package channelserver import ( "encoding/hex" "erupe-ce/common/byteframe" ps "erupe-ce/common/pascalstring" "erupe-ce/network/mhfpacket" "math/rand" ) type ShopItem struct { ID uint32 `db:"id"` ItemID uint16 `db:"itemid"` Cost uint32 `db:"cost"` Quantity uint16 `db:"quantity"` MinHR uint16 `db:"min_hr"` MinSR uint16 `db:"min_sr"` MinGR uint16 `db:"min_gr"` ReqStoreLevel uint16 `db:"req_store_level"` MaxQuantity uint16 `db:"max_quantity"` CharQuantity uint16 `db:"char_quantity"` RoadFloors uint16 `db:"road_floors"` RoadFatalis uint16 `db:"road_fatalis"` } type Gacha struct { ID uint32 `db:"id"` MinGR uint32 `db:"min_gr"` MinHR uint32 `db:"min_hr"` Name string `db:"name"` URLBanner string `db:"url_banner"` URLFeature string `db:"url_feature"` URLThumbnail string `db:"url_thumbnail"` Wide bool `db:"wide"` Recommended bool `db:"recommended"` GachaType uint8 `db:"gacha_type"` Hidden bool `db:"hidden"` } type GachaEntry struct { EntryType uint8 `db:"entry_type"` ID uint32 `db:"id"` ItemType uint8 `db:"item_type"` ItemNumber uint16 `db:"item_number"` ItemQuantity uint16 `db:"item_quantity"` Weight float64 `db:"weight"` Rarity uint8 `db:"rarity"` Rolls uint8 `db:"rolls"` FrontierPoints uint16 `db:"frontier_points"` DailyLimit uint8 `db:"daily_limit"` } type GachaItem struct { ItemType uint8 `db:"item_type"` ItemID uint16 `db:"item_id"` Quantity uint16 `db:"quantity"` } func handleMsgMhfEnumerateShop(s *Session, p mhfpacket.MHFPacket) { pkt := p.(*mhfpacket.MsgMhfEnumerateShop) // Generic Shop IDs // 0: basic item // 1: gatherables // 2: hr1-4 materials // 3: hr5-7 materials // 4: decos // 5: other item // 6: g mats // 7: limited item // 8: special item switch pkt.ShopType { case 1: // Running gachas var count uint16 shopEntries, err := s.server.db.Queryx("SELECT id, min_gr, min_hr, name, url_banner, url_feature, url_thumbnail, wide, recommended, gacha_type, hidden FROM gacha_shop") if err != nil { doAckBufSucceed(s, pkt.AckHandle, make([]byte, 4)) return } resp := byteframe.NewByteFrame() resp.WriteUint32(0) var gacha Gacha for shopEntries.Next() { err = shopEntries.StructScan(&gacha) if err != nil { continue } resp.WriteUint32(gacha.ID) resp.WriteBytes(make([]byte, 16)) // Rank restriction resp.WriteUint32(gacha.MinGR) resp.WriteUint32(gacha.MinHR) resp.WriteUint32(0) // only 0 in known packet ps.Uint8(resp, gacha.Name, true) ps.Uint8(resp, gacha.URLBanner, false) ps.Uint8(resp, gacha.URLFeature, false) resp.WriteBool(gacha.Wide) ps.Uint8(resp, gacha.URLThumbnail, false) resp.WriteUint8(0) // Unk if gacha.Recommended { resp.WriteUint8(2) } else { resp.WriteUint8(0) } resp.WriteUint8(gacha.GachaType) resp.WriteBool(gacha.Hidden) count++ } resp.Seek(0, 0) resp.WriteUint16(count) resp.WriteUint16(count) doAckBufSucceed(s, pkt.AckHandle, resp.Data()) case 2: // Actual gacha bf := byteframe.NewByteFrame() bf.WriteUint32(pkt.ShopID) var gachaType int s.server.db.QueryRow(`SELECT gacha_type FROM gacha_shop WHERE id = $1`, pkt.ShopID).Scan(&gachaType) entries, err := s.server.db.Queryx(`SELECT