package channelserver func getLangStrings(s *Server) map[string]string { strings := make(map[string]string) switch s.erupeConfig.Language { case "jp": strings["language"] = "日本語" strings["cafeReset"] = "%d/%dにリセット" strings["guildInviteName"] = "猟団勧誘のご案内" strings["guildInvite"] = "猟団「%s」からの勧誘通知です。\n「勧誘に返答」より、返答を行ってください。" default: strings["language"] = "English" strings["cafeReset"] = "Resets on %d/%d" strings["guildInviteName"] = "Invitation!" strings["guildInvite"] = "You have been invited to join\n「%s」\nDo you want to accept?" } return strings }