.DebugOptions.AutoQuestBackport { decrypted = BackportQuest(decrypted) } fileBytes := byteframe.NewByteFrameFromBytes(decrypted) fileBytes.SetLE() fileBytes.Seek(int64(fileBytes.ReadUint32()), 0) bodyLength := 320 if _config.ErupeConfig.RealClientMode <= _config.S6 { bodyLength = 160 } else if _config.ErupeConfig.RealClientMode <= _config.F5 { bodyLength = 168 } else if _config.ErupeConfig.RealClientMode <= _config.G101 { bodyLength = 192 } else if _config.ErupeConfig.RealClientMode <= _config.Z1 { bodyLength = 224 } // The n bytes directly following the data pointer must go directly into the event's body, after the header and before the string pointers. questBody := byteframe.NewByteFrameFromBytes(fileBytes.ReadBytes(uint(bodyLength))) questBody.SetLE() // Find the master quest string pointer questBody.Seek(40, 0) fileBytes.Seek(int64(questBody.ReadUint32()), 0) questBody.Seek(40, 0) // Overwrite it questBody.WriteUint32(uint32(bodyLength)) questBody.Seek(0, 2) // Rewrite the quest strings and their pointers var tempString []byte newStrings := byteframe.NewByteFrame() tempPointer := bodyLength + 32 for i := 0; i < 8; i++ { questBody.WriteUint32(uint32(tempPointer)) temp := int64(fileBytes.Index()) fileBytes.Seek(int64(fileBytes.ReadUint32()), 0) tempString = fileBytes.ReadNullTerminatedBytes() fileBytes.Seek(temp+4, 0) tempPointer += len(tempString) + 1 newStrings.WriteNullTerminatedBytes(tempString) } questBody.WriteBytes(newStrings.Data()) s.server.questCacheData[questId] = questBody.Data() s.server.questCacheTime[questId] = time.Now() return questBody.Data() } func makeEventQuest(s *Session, rows *sql.Rows) ([]byte, error) { var id, mark uint32 var questId, activeDuration, inactiveDuration, flags int var maxPlayers, questType uint8 var startTime time.Time rows.Scan(&id, &maxPlayers, &questType, &questId, &mark, &flags, &startTime, &activeDuration, &inactiveDuration) data := loadQuestFile(s, questId) if data == nil { return nil, fmt.Errorf(fmt.Sprintf("failed to load quest file (%d)", questId)) } bf := byteframe.NewByteFrame() bf.WriteUint32(id) bf.WriteUint32(0) // Unk bf.WriteUint8(0) // Unk switch questType { case 16: bf.WriteUint8(s.server.erupeConfig.GameplayOptions.RegularRavienteMaxPlayers) case 22: bf.WriteUint8(s.server.erupeConfig.GameplayOptions.ViolentRavienteMaxPlayers) case 40: bf.WriteUint8(s.server.erupeConfig.GameplayOptions.BerserkRavienteMaxPlayers) case 50: bf.WriteUint8(s.server.erupeConfig.GameplayOptions.ExtremeRavienteMaxPlayers) case 51: bf.WriteUint8(s.server.erupeConfig.GameplayOptions.SmallBerserkRavienteMaxPlayers) default: bf.WriteUint8(maxPlayers) } bf.WriteUint8(questType) if questType == 9 { bf.WriteBool(false) } else { bf.WriteBool(true) } bf.WriteUint16(0) // Unk if _config.ErupeConfig.RealClientMode >= _config.G2 { bf.WriteUint32(mark) } bf.WriteUint16(0) // Unk bf.WriteUint16(uint16(len(data))) bf.WriteBytes(data) // Time Flag Replacement // Bitset Structure: b8 UNK, b7 Required Objective, b6 UNK, b5 Night, b4 Day, b3 Cold, b2 Warm, b1 Spring // if the byte is set to 0 the game choses the quest file corresponding to whatever season the game is on bf.Seek(25, 0) flagByte := bf.ReadUint8() bf.Seek(25, 0) if s.server.erupeConfig.GameplayOptions.SeasonOverride { bf.WriteUint8(flagByte & 0b11100000) } else { // Allow for seasons to be specified in database, otherwise use the one in the file. if flags < 0 { bf.WriteUint8(flagByte) } else { bf.WriteUint8(uint8(flags)) } } // Bitset