entry_type, id, item_type, item_number, item_quantity, weight, rarity, rolls, daily_limit, frontier_points FROM gacha_entries WHERE gacha_id = $1 ORDER BY weight DESC`, pkt.ShopID) if err != nil { doAckBufSucceed(s, pkt.AckHandle, make([]byte, 4)) return } var divisor float64 s.server.db.QueryRow(`SELECT COALESCE(SUM(weight) / 100000.0, 0) AS chance FROM gacha_entries WHERE gacha_id = $1`, pkt.ShopID).Scan(&divisor) var entryCount uint16 bf.WriteUint16(0) gachaEntry := GachaEntry{} gachaItem := GachaItem{} for entries.Next() { entryCount++ entries.StructScan(&gachaEntry) bf.WriteUint8(gachaEntry.EntryType) bf.WriteUint32(gachaEntry.ID) bf.WriteUint8(gachaEntry.ItemType) bf.WriteUint16(0) bf.WriteUint16(gachaEntry.ItemNumber) bf.WriteUint16(gachaEntry.ItemQuantity) if gachaType >= 4 { // If box bf.WriteUint16(1) } else { bf.WriteUint16(uint16(gachaEntry.Weight / divisor)) } bf.WriteUint8(gachaEntry.Rarity) bf.WriteUint8(gachaEntry.Rolls) var itemCount uint8 temp := byteframe.NewByteFrame() items, err := s.server.db.Queryx(`SELECT item_type, item_id, quantity FROM gacha_items WHERE entry_id=$1`, gachaEntry.ID) if err != nil { bf.WriteUint8(0) } else { for items.Next() { itemCount++ items.StructScan(&gachaItem) temp.WriteUint16(uint16(gachaItem.ItemType)) temp.WriteUint16(gachaItem.ItemID) temp.WriteUint16(gachaItem.Quantity) } bf.WriteUint8(itemCount) } bf.WriteUint16(gachaEntry.FrontierPoints) bf.WriteUint8(gachaEntry.DailyLimit) bf.WriteUint8(0) bf.WriteBytes(temp.Data()) } bf.Seek(4, 0) bf.WriteUint16(entryCount) doAckBufSucceed(s, pkt.AckHandle, bf.Data()) case 4: // N Points, 0-6 doAckBufSucceed(s, pkt.AckHandle, make([]byte, 4)) case 5: // GCP->Item, 0-6 doAckBufSucceed(s, pkt.AckHandle, make([]byte, 4)) case 6: // Gacha coin->Item doAckBufSucceed(s, pkt.AckHandle, make([]byte, 4)) case 7: // Item->GCP data, _ := hex.DecodeString("000300033a9186fb000033860000000a000100000000000000000000000000000000097fdb1c0000067e0000000a0001000000000000000000000000000000001374db29000027c300000064000100000000000000000000000000000000") doAckBufSucceed(s, pkt.AckHandle, data) case 8: // Diva switch pkt.ShopID { case 0: // Normal exchange doAckBufSucceed(s, pkt.AckHandle, make([]byte, 4)) case 5: // GCP skills data, _ := hex.DecodeString("001f001f2c9365c1000000010000001e000a0000000000000000000a0000000000001979f1c2000000020000003c000a0000000000000000000a0000000000003e5197df000000030000003c000a0000000000000000000a000000000000219337c0000000040000001e000a0000000000000000000a00000000000009b24c9d000000140000001e000a0000000000000000000a0000000000001f1d496e000000150000001e000a0000000000000000000a0000000000003b918fcb000000160000003c000a0000000000000000000a0000000000000b7fd81c000000170000003c000a0000000000000000000a0000000000001374f239000000180000003c000a0000000000000000000a00000000000026950cba0000001c0000003c000a0000000000000000000a0000000000003797eae70000001d0000003c000a012b000000000000000a00000000000015758ad8000000050000003c00000000000000000000000a0000000000003c7035050000000600