// Package channelserver implements the gameplay channel server (TCP port // 54001+) that handles all in-game multiplayer functionality. It manages // player sessions, stage (lobby/quest room) state, guild operations, item // management, event systems, and binary state relay between clients. // // Packet handlers are organized by game system into separate files // (handlers_quest.go, handlers_guild.go, etc.) and registered in // handlers_table.go. Each handler has the signature: // // func(s *Session, p mhfpacket.MHFPacket) package channelserver