BEGIN; -- ============================================================================= -- Gacha Configuration Guide (G10+ / ZZ clients) -- ============================================================================= -- -- Gacha uses THREE tables: -- gacha_shop — defines the gacha lottery (name, banners, type) -- gacha_entries — defines roll costs (entry_type 0/1/...) and reward pool (entry_type 100) -- gacha_items — defines the actual items awarded for each reward entry -- -- Entry types: -- 0, 1, 2, ... = Roll cost tiers. item_type/item_number/item_quantity define the currency -- and amount to deduct. "rolls" = how many random draws this tier gives. -- 100 = Reward pool entry. The client draws from these when rolling. -- For G10+/ZZ: item_type, item_number, item_quantity MUST be 0. -- The actual reward items are defined in gacha_items (linked by entry ID). -- "weight" controls draw probability; "rarity" sets the display star rating. -- -- Item types in gacha_items (see Enumerations.md for the full list): -- 0 = Legs, 1 = Head, 2 = Chest, 3 = Arms, 4 = Waist, -- 5 = Melee weapon, 6 = Ranged weapon, 7 = Consumable item, -- 8 = Furniture, 10 = Zenny, 17 = N Points, 19 = Gacha Koban, ... -- -- WARNING: For G1–GG clients, gacha works differently — rewards are defined -- directly in gacha_entries and gacha_items is NOT used. Do not mix the two -- formats. See handlers_shop.go for the G1–GG code path. -- ============================================================================= -- Start Normal Demo INSERT INTO gacha_shop (min_gr, min_hr, name, url_banner, url_feature, url_thumbnail, wide, recommended, gacha_type, hidden) VALUES (0, 0, 'Normal Demo', 'http://img4.imagetitan.com/img4/QeRWNAviFD8UoTx/26/26_template_innerbanner.png', 'http://img4.imagetitan.com/img4/QeRWNAviFD8UoTx/26/26_template_feature.png', 'http://img4.imagetitan.com/img4/small/26/26_template_outerbanner.png', false, false, 0, false); -- Create two different 'rolls', the first rolls once for 1z, the second rolls eleven times for 10z INSERT INTO gacha_entries (gacha_id, entry_type, item_type, item_number, item_quantity, weight, rarity, rolls, daily_limit, frontier_points) VALUES ((SELECT id FROM gacha_shop ORDER BY id DESC LIMIT 1), 0, 10, 1, 0, 0, 0, 1, 0, 0), ((SELECT id FROM gacha_shop ORDER BY id DESC LIMIT 1), 1, 10, 10, 0, 0, 0, 11, 0, 0); -- Creates a prize of 1z with a weighted chance of 100 INSERT INTO gacha_entries (gacha_id, entry_type, item_type, item_number, item_quantity, weight, rarity, rolls, daily_limit, frontier_points) VALUES ((SELECT id FROM gacha_shop ORDER BY id DESC LIMIT 1), 100, 0, 0, 0, 100, 0, 0, 0, 0); INSERT INTO gacha_items (entry_id, item_type, item_id, quantity) VALUES ((SELECT id FROM gacha_entries ORDER BY id DESC LIMIT 1), 10, 1, 0); -- Creates a prize of 2z with a weighted chance of 70 INSERT INTO gacha_entries (gacha_id, entry_type, item_type, item_number, item_quantity, weight, rarity, rolls, daily_limit, frontier_points) VALUES ((SELECT id FROM gacha_shop ORDER BY id DESC LIMIT 1), 100, 0, 0, 0, 70, 1, 0, 0, 0); INSERT INTO gacha_items (entry_id, item_type, item_id, quantity) VALUES ((SELECT id FROM gacha_entries ORDER BY id DESC LIMIT 1), 10, 2, 0); -- Creates a prize of 3z with a weighted chance of 10 INSERT INTO gacha_entries (gacha_id, entry_type, item_type, item_number, item_quantity, weight, rarity, rolls, daily_limit, frontier_points) VALUES ((SELECT id FROM gacha_shop ORDER BY id DESC LIMIT 1), 100, 0, 0, 0, 10, 2, 0, 0, 0); INSERT INTO gacha_items (entry_id, item_type, item_id, quantity) VALUES ((SELECT id FROM gacha_entries ORDER BY id DESC LIMIT 1), 10, 3, 0); -- Example: adding a consumable item (Mega Potion, item_id=8) as a gacha reward. -- Note: for entry_type=100, item_type/item_number/item_quantity in gacha_entries -- MUST remain 0 for G10+/ZZ clients. The reward is defined only in gacha_items. INSERT INTO gacha_entries (gacha_id, entry_type, item_type, item_number, item_quantity, weight, rarity, rolls, daily_limit, frontier_points) VALUES ((SELECT id FROM gacha_shop ORDER BY id DESC LIMIT 1), 100, 0, 0, 0, 50, 1, 0, 0, 0); INSERT INTO gacha_items (entry_id, item_type, item_id, quantity) VALUES ((SELECT id FROM gacha_entries ORDER BY id DESC LIMIT 1), 7, 8, 1); -- End Normal Demo -- Start Step-Up Demo INSERT INTO gacha_shop (min_gr, min_hr, name, url_banner, url_feature, url_thumbnail, wide, recommended, gacha_type, hidden) VALUES (0, 0, 'Step-Up