package mhfpacket import ( "errors" ps "erupe-ce/common/pascalstring" "golang.org/x/exp/slices" "erupe-ce/common/byteframe" "erupe-ce/network" "erupe-ce/network/clientctx" ) /* 00 58 // Opcode 00 00 00 00 00 00 00 4e 00 04 // Count 00 00 // Skipped(padding?) 00 01 00 00 00 00 00 00 00 02 00 00 5d fa 14 c0 00 03 00 00 5d fa 14 c0 00 06 00 00 5d e7 05 10 00 00 // Count of some buf up to 0x800 bytes following it. 00 10 // Trailer */ // ClientRight represents a right that the client has. type ClientRight struct { ID uint16 Unk0 uint16 Timestamp uint32 } type Course struct { Aliases []string ID uint16 Value uint32 } // MsgSysUpdateRight represents the MSG_SYS_UPDATE_RIGHT type MsgSysUpdateRight struct { ClientRespAckHandle uint32 // If non-0, requests the client to send back a MSG_SYS_ACK packet with this value. Bitfield uint32 Rights []ClientRight UnkSize uint16 // Count of some buf up to 0x800 bytes following it. } // Opcode returns the ID associated with this packet type. func (m *MsgSysUpdateRight) Opcode() network.PacketID { return network.MSG_SYS_UPDATE_RIGHT } // Parse parses the packet from binary func (m *MsgSysUpdateRight) Parse(bf *byteframe.ByteFrame, ctx *clientctx.ClientContext) error { return errors.New("NOT IMPLEMENTED") } // Build builds a binary packet from the current data. func (m *MsgSysUpdateRight) Build(bf *byteframe.ByteFrame, ctx *clientctx.ClientContext) error { bf.WriteUint32(m.ClientRespAckHandle) bf.WriteUint32(m.Bitfield) bf.WriteUint16(uint16(len(m.Rights))) bf.WriteUint16(0) for _, v := range m.Rights { bf.WriteUint16(v.ID) bf.WriteUint16(v.Unk0) bf.WriteUint32(v.Timestamp) } ps.Uint16(bf, "", false) // update client login token / password in the game's launcherstate struct return nil } func Courses() []Course { var courses = []Course{ {[]string{"Trial", "TL"}, 1, 0x00000002}, {[]string{"HunterLife", "HL"}, 2, 0x00000004}, {[]string{"ExtraA", "Extra", "EX"}, 3, 0x00000008}, {[]string{"ExtraB"}, 4, 0x00000010}, {[]string{"Mobile"}, 5, 0x00000020}, {[]string{"Premium"}, 6, 0x00000040}, {[]string{"Pallone"}, 7, 0x00000080}, {[]string{"Assist", "Legend", "Rasta"}, 8, 0x00000100}, // Legend {[]string{"Netcafe", "N", "Cafe"}, 9, 0x00000200}, {[]string{"Hiden", "Secret"}, 10, 0x00000400}, // Secret {[]string{"HunterSupport", "HunterAid", "Support", "Royal", "Aid"}, 11, 0x00000800}, // Royal {[]string{"NetcafeBoost", "NBoost", "Boost"}, 12, 0x00001000}, } return courses } // GetCourseStruct returns a slice of Course(s) from a rights integer func GetCourseStruct(rights uint32) []Course { var resp []Course s := Courses() slices.SortStableFunc(s, func(i, j Course) bool { return i.ID > j.ID }) for _, course := range s { if rights-course.Value < 0x80000000 { resp = append(resp, course) rights -= course.Value } } return resp }