000050000a0000000000000001000a00000000000024f3b5560000000700000050000a0000000000000001000a00000000000000b600330000000800000050000a0000000000000001000a0000000000002efdce840000001900000050000a0000000000000001000a0000000000002d9365f10000001a00000050000a0000000000000001000a0000000000001979f3420000001f00000050000a012b000000000001000a0000000000003f5397cf0000002000000050000a012b000000000001000a000000000000319337c00000002100000050000a012b000000000001000a00000000000008b04cbd0000000900000064000a0000000000000002000a0000000000000b1d4b6e0000000a00000064000a0000000000000002000a0000000000003b918feb0000000b00000064000a0000000000000002000a0000000000001b7fd81c0000000c00000064000a0000000000000002000a0000000000001276f2290000000d00000064000a0000000000000002000a00000000000022950cba0000000e000000c8000a0000000000000002000a0000000000003697ead70000000f000001f4000a0000000000000003000a00000000000005758a5800000010000003e8000a0000000000000003000a0000000000003c7035250000001b000001f4000a0000000000010003000a00000000000034f3b5d60000001e00000064000a012b000000000003000a00000000000000b600030000002200000064000a0000000000010003000a000000000000") doAckBufSucceed(s, pkt.AckHandle, data) case 7: // Note exchange doAckBufSucceed(s, pkt.AckHandle, make([]byte, 4)) } case 10: // Item shop, 0-8 shopEntries, err := s.server.db.Queryx(`SELECT id, itemid, cost, quantity, min_hr, min_sr, min_gr, req_store_level, max_quantity, COALESCE((SELECT usedquantity FROM shop_item_state WHERE itemhash=nsi.id AND char_id=$3), 0) as char_quantity, road_floors, road_fatalis FROM normal_shop_items nsi WHERE shoptype=$1 AND shopid=$2 `, pkt.ShopType, pkt.ShopID, s.charID) if err != nil { doAckBufSucceed(s, pkt.AckHandle, make([]byte, 4)) return } var count uint16 resp := byteframe.NewByteFrame() resp.WriteBytes(make([]byte, 4)) var shopItem ShopItem for shopEntries.Next() { err = shopEntries.StructScan(&shopItem) if err != nil { continue } resp.WriteUint32(shopItem.ID) resp.WriteUint16(0) resp.WriteUint16(shopItem.ItemID) resp.WriteUint32(shopItem.Cost) resp.WriteUint16(shopItem.Quantity) resp.WriteUint16(shopItem.MinHR) resp.WriteUint16(shopItem.MinSR) resp.WriteUint16(shopItem.MinGR) resp.WriteUint16(shopItem.ReqStoreLevel) resp.WriteUint16(shopItem.MaxQuantity) resp.WriteUint16(shopItem.CharQuantity) resp.WriteUint16(shopItem.RoadFloors) resp.WriteUint16(shopItem.RoadFatalis) count++ } resp.Seek(0, 0) resp.WriteUint16(count) resp.WriteUint16(count) doAckBufSucceed(s, pkt.AckHandle, resp.Data()) } } func handleMsgMhfAcquireExchangeShop(s *Session, p mhfpacket.MHFPacket) { pkt := p.(*mhfpacket.MsgMhfAcquireExchangeShop) bf := byteframe.NewByteFrameFromBytes(pkt.RawDataPayload) exchanges := int(bf.ReadUint16()) for i := 0; i < exchanges; i++ { itemHash := bf.ReadUint32() buyCount := bf.ReadUint32() s.server.db.Exec(`INSERT INTO shop_item_state (char_id, itemhash, usedquantity) VALUES ($1,$2,$3) ON CONFLICT (char_id, itemhash) DO UPDATE SET usedquantity = shop_item_state.usedquantity + $3 WHERE EXCLUDED.char_id=$1 AND EXCLUDED.itemhash=$2 `, s.charID, itemHash, buyCount) } doAckSimpleSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00}) } func handleMsgMhfGetGachaPlayHistory(s *Session, p mhfpacket.MHFPacket) { pkt := p.