package channelserver import ( "encoding/binary" "erupe-ce/network/mhfpacket" "erupe-ce/server/channelserver/compression/nullcomp" "go.uber.org/zap" ) const ( pointerGender = 0x81 // +1 pointerRP = 0x22D16 // +2 pointerHouseTier = 0x1FB6C // +5 pointerHouseData = 0x1FE01 // +195 pointerBookshelfData = 0x22298 // +5576 // Gallery data also exists at 0x21578, is this the contest submission? pointerGalleryData = 0x22320 // +1748 pointerToreData = 0x1FCB4 // +240 pointerGardenData = 0x22C58 // +68 pointerWeaponID = 0x1F60A // +2 pointerHRP = 0x1FDF6 // +2 pointerGRP = 0x1FDFC // +4 ) type CharacterSaveData struct { CharID uint32 Name string IsNewCharacter bool Gender bool RP uint16 HouseTier []byte HouseData []byte BookshelfData []byte GalleryData []byte ToreData []byte GardenData []byte WeaponID uint16 HRP uint16 GRP uint32 GR uint16 compSave []byte decompSave []byte } func GetCharacterSaveData(s *Session, charID uint32) (*CharacterSaveData, error) { result, err := s.server.db.Query("SELECT id, savedata, is_new_character, name FROM characters WHERE id = $1", charID) if err != nil { s.logger.Error("Failed to get savedata", zap.Error(err), zap.Uint32("charID", charID)) return nil, err } defer result.Close() if !result.Next() { s.logger.Error("No savedata found", zap.Uint32("charID", charID)) return nil, err } saveData := &CharacterSaveData{} err = result.Scan(&saveData.CharID, &saveData.compSave, &saveData.IsNewCharacter, &saveData.Name) if err != nil { s.logger.Error("Failed to scan savedata", zap.Error(err), zap.Uint32("charID", charID)) return nil, err } if saveData.compSave == nil { return saveData, nil } err = saveData.Decompress() if err != nil { s.logger.Error("Failed to decompress savedata", zap.Error(err)) return nil, err } return saveData, nil } func (save *CharacterSaveData) Save(s *Session) { // We need to update the save data byte array before we save it back to the DB save.updateSaveDataWithStruct() err := save.Compress() if err != nil { s.logger.Error("Failed to compress savedata", zap.Error(err)) return } updateSQL := `UPDATE characters SET savedata=$1, is_new_character=$3 WHERE id=$2` _, err = s.server.db.Exec(updateSQL, save.compSave, save.CharID, save.IsNewCharacter) if err != nil { s.logger.Error("Failed to update savedata", zap.Error(err), zap.Uint32("charID", save.CharID)) } } func (save *CharacterSaveData) Compress() error { var err error save.compSave, err = nullcomp.Compress(save.decompSave) if err != nil { return err } return nil } func (save *CharacterSaveData) Decompress() error { var err error save.decompSave, err = nullcomp.Decompress(save.compSave) if err != nil { return err } return nil } // This will update the character save with the values stored in the save struct func (save *CharacterSaveData) updateSaveDataWithStruct() { rpBytes := make([]byte, 2) binary.LittleEndian.PutUint16(rpBytes, save.RP) copy(save.decompSave[pointerRP:pointerRP+2], rpBytes) } // This will update the save struct with the values stored in the character save func (save *CharacterSaveData) updateStructWithSaveData() { if save.decompSave[pointerGender] == 1 { save.Gender = true } else { save.Gender = false } save.RP = binary.LittleEndian.Uint16(save.decompSave[pointerRP : pointerRP+2]) save.HouseTier = save.decompSave[pointerHouseTier : pointerHouseTier+5] save.HouseData = save.decompSave[pointerHouseData : pointerHouseData+195] save.BookshelfData = save.decompSave[pointerBookshelfData : pointerBookshelfData+5576] save.GalleryData = save.decompSave[pointerGalleryData : pointerGalleryData+1748] save.ToreData = save.decompSave[pointerToreData : pointerToreData+240] save.GardenData = save.decompSave[pointerGardenData : pointerGardenData+68] save.WeaponID = binary.LittleEndian.Uint16(save.decompSave[pointerWeaponID : pointerWeaponID+2]) save.HRP = binary.LittleEndian.Uint16(save.decompSave[pointerHRP : pointerHRP+2]) save.GRP = binary.LittleEndian.Uint32(save.decompSave[pointerGRP : pointerGRP+4]) } func handleMsgMhfSexChanger(s *Session, p mhfpacket.MHFPacket) { pkt := p.(*mhfpacket.MsgMhfSexChanger) doAckSimpleSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00}) }