Demo', '', '', '', false, false, 1, false); -- Create two 'steps', the first costs 1z, the second costs 2z -- The first step has zero rolls so it will only give the prizes directly linked to the entry ID, being 1z INSERT INTO gacha_entries (gacha_id, entry_type, item_type, item_number, item_quantity, weight, rarity, rolls, daily_limit, frontier_points) VALUES ((SELECT id FROM gacha_shop ORDER BY id DESC LIMIT 1), 0, 10, 1, 0, 0, 0, 0, 0, 0); INSERT INTO gacha_items (entry_id, item_type, item_id, quantity) VALUES ((SELECT id FROM gacha_entries ORDER BY id DESC LIMIT 1), 10, 1, 0); -- The second step has one roll on the random prize list as will as the direct prize, being 3z INSERT INTO gacha_entries (gacha_id, entry_type, item_type, item_number, item_quantity, weight, rarity, rolls, daily_limit, frontier_points) VALUES ((SELECT id FROM gacha_shop ORDER BY id DESC LIMIT 1), 1, 10, 2, 0, 0, 0, 1, 0, 0); INSERT INTO gacha_items (entry_id, item_type, item_id, quantity) VALUES ((SELECT id FROM gacha_entries ORDER BY id DESC LIMIT 1), 10, 3, 0); -- Set up two random prizes, the first gives 1z, the second gives 2z INSERT INTO gacha_entries (gacha_id, entry_type, item_type, item_number, item_quantity, weight, rarity, rolls, daily_limit, frontier_points) VALUES ((SELECT id FROM gacha_shop ORDER BY id DESC LIMIT 1), 100, 0, 0, 0, 100, 0, 0, 0, 0); INSERT INTO gacha_items (entry_id, item_type, item_id, quantity) VALUES ((SELECT id FROM gacha_entries ORDER BY id DESC LIMIT 1), 10, 1, 0); INSERT INTO gacha_entries (gacha_id, entry_type, item_type, item_number, item_quantity, weight, rarity, rolls, daily_limit, frontier_points) VALUES ((SELECT id FROM gacha_shop ORDER BY id DESC LIMIT 1), 100, 0, 0, 0, 90, 1, 0, 0, 0); INSERT INTO gacha_items (entry_id, item_type, item_id, quantity) VALUES ((SELECT id FROM gacha_entries ORDER BY id DESC LIMIT 1), 10, 2, 0); -- End Step-Up Demo -- Start Box Demo INSERT INTO gacha_shop (min_gr, min_hr, name, url_banner, url_feature, url_thumbnail, wide, recommended, gacha_type, hidden) VALUES (0, 0, 'Box Demo', '', '', '', false, false, 4, false); -- Create two different 'rolls', the first rolls once for 1z, the second rolls twice for 2z INSERT INTO gacha_entries (gacha_id, entry_type, item_type, item_number, item_quantity, weight, rarity, rolls, daily_limit, frontier_points) VALUES ((SELECT id FROM gacha_shop ORDER BY id DESC LIMIT 1), 0, 10, 1, 0, 0, 0, 1, 0, 0), ((SELECT id FROM gacha_shop ORDER BY id DESC LIMIT 1), 1, 10, 2, 0, 0, 0, 2, 0, 0); -- Create five different 'Box' items, weight is always 0 for these INSERT INTO gacha_entries (gacha_id, entry_type, item_type, item_number, item_quantity, weight, rarity, rolls, daily_limit, frontier_points) VALUES ((SELECT id FROM gacha_shop ORDER BY id DESC LIMIT 1), 100, 0, 0, 0, 0, 0, 0, 0, 0); INSERT INTO gacha_items (entry_id, item_type, item_id, quantity) VALUES ((SELECT id FROM gacha_entries ORDER BY id DESC LIMIT 1), 10, 1, 0); INSERT INTO gacha_entries (gacha_id, entry_type, item_type, item_number, item_quantity, weight, rarity, rolls, daily_limit, frontier_points) VALUES ((SELECT id FROM gacha_shop ORDER BY id DESC LIMIT 1), 100, 0, 0, 0, 0, 0, 0, 0, 0); INSERT INTO gacha_items (entry_id, item_type, item_id, quantity) VALUES ((SELECT id FROM gacha_entries ORDER BY id DESC LIMIT 1), 10, 1, 0); INSERT INTO gacha_entries (gacha_id, entry_type, item_type, item_number, item_quantity, weight, rarity, rolls, daily_limit, frontier_points) VALUES ((SELECT id FROM gacha_shop ORDER BY id DESC LIMIT 1), 100, 0, 0, 0, 0, 0, 0, 0, 0); INSERT INTO gacha_items (entry_id, item_type, item_id, quantity) VALUES ((SELECT id FROM gacha_entries ORDER BY id DESC LIMIT 1), 10, 1, 0); INSERT INTO gacha_entries (gacha_id, entry_type, item_type, item_number, item_quantity, weight, rarity, rolls, daily_limit, frontier_points) VALUES ((SELECT id FROM gacha_shop ORDER BY id DESC LIMIT 1), 100, 0, 0, 0, 0, 0, 0, 0, 0); INSERT INTO gacha_items (entry_id, item_type, item_id, quantity) VALUES ((SELECT id FROM gacha_entries ORDER BY id DESC LIMIT 1), 10, 2, 0); INSERT INTO gacha_entries (gacha_id, entry_type, item_type, item_number, item_quantity, weight, rarity, rolls, daily_limit, frontier_points) VALUES ((SELECT id FROM gacha_shop ORDER BY id DESC LIMIT 1), 100, 0, 0, 0, 0, 0, 0, 0, 0); INSERT INTO gacha_items (entry_id, item_type, item_id, quantity) VALUES ((SELECT id FROM gacha_entries ORDER BY id DESC LIMIT 1), 10, 3, 0); -- End Box Demo END;