(*mhfpacket.MsgMhfGetGachaPlayHistory) bf := byteframe.NewByteFrame() bf.WriteUint8(1) doAckBufSucceed(s, pkt.AckHandle, bf.Data()) } func handleMsgMhfGetGachaPoint(s *Session, p mhfpacket.MHFPacket) { pkt := p.(*mhfpacket.MsgMhfGetGachaPoint) var fp, gp, gt uint32 s.server.db.QueryRow("SELECT COALESCE(frontier_points, 0), COALESCE(gacha_premium, 0), COALESCE(gacha_trial, 0) FROM users u WHERE u.id=(SELECT c.user_id FROM characters c WHERE c.id=$1)", s.charID).Scan(&fp, &gp, >) resp := byteframe.NewByteFrame() resp.WriteUint32(gp) resp.WriteUint32(gt) resp.WriteUint32(fp) doAckBufSucceed(s, pkt.AckHandle, resp.Data()) } func handleMsgMhfUseGachaPoint(s *Session, p mhfpacket.MHFPacket) { pkt := p.(*mhfpacket.MsgMhfUseGachaPoint) if pkt.TrialCoins > 0 { s.server.db.Exec(`UPDATE users u SET gacha_trial=gacha_trial-$1 WHERE u.id=(SELECT c.user_id FROM characters c WHERE c.id=$2)`, pkt.TrialCoins, s.charID) } if pkt.PremiumCoins > 0 { s.server.db.Exec(`UPDATE users u SET gacha_premium=gacha_premium-$1 WHERE u.id=(SELECT c.user_id FROM characters c WHERE c.id=$2)`, pkt.PremiumCoins, s.charID) } doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4)) } func spendGachaCoin(s *Session, quantity uint16) { var gt uint16 s.server.db.QueryRow(`SELECT COALESCE(gacha_trial, 0) FROM users u WHERE u.id=(SELECT c.user_id FROM characters c WHERE c.id=$1)`, s.charID).Scan(>) if quantity <= gt { s.server.db.Exec(`UPDATE users u SET gacha_trial=gacha_trial-$1 WHERE u.id=(SELECT c.user_id FROM characters c WHERE c.id=$2)`, quantity, s.charID) } else { s.server.db.Exec(`UPDATE users u SET gacha_premium=gacha_premium-$1 WHERE u.id=(SELECT c.user_id FROM characters c WHERE c.id=$2)`, quantity, s.charID) } } func transactGacha(s *Session, gachaID uint32, rollID uint8) (error, int) { var itemType uint8 var itemNumber uint16 var rolls int err := s.server.db.QueryRowx(`SELECT item_type, item_number, rolls FROM gacha_entries WHERE gacha_id = $1 AND entry_type = $2`, gachaID, rollID).Scan(&itemType, &itemNumber, &rolls) if err != nil { return err, 0 } switch itemType { /* valid types that need manual savedata manipulation: - Ryoudan Points - Bond Points - Image Change Points valid types that work (no additional code needed): - Tore Points - Festa Points */ case 17: _ = addPointNetcafe(s, int(itemNumber)*-1) case 19: fallthrough case 20: spendGachaCoin(s, itemNumber) case 21: s.server.db.Exec("UPDATE users u SET frontier_points=frontier_points-$1 WHERE u.id=(SELECT c.user_id FROM characters c WHERE c.id=$2)", itemNumber, s.charID) } return nil, rolls } func getGuaranteedItems(s *Session, gachaID uint32, rollID uint8) []GachaItem { var rewards []GachaItem var reward GachaItem items, err := s.server.db.Queryx(`SELECT item_type, item_id, quantity FROM gacha_items WHERE entry_id = (SELECT id FROM gacha_entries