Structure Quest Variant 1: b8 UL Fixed, b7 UNK, b6 UNK, b5 UNK, b4 G Rank, b3 HC to UL, b2 Fix HC, b1 Hiden // Bitset Structure Quest Variant 2: b8 Road, b7 High Conquest, b6 Fixed Difficulty, b5 No Active Feature, b4 Timer, b3 No Cuff, b2 No Halk Pots, b1 Low Conquest // Bitset Structure Quest Variant 3: b8 No Sigils, b7 UNK, b6 Interception, b5 Zenith, b4 No GP Skills, b3 No Simple Mode?, b2 GSR to GR, b1 No Reward Skills bf.Seek(175, 0) questVariant3 := bf.ReadUint8() questVariant3 &= 0b11011111 // disable Interception flag bf.Seek(175, 0) bf.WriteUint8(questVariant3) bf.Seek(0, 2) ps.Uint8(bf, "", true) // Debug/Notes string for quest return bf.Data(), nil } func handleMsgMhfEnumerateQuest(s *Session, p mhfpacket.MHFPacket) { pkt := p.(*mhfpacket.MsgMhfEnumerateQuest) var totalCount, returnedCount uint16 bf := byteframe.NewByteFrame() bf.WriteUint16(0) rows, err := s.server.db.Query("SELECT id, COALESCE(max_players, 4) AS max_players, quest_type, quest_id, COALESCE(mark, 0) AS mark, COALESCE(flags, -1), start_time, COALESCE(active_days, 0) AS active_days, COALESCE(inactive_days, 0) AS inactive_days FROM event_quests ORDER BY quest_id") if err == nil { currentTime := time.Now() tx, _ := s.server.db.Begin() for rows.Next() { var id, mark uint32 var questId, flags, activeDays, inactiveDays int var maxPlayers, questType uint8 var startTime time.Time err = rows.Scan(&id, &maxPlayers, &questType, &questId, &mark, &flags, &startTime, &activeDays, &inactiveDays) if err != nil { s.logger.Error("Failed to scan event quest row", zap.Error(err)) continue } // Use the Event Cycling system if activeDays > 0 { cycleLength := (time.Duration(activeDays) + time.Duration(inactiveDays)) * 24 * time.Hour // Count the number of full cycles elapsed since the last rotation. extraCycles := int(currentTime.Sub(startTime) / cycleLength) if extraCycles > 0 { // Calculate the rotation time based on start time, active duration, and inactive duration. rotationTime := startTime.Add(time.Duration(activeDays+inactiveDays) * 24 * time.Hour * time.Duration(extraCycles)) if currentTime.After(rotationTime) { // Normalize rotationTime to 12PM JST to align with the in-game events update notification. newRotationTime := time.Date(rotationTime.Year(), rotationTime.Month(), rotationTime.Day(), 12, 0, 0, 0, TimeAdjusted().Location()) _, err = tx.Exec("UPDATE event_quests SET start_time = $1 WHERE id = $2", newRotationTime, id) if err != nil { tx.Rollback() // Rollback if an error occurs break } startTime = newRotationTime // Set the new start time so the quest can be used/removed immediately. } } // Check if the quest is currently active if currentTime.Before(startTime) || currentTime.After(startTime.Add(time.Duration(activeDays)*24*time.Hour)) { continue } } data, err := makeEventQuest(s, rows) if err != nil { s.logger.Error("Failed to make event quest", zap.Error(err)) continue } else { if len(data) > 896 || len(data) < 352 { s.logger.Error("Invalid quest data length", zap.Int("len", len(data))) continue } else { totalCount++ if totalCount > pkt.Offset && len(bf.Data()) < 60000 { returnedCount++ bf.WriteBytes(data) continue } } } } rows.Close() tx.Commit() } tuneValues := []tuneValue{ {ID: 20, Value: 1}, {ID: 26, Value: 1}, {ID: 27, Value: 1}, {ID: 33, Value: 1}, {ID: 40, Value: 1}, {ID: 49, Value: 1}, {ID: 53, Value: 1}, {ID: 59, Value: 1}, {ID: 67, Value: 1}, {ID: 80, Value: 1}, {ID: 94, Value: 1}, {ID: 1001, Value: 100}, // get_hrp_rate {ID: 1010, Value: 300}, // get_hrp_rate_netcafe {ID: 1011, Value: 300}, // get_zeny_rate_netcafe {ID: 1012, Value: 300}, // get_hrp_rate_ncource {ID: 1013, Value: 300}, // get_zeny_rate_ncource {ID: 1014, Value: 200}, // get_hrp_rate_premium {ID: 1015, Value: 200}, // get_zeny_rate_premium {ID: 1021, Value: 400}, // get_gcp_rate_assist {ID: 1023, Value: 8}, // unused? {ID: 1024, Value: 150}, // get_hrp_rate_ptbonus {ID: 1025, Value: 1}, // isValid_stampcard {ID: 1026, Value: 999}, // get_grank_cap {ID: 1027, Value: 100}, // get_exchange_rate_festa {ID: 1028, Value: 100}, // get_exchange_rate_cafe {ID: 1030, Value: 8}, // get_gquest_cap {ID: 1031, Value: 100}, // get_exchange_rate_guild (GCP) {ID: 1032, Value: 0}, // isValid_partner {ID: 1044, Value: 200}, // get_rate_tload_time_out {ID: 1045, Value: 0}, // get_rate_tower_treasure_preset {ID: 1046, Value: 99}, // get_hunter_life_cap {ID: 1048, Value: 0}, // get_rate_tower_hint_sec {ID: 1049, Value: 10}, // get_rate_tower_gem_max {ID: 1050, Value: 1}, // get_rate_tower_gem_set {ID: 1051, Value: 200}, // get_pallone_score_rate_premium {ID: 1052, Value: 200}, // get_trp_rate_premium {ID: 1063, Value: 50000}, // get_nboost_quest_point_from_hrank {ID: 1064, Value: 50000}, // get_nboost_quest_point_from_srank {ID: 1065, Value: 25000}, // get_nboost_quest_point_from_grank {ID: 1066, Value: 25000}, // get_nboost_quest_point_from_gsrank {ID: 1067, Value: 90}, // get_lobby_member_upper_for_making_room Lv1? {ID: 1068, Value: 80}, // get_lobby_member_upper_for_making_room Lv2? {ID: 1069, Value: 70}, // get_lobby_member_upper_for_making_room Lv3? {ID: 1072, Value: 300}, // get_rate_premium_ravi_tama {ID: 1073, Value: 300}, // get_rate_premium_ravi_ax_tama {ID: 1074, Value: 300}, // get_rate_premium_ravi_g_tama {ID: 1078, Value: 0}, // isCapped_tenrou_irai {ID: 1079, Value: 1}, // get_add_tower_level_assist {ID: 1080, Value: 1}, // get_tune_add_tower_level_w_assist_nboost // get_tune_secret_book_item {ID: 1081, Value: 1}, {ID: 1082, Value: 4}, {ID: 1083, Value: 2}, {ID: 1084, Value: 10}, {ID: 1085, Value: 1}, {ID: 1086, Value: 4}, {ID: 1087, Value: 2}, {ID: 1088, Value: 10}, {ID: 1089, Value: 1}, {ID: 1090, Value: 3}, {ID: 1091, Value: 2}, {ID: 1092, Value: 10}, {ID: 1093, Value: 2}, {ID: 1094, Value: 5}, {ID: 1095, Value: 2}, {ID: 1096, Value: 10}, {ID: 1097, Value: 2}, {ID: 1098, Value: 5}, {ID: 1099, Value: 2}, {ID: 1100, Value: 10}, {ID: 1101, Value: 2}, {ID: 1102, Value: 5}, {ID: 1103, Value: 2}, {ID: 1104, Value: 10}, {ID: 1145, Value: 200}, // get_ud_point_rate_premium {ID: 1146, Value: 0}, // isTower_invisible {ID: 1147, Value: 0}, // isVenom_playable {ID: 1149, Value: 20}, // get_ud_break_parts_point {ID: 1152, Value: 1130}, // unused? {ID: 1154, Value: 0}, // isDisabled_object_season {ID: 1158, Value: 1}, // isDelivery_venom_ult_quest {ID: 1160, Value: 300}, // get_rate_premium_ravi_g_enhance_tama // unknown {ID: 1162, Value: 1}, {ID: 1163, Value: 3}, {ID: 1164, Value: 5}, {ID: 1165, Value: 1}, {ID: 1166, Value: 5}, {ID: 1167, Value: 1}, {ID: 1168, Value: 3}, {ID: 1169, Value: 3}, {ID: 1170, Value: 5}, {ID: 1171, Value: 1}, {ID: 1172, Value: 1}, {ID: 1173, Value: 1}, {ID: 1174, Value: 2}, {ID: 1175, Value: 4}, {ID: 1176, Value: 10}, {ID: 1177, Value: 4}, {ID: 1178, Value: 10}, {ID: 1179, Value: 2}, {ID: 1180, Value: 5}, } tuneValues = append(tuneValues, tuneValue{1020, uint16(s.server.erupeConfig.GameplayOptions.GCPMultiplier * 100)}) tuneValues = append(tuneValues, tuneValue{1029, uint16(s.server.erupeConfig.GameplayOptions.GUrgentRate * 100)}) if s.server.erupeConfig.GameplayOptions.DisableHunterNavi { tuneValues = append(tuneValues, tuneValue{1037, 1}) } if s.server.erupeConfig.GameplayOptions.EnableKaijiEvent { tuneValues = append(tuneValues, tuneValue{1106, 1}) } if s.server.erupeConfig.GameplayOptions.EnableHiganjimaEvent { tuneValues = append(tuneValues, tuneValue{1144, 1}) } if s.server.erupeConfig.GameplayOptions.EnableNierEvent { tuneValues = append(tuneValues, tuneValue{1153, 1}) } if s.server.erupeConfig.GameplayOptions.DisableRoad { tuneValues = append(tuneValues, tuneValue{1155, 1}) } // get_hrp_rate_from_rank tuneValues = append(tuneValues, getTuneValueRange(3000, uint16(s.server.erupeConfig.GameplayOptions.HRPMultiplier*100))...) tuneValues = append(tuneValues, getTuneValueRange(3338, uint16(s.server.erupeConfig.GameplayOptions.HRPMultiplierNC*100))...) // get_srp_rate_from_rank tuneValues = append(tuneValues, getTuneValueRange(3013, uint16(s.server.erupeConfig.GameplayOptions.SRPMultiplier*100))...) tuneValues = append(tuneValues, getTuneValueRange(3351, uint16(s.server.erupeConfig.GameplayOptions.SRPMultiplierNC*100))...) // get_grp_rate_from_rank tuneValues = append(tuneValues, getTuneValueRange(3026, uint16(s.server.erupeConfig.GameplayOptions.GRPMultiplier*100))...) tuneValues = append(tuneValues, getTuneValueRange(3364, uint16(s.server.erupeConfig.GameplayOptions.GRPMultiplierNC*100))...) // get_gsrp_rate_from_rank tuneValues = append(tuneValues, getTuneValueRange(3039, uint16(s.server.erupeConfig.GameplayOptions.GSRPMultiplier*100))...) tuneValues = append(tuneValues, getTuneValueRange(3377, uint16(s.server.erupeConfig.GameplayOptions.GSRPMultiplierNC*100))...) // get_zeny_rate_from_hrank tuneValues = append(tuneValues, getTuneValueRange(3052, uint16(s.server.erupeConfig.GameplayOptions.ZennyMultiplier*100))...) tuneValues = append(tuneValues, getTuneValueRange(3390, uint16(s.server.erupeConfig.GameplayOptions.ZennyMultiplierNC*100))...) // get_zeny_rate_from_grank tuneValues = append(tuneValues, getTuneValueRange(3078, uint16(s.server.erupeConfig.GameplayOptions.GZennyMultiplier*100))...) tuneValues = append(tuneValues, getTuneValueRange(3416, uint16(s.server.erupeConfig.GameplayOptions.GZennyMultiplierNC*100))...) // get_reward_rate_from_hrank tuneValues = append(tuneValues, getTuneValueRange(3104, uint16(s.server.erupeConfig.GameplayOptions.MaterialMultiplier*100))...) tuneValues = append(tuneValues, getTuneValueRange(3442, uint16(s.server.erupeConfig.GameplayOptions.MaterialMultiplierNC*100))...) // get_reward_rate_from_grank tuneValues = append(tuneValues, getTuneValueRange(3130, uint16(s.server.erupeConfig.GameplayOptions.GMaterialMultiplier*100))...) tuneValues = append(tuneValues, getTuneValueRange(3468, uint16(s.server.erupeConfig.GameplayOptions.GMaterialMultiplierNC*100))...) // get_lottery_rate_from_hrank tuneValues = append(tuneValues, getTuneValueRange(3156, 0)...) tuneValues = append(tuneValues, getTuneValueRange(3494, 0)...) // get_lottery_rate_from_grank tuneValues = append(tuneValues, getTuneValueRange(3182, 0)...) tuneValues = append(tuneValues, getTuneValueRange(3520, 0)...) // get_hagi_rate_from_hrank tuneValues = append(tuneValues, getTuneValueRange(3208, s.server.erupeConfig.GameplayOptions.ExtraCarves)...) tuneValues = append(tuneValues, getTuneValueRange(3546, s.server.erupeConfig.GameplayOptions.ExtraCarvesNC)...) // get_hagi_rate_from_grank