package channelserver import ( "erupe-ce/common/stringsupport" cfg "erupe-ce/config" "fmt" "io" "os" "path/filepath" "time" "erupe-ce/common/byteframe" "erupe-ce/network/mhfpacket" "erupe-ce/server/channelserver/compression/deltacomp" "erupe-ce/server/channelserver/compression/nullcomp" "go.uber.org/zap" ) func handleMsgMhfSavedata(s *Session, p mhfpacket.MHFPacket) { pkt := p.(*mhfpacket.MsgMhfSavedata) characterSaveData, err := GetCharacterSaveData(s, s.charID) if err != nil { s.logger.Error("failed to retrieve character save data from db", zap.Error(err), zap.Uint32("charID", s.charID)) doAckSimpleFail(s, pkt.AckHandle, make([]byte, 4)) return } // Snapshot current house tier before applying the update so we can // restore it if the incoming data is corrupted (issue #92). prevHouseTier := make([]byte, len(characterSaveData.HouseTier)) copy(prevHouseTier, characterSaveData.HouseTier) // Var to hold the decompressed savedata for updating the launcher response fields. if pkt.SaveType == 1 { // Diff-based update. // diffs themselves are also potentially compressed diff, err := nullcomp.Decompress(pkt.RawDataPayload) if err != nil { s.logger.Error("Failed to decompress diff", zap.Error(err)) doAckSimpleFail(s, pkt.AckHandle, make([]byte, 4)) return } // Perform diff. s.logger.Info("Diffing...") characterSaveData.decompSave = deltacomp.ApplyDataDiff(diff, characterSaveData.decompSave) } else { dumpSaveData(s, pkt.RawDataPayload, "savedata") // Regular blob update. saveData, err := nullcomp.Decompress(pkt.RawDataPayload) if err != nil { s.logger.Error("Failed to decompress savedata from packet", zap.Error(err)) doAckSimpleFail(s, pkt.AckHandle, make([]byte, 4)) return } if s.server.erupeConfig.SaveDumps.RawEnabled { dumpSaveData(s, saveData, "raw-savedata") } s.logger.Info("Updating save with blob") characterSaveData.decompSave = saveData } characterSaveData.updateStructWithSaveData() // Mitigate house theme corruption (issue #92): the game client // sometimes sends house_tier as -1 (all 0xFF bytes), which causes // the house theme to vanish on next login. If the new value looks // corrupted, restore the previous value in both the struct and the // decompressed blob so Save() persists consistent data. if len(prevHouseTier) > 0 && characterSaveData.isHouseTierCorrupted() { s.logger.Warn("Detected corrupted house_tier in save data, restoring previous value", zap.Binary("corrupted", characterSaveData.HouseTier), zap.Binary("restored", prevHouseTier), zap.Uint32("charID", s.charID), ) characterSaveData.restoreHouseTier(prevHouseTier) } s.playtime = characterSaveData.Playtime s.playtimeTime = time.Now() // Bypass name-checker if new if characterSaveData.IsNewCharacter { s.Name = characterSaveData.Name } // Force name to match session to prevent corruption detection false positives // This handles SJIS/UTF-8 encoding differences and ensures saves succeed across all game versions if characterSaveData.Name != s.Name && !characterSaveData.IsNewCharacter { s.logger.Info("Correcting name mismatch in savedata", zap.String("savedata_name", characterSaveData.Name), zap.String("session_name", s.Name)) characterSaveData.Name = s.Name characterSaveData.updateSaveDataWithStruct() } if characterSaveData.Name == s.Name || s.server.erupeConfig.RealClientMode <= cfg.S10 { characterSaveData.Save(s) s.logger.Info("Wrote recompressed savedata back to DB.") } else { _ = s.rawConn.Close() s.logger.Warn("Save cancelled due to corruption.") if s.server.erupeConfig.DeleteOnSaveCorruption { if err := s.server.charRepo.SetDeleted(s.charID); err != nil { s.logger.Error("Failed to mark character as deleted", zap.Error(err)) } } return } if err := s.server.charRepo.SaveString(s.charID, "name", characterSaveData.Name); err != nil { s.logger.Error("Failed to update character name in db", zap.Error(err)) } doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4)) } func grpToGR(n int) uint16 { var gr int a := []int{208750, 593400, 993400, 1400900, 2315900, 3340900, 4505900, 5850900, 7415900, 9230900, 11345900, 100000000} b := []int{7850, 8000, 8150, 9150, 10250, 11650, 13450, 15650, 18150, 21150, 23950} c := []int{51, 100, 150, 200, 300, 400, 500, 600, 700, 800, 900} for i := 0; i < len(a); i++ { if n < a[i] { if i == 0 { for { n -= 500 if n <= 500 { if n < 0 { i-- } break } else { i++ for j := 0; j < i; j++ { n -= 150 } } } gr = i + 2 } else { n -= a[i-1] gr = c[i-1] gr += n / b[i-1] } break } } return uint16(gr) } func dumpSaveData(s *Session, data []byte, suffix string) { if !s.server.erupeConfig.SaveDumps.Enabled { return } else { dir := filepath.Join(s.server.erupeConfig.SaveDumps.OutputDir, fmt.Sprintf("%d", s.charID)) path := filepath.Join(s.server.erupeConfig.SaveDumps.OutputDir, fmt.Sprintf("%d", s.charID), fmt.Sprintf("%d_%s.bin", s.charID, suffix)) _, err := os.Stat(dir) if err != nil { if os.IsNotExist(err) { err = os.MkdirAll(dir, os.ModePerm) if err != nil { s.logger.Error("Error dumping savedata, could not create folder") return } } else { s.logger.Error("Error dumping savedata") return } } err = os.WriteFile(path, data, 0644) if err != nil { s.logger.Error("Error dumping savedata, could not write file", zap.Error(err)) } } } func handleMsgMhfLoaddata(s *Session, p mhfpacket.MHFPacket) { pkt := p.(*mhfpacket.MsgMhfLoaddata) if _, err := os.Stat(filepath.Join(s.server.erupeConfig.BinPath, "save_override.bin")); err == nil { data, _ := os.ReadFile(filepath.Join(s.server.erupeConfig.BinPath, "save_override.bin")) doAckBufSucceed(s, pkt.AckHandle, data) return } data, err := s.server.charRepo.LoadColumn(s.charID, "savedata") if err != nil || len(data) == 0 { s.logger.Warn("Failed to load savedata", zap.Uint32("charID", s.charID), zap.Error(err)) _ = s.rawConn.Close() // Terminate the connection return } doAckBufSucceed(s, pkt.AckHandle, data) decompSaveData, err := nullcomp.Decompress(data) if err != nil { s.logger.Error("Failed to decompress savedata", zap.Error(err)) } bf := byteframe.NewByteFrameFromBytes(decompSaveData) _, _ = bf.Seek(88, io.SeekStart) name := bf.ReadNullTerminatedBytes() s.server.userBinary.Set(s.charID, 1, append(name, []byte{0x00}...)) s.Name = stringsupport.SJISToUTF8Lossy(name) } func handleMsgMhfSaveScenarioData(s *Session, p mhfpacket.MHFPacket) { pkt := p.(*mhfpacket.MsgMhfSaveScenarioData) saveCharacterData(s, pkt.AckHandle, "scenariodata", pkt.RawDataPayload, 65536) } func handleMsgMhfLoadScenarioData(s *Session, p mhfpacket.MHFPacket) { pkt := p.(*mhfpacket.MsgMhfLoadScenarioData) loadCharacterData(s, pkt.AckHandle, "scenariodata", make([]byte, 10)) } func handleMsgSysAuthData(s *Session, p mhfpacket.MHFPacket) {}