WHERE entry_type = $1 AND gacha_id = $2)`, rollID, gachaID) if err == nil { for items.Next() { items.StructScan(&reward) rewards = append(rewards, reward) } } return rewards } func addGachaItem(s *Session, items []GachaItem) { var data []byte s.server.db.QueryRow(`SELECT gacha_items FROM characters WHERE id = $1`, s.charID).Scan(&data) if len(data) > 0 { numItems := int(data[0]) data = data[1:] oldItem := byteframe.NewByteFrameFromBytes(data) for i := 0; i < numItems; i++ { items = append(items, GachaItem{ ItemType: oldItem.ReadUint8(), ItemID: oldItem.ReadUint16(), Quantity: oldItem.ReadUint16(), }) } } newItem := byteframe.NewByteFrame() newItem.WriteUint8(uint8(len(items))) for i := range items { newItem.WriteUint8(items[i].ItemType) newItem.WriteUint16(items[i].ItemID) newItem.WriteUint16(items[i].Quantity) } s.server.db.Exec(`UPDATE characters SET gacha_items = $1 WHERE id = $2`, newItem.Data(), s.charID) } func getRandomEntries(entries []GachaEntry, rolls int, isBox bool) ([]GachaEntry, error) { var chosen []GachaEntry var totalWeight float64 for i := range entries { totalWeight += entries[i].Weight } for { if !isBox { result := rand.Float64() * totalWeight for _, entry := range entries { result -= entry.Weight if result < 0 { chosen = append(chosen, entry) break } } } else { result := rand.Intn(len(entries)) chosen = append(chosen, entries[result]) entries[result] = entries[len(entries)-1] entries = entries[:len(entries)-1] } if rolls == len(chosen) { break } } return chosen, nil } func handleMsgMhfReceiveGachaItem(s *Session, p mhfpacket.MHFPacket) { pkt := p.(*mhfpacket.MsgMhfReceiveGachaItem) var data []byte err := s.server.db.QueryRow("SELECT COALESCE(gacha_items, $2) FROM characters WHERE id = $1", s.charID, []byte{0x00}).Scan(&data) if err != nil { data = []byte{0x00} } // I think there are still some edge cases where rewards can be nulled via overflow if data[0] > 36 || len(data) > 181 { resp := byteframe.NewByteFrame() resp.WriteUint8(36) resp.WriteBytes(data[1:181]) doAckBufSucceed(s, pkt.AckHandle, resp.Data()) } else { doAckBufSucceed(s, pkt.AckHandle, data) } if !pkt.Freeze { if data[0] > 36 || len(data) > 181 { update := byteframe.NewByteFrame() update.WriteUint8(uint8(len(data[181:]) / 5)) update.WriteBytes(data[181:]) s.server.db.Exec("UPDATE characters SET gacha_items = $1 WHERE id = $2", update.Data(), s.charID) } else { s.server.db.Exec("UPDATE characters SET gacha_items = null WHERE id = $1", s.charID) } } } func handleMsgMhfPlayNormalGacha(s *Session, p mhfpacket.MHFPacket) { pkt := p.(*mhfpacket.MsgMhfPlayNormalGacha) bf := byteframe.NewByteFrame() var gachaEntries []GachaEntry var entry GachaEntry var rewards []GachaItem var reward GachaItem err, rolls := transactGacha(s, pkt.GachaID, pkt.RollType) if err != nil { doAckBufSucceed(s, pkt.AckHandle, make([]byte, 1)) return } temp := byteframe.NewByteFrame() entries, err := s.server.db.Queryx(`SELECT id, weight, rarity FROM gacha_entries WHERE gacha_id = $1 AND entry_type = 100 ORDER BY