package channelserver import ( "io" "erupe-ce/common/byteframe" "erupe-ce/network/mhfpacket" "go.uber.org/zap" ) // Achievement trophy tier thresholds (bitfield values) const ( AchievementTrophyBronze = uint8(0x40) AchievementTrophySilver = uint8(0x60) AchievementTrophyGold = uint8(0x7F) ) var achievementCurves = [][]int32{ // 0: HR weapon use, Class use, Tore dailies {5, 15, 30, 50, 100, 150, 200, 300}, // 1: Weapon collector, G wep enhances {1, 5, 10, 15, 30, 50, 75, 100}, // 2: Festa wins {1, 2, 3, 4, 5, 6, 7, 8}, // 3: GR weapon use, Sigil crafts {10, 50, 100, 200, 350, 500, 750, 999}, } var achievementCurveMap = map[uint8][]int32{ 0: achievementCurves[0], 1: achievementCurves[0], 2: achievementCurves[0], 3: achievementCurves[0], 4: achievementCurves[0], 5: achievementCurves[0], 6: achievementCurves[0], 7: achievementCurves[1], 8: achievementCurves[2], 9: achievementCurves[0], 10: achievementCurves[0], 11: achievementCurves[0], 12: achievementCurves[0], 13: achievementCurves[0], 14: achievementCurves[0], 15: achievementCurves[0], 16: achievementCurves[3], 17: achievementCurves[3], 18: achievementCurves[3], 19: achievementCurves[3], 20: achievementCurves[3], 21: achievementCurves[3], 22: achievementCurves[3], 23: achievementCurves[3], 24: achievementCurves[3], 25: achievementCurves[3], 26: achievementCurves[3], 27: achievementCurves[1], 28: achievementCurves[1], 29: achievementCurves[3], 30: achievementCurves[3], 31: achievementCurves[3], 32: achievementCurves[3], } // Achievement represents computed achievement data for a character. type Achievement struct { Level uint8 Value uint32 NextValue uint16 Required uint32 Updated bool Progress uint32 Trophy uint8 } // GetAchData computes achievement level and progress from a raw score. func GetAchData(id uint8, score int32) Achievement { curve := achievementCurveMap[id] var ach Achievement for i, v := range curve { temp := score - v if temp < 0 { ach.Progress = uint32(score) ach.Required = uint32(curve[i]) switch ach.Level { case 0: ach.NextValue = 5 case 1, 2, 3: ach.NextValue = 10 case 4, 5: ach.NextValue = 15 case 6: ach.NextValue = 15 ach.Trophy = AchievementTrophyBronze case 7: ach.NextValue = 20 ach.Trophy = AchievementTrophySilver } return ach } else { score = temp ach.Level++ switch ach.Level { case 1: ach.Value += 5 case 2, 3, 4: ach.Value += 10 case 5, 6, 7: ach.Value += 15 case 8: ach.Value += 20 } } } ach.Required = uint32(curve[7]) ach.Trophy = AchievementTrophyGold ach.Progress = ach.Required return ach } func handleMsgMhfGetAchievement(s *Session, p mhfpacket.MHFPacket) { pkt := p.(*mhfpacket.MsgMhfGetAchievement) summary, err := s.server.achievementService.GetAll(pkt.CharID) if err != nil { doAckBufSucceed(s, pkt.AckHandle, make([]byte, 20)) return } resp := byteframe.NewByteFrame() resp.WriteBytes(make([]byte, 16)) resp.WriteBytes([]byte{0x02, 0x00, 0x00}) // Unk resp.WriteUint8(achievementEntryCount) for id := uint8(0); id < achievementEntryCount; id++ { ach := summary.Achievements[id] resp.WriteUint8(id) resp.WriteUint8(ach.Level) resp.WriteUint16(ach.NextValue) resp.WriteUint32(ach.Required) resp.WriteBool(summary.Notify[id]) resp.WriteUint8(ach.Trophy) /* Trophy bitfield 0000 0000 abcd efgh B - Bronze (0x40) B-C - Silver (0x60) B-H - Gold (0x7F) */ resp.WriteUint16(0) // Unk resp.WriteUint32(ach.Progress) } _, _ = resp.Seek(0, io.SeekStart) resp.WriteUint32(summary.Points) resp.WriteUint32(summary.Points) resp.WriteUint32(summary.Points) resp.WriteUint32(summary.Points) doAckBufSucceed(s, pkt.AckHandle, resp.Data()) } func handleMsgMhfSetCaAchievementHist(s *Session, p mhfpacket.MHFPacket) { pkt := p.(*mhfpacket.MsgMhfSetCaAchievementHist) doAckSimpleSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00}) } func handleMsgMhfResetAchievement(s *Session, p mhfpacket.MHFPacket) {} // stub: unimplemented func handleMsgMhfAddAchievement(s *Session, p mhfpacket.MHFPacket) { pkt := p.(*mhfpacket.MsgMhfAddAchievement) if err := s.server.achievementService.Increment(s.charID, pkt.AchievementID); err != nil { s.logger.Warn("Failed to increment achievement", zap.Error(err)) } } func handleMsgMhfPaymentAchievement(s *Session, p mhfpacket.MHFPacket) {} // stub: unimplemented func handleMsgMhfDisplayedAchievement(s *Session, p mhfpacket.MHFPacket) { if s.server.achievementService == nil { return } if err := s.server.achievementService.MarkDisplayed(s.charID); err != nil { s.logger.Warn("Failed to mark achievements as displayed", zap.Error(err)) } } func handleMsgMhfGetCaAchievementHist(s *Session, p mhfpacket.MHFPacket) {} // stub: unimplemented func handleMsgMhfSetCaAchievement(s *Session, p mhfpacket.MHFPacket) {} // stub: unimplemented