package channelserver import ( "fmt" "net" "sync" "time" "erupe-ce/config" "erupe-ce/internal/system" "erupe-ce/server/discordbot" "erupe-ce/utils/database" "erupe-ce/utils/gametime" "erupe-ce/utils/logger" "go.uber.org/zap" ) // Config struct allows configuring the server. type Config struct { ID uint16 DiscordBot *discordbot.DiscordBot Name string Enable bool } // Map key type for a user binary part. type userBinaryPartID struct { charID uint32 index uint8 } // ChannelServer is a MHF channel server. type ChannelServer struct { sync.Mutex Channels []*ChannelServer ID uint16 GlobalID string IP string Port uint16 logger logger.Logger erupeConfig *config.Config acceptConns chan net.Conn deleteConns chan net.Conn sessions map[net.Conn]*Session objectIDs map[*Session]uint16 listener net.Listener // Listener that is created when Server.Start is called. isShuttingDown bool stagesLock sync.RWMutex stages map[string]*system.Stage // Used to map different languages i18n i18n // UserBinary userBinaryPartsLock sync.RWMutex userBinaryParts map[userBinaryPartID][]byte // Semaphore semaphoreLock sync.RWMutex semaphore map[string]*Semaphore // Discord chat integration discordBot *discordbot.DiscordBot name string raviente *Raviente questCacheData map[int][]byte questCacheTime map[int]time.Time } // NewServer creates a new Server type. func NewServer(config *Config) *ChannelServer { stageNames := []string{ "sl1Ns200p0a0u0", // Mezeporta "sl1Ns211p0a0u0", // Rasta bar "sl1Ns260p0a0u0", // Pallone Carvan "sl1Ns262p0a0u0", // Pallone Guest House 1st Floor "sl1Ns263p0a0u0", // Pallone Guest House 2nd Floor "sl2Ns379p0a0u0", // Diva fountain "sl1Ns462p0a0u0", // MezFes } stages := make(map[string]*system.Stage) for _, name := range stageNames { stages[name] = system.NewStage(name) } server := &ChannelServer{ ID: config.ID, logger: logger.Get().Named("channel-" + fmt.Sprint(config.ID)), acceptConns: make(chan net.Conn), deleteConns: make(chan net.Conn), sessions: make(map[net.Conn]*Session), objectIDs: make(map[*Session]uint16), stages: stages, userBinaryParts: make(map[userBinaryPartID][]byte), semaphore: make(map[string]*Semaphore), discordBot: config.DiscordBot, name: config.Name, raviente: &Raviente{ id: 1, register: make([]uint32, 30), state: make([]uint32, 30), support: make([]uint32, 30), }, questCacheData: make(map[int][]byte), questCacheTime: make(map[int]time.Time), } server.initCommands() server.i18n = getLangStrings(server) return server } // Start starts the server in a new goroutine. func (server *ChannelServer) Start() error { l, err := net.Listen("tcp", fmt.Sprintf(":%d", server.Port)) if err != nil { return err } server.listener = l go server.acceptClients() go server.manageSessions() // Start the discord bot for chat integration. if config.GetConfig().Discord.Enabled && server.discordBot != nil { server.discordBot.Session.AddHandler(server.onDiscordMessage) server.discordBot.Session.AddHandler(server.onInteraction) } return nil } // Shutdown tries to shut down the server gracefully. func (server *ChannelServer) Shutdown() { server.Lock() server.isShuttingDown = true server.Unlock() server.listener.Close() close(server.acceptConns) } func (server *ChannelServer) acceptClients() { for { conn, err := server.listener.Accept() if err != nil { server.Lock() shutdown := server.isShuttingDown server.Unlock() if shutdown { break } else { server.logger.Warn("Error accepting client", zap.Error(err)) continue } } server.acceptConns <- conn } } func (server *ChannelServer) manageSessions() { for { select { case newConn := <-server.acceptConns: // Gracefully handle acceptConns channel closing. if newConn == nil { server.Lock() shutdown := server.isShuttingDown server.Unlock() if shutdown { return } } session := NewSession(server, newConn) server.Lock() server.sessions[newConn] = session server.Unlock() session.Start() case delConn := <-server.deleteConns: server.Lock() delete(server.sessions, delConn) server.Unlock() } } } func (server *ChannelServer) FindSessionByCharID(charID uint32) *Session { for _, c := range server.Channels { for _, session := range c.sessions { if session.CharID == charID { return session } } } return nil } func (server *ChannelServer) DisconnectUser(uid uint32) { var cid uint32 var cids []uint32 db, err := database.GetDB() if err != nil { server.logger.Fatal(fmt.Sprintf("Failed to get database instance: %s", err)) } rows, _ := db.Query(`SELECT id FROM characters WHERE user_id=$1`, uid) for rows.Next() { rows.Scan(&cid) cids = append(cids, cid) } for _, c := range server.Channels { for _, session := range c.sessions { for _, cid := range cids { if session.CharID == cid { session.rawConn.Close() break } } } } } func (server *ChannelServer) FindObjectByChar(charID uint32) *system.Object { server.stagesLock.RLock() defer server.stagesLock.RUnlock() for _, stage := range server.stages { stage.RLock() for objId := range stage.Objects { obj := stage.Objects[objId] if obj.OwnerCharID == charID { stage.RUnlock() return obj } } stage.RUnlock() } return nil } func (server *ChannelServer) HasSemaphore(ses *Session) bool { for _, semaphore := range server.semaphore { if semaphore.host == ses { return true } } return false } func (server *ChannelServer) Season() uint8 { sid := int64(((server.ID & 0xFF00) - 4096) / 256) return uint8(((gametime.TimeAdjusted().Unix() / 86400) + sid) % 3) }