tuneValues = append(tuneValues, getTuneValueRange(3234, s.server.erupeConfig.GameplayOptions.GExtraCarves)...) tuneValues = append(tuneValues, getTuneValueRange(3572, s.server.erupeConfig.GameplayOptions.GExtraCarvesNC)...) // get_nboost_transcend_rate_from_hrank tuneValues = append(tuneValues, getTuneValueRange(3286, 200)...) tuneValues = append(tuneValues, getTuneValueRange(3312, 300)...) // get_nboost_transcend_rate_from_grank tuneValues = append(tuneValues, getTuneValueRange(3299, 200)...) tuneValues = append(tuneValues, getTuneValueRange(3325, 300)...) var temp []tuneValue for i := range tuneValues { if tuneValues[i].Value > 0 { temp = append(temp, tuneValues[i]) } } tuneValues = temp tuneLimit := 770 if _config.ErupeConfig.RealClientMode <= _config.G1 { tuneLimit = 256 } else if _config.ErupeConfig.RealClientMode <= _config.G3 { tuneLimit = 283 } else if _config.ErupeConfig.RealClientMode <= _config.GG { tuneLimit = 315 } else if _config.ErupeConfig.RealClientMode <= _config.G61 { tuneLimit = 332 } else if _config.ErupeConfig.RealClientMode <= _config.G7 { tuneLimit = 339 } else if _config.ErupeConfig.RealClientMode <= _config.G81 { tuneLimit = 396 } else if _config.ErupeConfig.RealClientMode <= _config.G91 { tuneLimit = 694 } else if _config.ErupeConfig.RealClientMode <= _config.G101 { tuneLimit = 704 } else if _config.ErupeConfig.RealClientMode <= _config.Z2 { tuneLimit = 750 } if len(tuneValues) > tuneLimit { tuneValues = tuneValues[:tuneLimit] } offset := uint16(time.Now().Unix()) bf.WriteUint16(offset) bf.WriteUint16(uint16(len(tuneValues))) for i := range tuneValues { bf.WriteUint16(tuneValues[i].ID ^ offset) bf.WriteUint16(offset) bf.WriteBytes(make([]byte, 4)) bf.WriteUint16(tuneValues[i].Value ^ offset) } vsQuestItems := []uint16{1580, 1581, 1582, 1583, 1584, 1585, 1587, 1588, 1589, 1595, 1596, 1597, 1598, 1599, 1600, 1601, 1602, 1603, 1604} vsQuestBets := []struct { IsTicket bool Quantity uint32 }{ {true, 5}, {false, 1000}, {false, 5000}, {false, 10000}, } bf.WriteUint16(uint16(len(vsQuestItems))) bf.WriteUint16(0) // Unk array of uint16s bf.WriteUint16(uint16(len(vsQuestBets))) bf.WriteUint16(0) // Unk for i := range vsQuestItems { bf.WriteUint16(vsQuestItems[i]) } for i := range vsQuestBets { bf.WriteBool(vsQuestBets[i].IsTicket) bf.WriteUint8(9) bf.WriteUint16(7) bf.WriteUint32(vsQuestBets[i].Quantity) } bf.WriteUint16(totalCount) bf.WriteUint16(pkt.Offset) bf.Seek(0, io.SeekStart) bf.WriteUint16(returnedCount) doAckBufSucceed(s, pkt.AckHandle, bf.Data()) } func getTuneValueRange(start uint16, value uint16) []tuneValue { var tv []tuneValue for i := uint16(0); i < 13; i++ { tv = append(tv, tuneValue{start + i, value}) } return tv } func handleMsgMhfEnterTournamentQuest(s *Session, p mhfpacket.MHFPacket) {} func handleMsgMhfGetUdBonusQuestInfo(s *Session, p mhfpacket.MHFPacket) { pkt := p.(*mhfpacket.MsgMhfGetUdBonusQuestInfo) udBonusQuestInfos := []struct { Unk0 uint8 Unk1 uint8 StartTime uint32 // Unix timestamp (seconds) EndTime uint32 // Unix timestamp (seconds) Unk4 uint32 Unk5 uint8 Unk6 uint8 }{} // Blank stub array. resp := byteframe.NewByteFrame() resp.WriteUint8(uint8(len(udBonusQuestInfos))) for _, q := range udBonusQuestInfos { resp.WriteUint8(q.Unk0) resp.WriteUint8(q.Unk1) resp.WriteUint32(q.StartTime) resp.WriteUint32(q.EndTime) resp.WriteUint32(q.Unk4) resp.WriteUint8(q.Unk5) resp.WriteUint8(q.Unk6) } doAckBufSucceed(s, pkt.AckHandle, resp.Data()) }