package channelserver func langChinese() i18n { var i i18n i.language = "中文" i.cafe.reset = "重置于 %d/%d" i.timer = "时间:%02d:%02d:%02d.%03d (%df)" i.commands.noOp = "您没有使用此命令的权限" i.commands.disabled = "%s 命令已禁用" i.commands.reload = "正在重新加载玩家..." i.commands.playtime = "游戏时间:%d 小时 %d 分钟 %d 秒" i.commands.kqf.get = "KQF:%x" i.commands.kqf.set.error = "命令错误。格式:%s set xxxxxxxxxxxxxxxx" i.commands.kqf.set.success = "已设置 KQF,请切换区域/世界" i.commands.kqf.version = "此命令在 MHFG10 之前已禁用" i.commands.rights.error = "命令错误。格式:%s x" i.commands.rights.success = "设置权限整数:%d" i.commands.course.error = "命令错误。格式:%s <名称>" i.commands.course.disabled = "%s 课程已禁用" i.commands.course.enabled = "%s 课程已启用" i.commands.course.locked = "%s 课程已锁定" i.commands.teleport.error = "命令错误。格式:%s x y" i.commands.teleport.success = "传送至 %d %d" i.commands.psn.error = "命令错误。格式:%s " i.commands.psn.success = "已连接 PSN ID:%s" i.commands.psn.exists = "该 PSN ID 已连接到其他账户!" i.commands.discord.success = "您的 Discord 令牌:%s" i.commands.ban.noUser = "找不到用户" i.commands.ban.success = "已成功封禁 %s" i.commands.ban.invalid = "角色 ID 无效" i.commands.ban.error = "命令错误。格式:%s [时长]" i.commands.ban.length = " 直到 %s" i.commands.timer.enabled = "任务计时器已启用" i.commands.timer.disabled = "任务计时器已禁用" i.commands.lang.usage = "用法:%s " i.commands.lang.invalid = "未知语言 %q。支持的语言:en, jp, fr, es, zh" i.commands.lang.success = "语言已设置为 %s" i.commands.lang.current = "当前语言:%s" i.commands.ravi.noCommand = "未指定 Raviente 命令!" i.commands.ravi.start.success = "大讨伐战即将开始" i.commands.ravi.start.error = "大讨伐战已经开始!" i.commands.ravi.multiplier = "Raviente 倍率当前为 %.2fx" i.commands.ravi.res.success = "正在发送复活支援!" i.commands.ravi.res.error = "尚未请求复活支援!" i.commands.ravi.sed.success = "若有请求则发送镇静支援!" i.commands.ravi.request = "请求镇静支援!" i.commands.ravi.error = "无法识别的 Raviente 命令!" i.commands.ravi.noPlayers = "无人参加大讨伐战!" i.commands.ravi.version = "此命令在 MHFZZ 以外已禁用" i.raviente.berserk = "<大讨伐战:狂暴> 正在进行!" i.raviente.extreme = "<大讨伐战:极限> 正在进行!" i.raviente.extremeLimited = "<大讨伐战:极限(限定)> 正在进行!" i.raviente.berserkSmall = "<大讨伐战:狂暴(小型)> 正在进行!" i.guild.rookieGuildName = "新人猎团 %d" i.guild.returnGuildName = "回归猎团 %d" i.guild.invite.title = "邀请!" i.guild.invite.body = "您已被邀请加入\n「%s」\n是否接受?" i.guild.invite.success.title = "成功!" i.guild.invite.success.body = "您已成功加入\n「%s」。" i.guild.invite.accepted.title = "已接受" i.guild.invite.accepted.body = "对方已接受您加入\n「%s」的邀请。" i.guild.invite.rejected.title = "已拒绝" i.guild.invite.rejected.body = "您拒绝了加入\n「%s」的邀请。" i.guild.invite.declined.title = "已婉拒" i.guild.invite.declined.body = "对方婉拒了您加入\n「%s」的邀请。" i.beads = []Bead{ {1, "风暴之珠", "蕴含风暴之力的祈祷珠。\n召唤狂风助益同伴。"}, {3, "斩击之珠", "蕴含斩击之力的祈祷珠。\n增强同伴的斩击力。"}, {4, "活力之珠", "蕴含活力的祈祷珠。\n提升周围同伴的生命值。"}, {8, "治愈之珠", "蕴含治愈之力的祈祷珠。\n以恢复能量守护同伴。"}, {9, "狂怒之珠", "蕴含狂怒能量的祈祷珠。\n以战斗怒火激励同伴。"}, {10, "瘴气之珠", "蕴含瘴气的祈祷珠。\n为同伴注入毒性之力。"}, {11, "力量之珠", "蕴含原始力量的祈祷珠。\n赋予同伴压倒性的力量。"}, {14, "雷鸣之珠", "蕴含闪电的祈祷珠。\n为同伴充填电力。"}, {15, "寒冰之珠", "蕴含酷寒的祈祷珠。\n赋予同伴冰属性之力。"}, {17, "烈火之珠", "蕴含灼热的祈祷珠。\n以烈火属性点燃同伴。"}, {18, "流水之珠", "蕴含流水的祈祷珠。\n赋予同伴水属性之力。"}, {19, "神龙之珠", "蕴含龙之能量的祈祷珠。\n赋予同伴龙属性之力。"}, {20, "大地之珠", "蕴含大地之力的祈祷珠。\n以大地属性稳固同伴。"}, {21, "疾风之珠", "蕴含疾风的祈祷珠。\n提升同伴的敏捷。"}, {22, "光辉之珠", "蕴含光辉的祈祷珠。\n以光明能量鼓舞同伴。"}, {23, "暗影之珠", "蕴含黑暗的祈祷珠。\n为同伴注入暗影之力。"}, {24, "铁壁之珠", "蕴含钢铁之力的祈祷珠。\n为同伴强化防御。"}, {25, "免疫之珠", "蕴含封印之力的祈祷珠。\n消除同伴的属性弱点。"}, } return i }