package mhfpacket import ( "errors" "erupe-ce/common/byteframe" "erupe-ce/common/mhfcourse" ps "erupe-ce/common/pascalstring" "erupe-ce/network" "erupe-ce/network/clientctx" ) // MsgSysUpdateRight represents the MSG_SYS_UPDATE_RIGHT type MsgSysUpdateRight struct { ClientRespAckHandle uint32 // If non-0, requests the client to send back a MSG_SYS_ACK packet with this value. Bitfield uint32 Rights []mhfcourse.Course UnkSize uint16 // Count of some buf up to 0x800 bytes following it. } // Opcode returns the ID associated with this packet type. func (m *MsgSysUpdateRight) Opcode() network.PacketID { return network.MSG_SYS_UPDATE_RIGHT } // Parse parses the packet from binary func (m *MsgSysUpdateRight) Parse(bf *byteframe.ByteFrame, ctx *clientctx.ClientContext) error { return errors.New("NOT IMPLEMENTED") } // Build builds a binary packet from the current data. func (m *MsgSysUpdateRight) Build(bf *byteframe.ByteFrame, ctx *clientctx.ClientContext) error { bf.WriteUint32(m.ClientRespAckHandle) bf.WriteUint32(m.Bitfield) bf.WriteUint16(uint16(len(m.Rights))) bf.WriteUint16(0) for _, v := range m.Rights { bf.WriteUint16(v.ID) bf.WriteUint16(0) if v.Expiry.IsZero() { bf.WriteUint32(0) } else { bf.WriteUint32(uint32(v.Expiry.Unix())) } } ps.Uint16(bf, "", false) // update client login token / password in the game's launcherstate struct return nil }