weight DESC`, pkt.GachaID) if err != nil { doAckBufSucceed(s, pkt.AckHandle, make([]byte, 1)) return } for entries.Next() { entries.StructScan(&entry) gachaEntries = append(gachaEntries, entry) } rewardEntries, err := getRandomEntries(gachaEntries, rolls, false) for i := range rewardEntries { items, err := s.server.db.Queryx(`SELECT item_type, item_id, quantity FROM gacha_items WHERE entry_id = $1`, rewardEntries[i].ID) if err != nil { continue } for items.Next() { items.StructScan(&reward) rewards = append(rewards, reward) temp.WriteUint8(reward.ItemType) temp.WriteUint16(reward.ItemID) temp.WriteUint16(reward.Quantity) temp.WriteUint8(entry.Rarity) } } bf.WriteUint8(uint8(len(rewards))) bf.WriteBytes(temp.Data()) doAckBufSucceed(s, pkt.AckHandle, bf.Data()) addGachaItem(s, rewards) } func handleMsgMhfPlayStepupGacha(s *Session, p mhfpacket.MHFPacket) { pkt := p.(*mhfpacket.MsgMhfPlayStepupGacha) bf := byteframe.NewByteFrame() var gachaEntries []GachaEntry var entry GachaEntry var rewards []GachaItem var reward GachaItem err, rolls := transactGacha(s, pkt.GachaID, pkt.RollType) if err != nil { doAckBufSucceed(s, pkt.AckHandle, make([]byte, 1)) return } s.server.db.Exec("UPDATE users u SET frontier_points=frontier_points+(SELECT frontier_points FROM gacha_entries WHERE gacha_id = $1 AND entry_type = $2) WHERE u.id=(SELECT c.user_id FROM characters c WHERE c.id=$3)", pkt.GachaID, pkt.RollType, s.charID) s.server.db.Exec(`DELETE FROM gacha_stepup WHERE gacha_id = $1 AND character_id = $2`, pkt.GachaID, s.charID) s.server.db.Exec(`INSERT INTO gacha_stepup (gacha_id, step, character_id) VALUES ($1, $2, $3)`, pkt.GachaID, pkt.RollType+1, s.charID) temp := byteframe.NewByteFrame() guaranteedItems := getGuaranteedItems(s, pkt.GachaID, pkt.RollType) for _, item := range guaranteedItems { temp.WriteUint8(item.ItemType) temp.WriteUint16(item.ItemID) temp.WriteUint16(item.Quantity) temp.WriteUint8(0) } entries, err := s.server.db.Queryx(`SELECT id, weight, rarity FROM gacha_entries WHERE gacha_id = $1 AND entry_type = 100 ORDER BY weight DESC`, pkt.GachaID) if err != nil { doAckBufSucceed(s, pkt.AckHandle, make([]byte, 1)) return } for entries.Next() { entries.StructScan(&entry) gachaEntries = append(gachaEntries, entry) } rewardEntries, err := getRandomEntries(gachaEntries, rolls, false) for i := range rewardEntries { items, err := s.server.db.Queryx(`SELECT item_type, item_id, quantity FROM gacha_items WHERE entry_id = $1`, rewardEntries[i].ID) if err != nil { continue } for items.Next() { items.StructScan(&reward) rewards = append(rewards, reward) temp.WriteUint8(reward.ItemType) temp.WriteUint16(reward.ItemID) temp.WriteUint16(reward.Quantity) temp.WriteUint8(entry.Rarity) } } bf.WriteUint8(uint8(len(rewards) + len(guaranteedItems))) bf.WriteUint8(uint8(len(rewards))) bf.WriteBytes(temp.Data()) doAckBufSucceed(s, pkt.AckHandle, bf.Data()) addGachaItem(s, rewards) addGachaItem(s, guaranteedItems) } func handleMsgMhfGetStepupStatus(s *Session, p mhfpacket.MHFPacket) { pkt := p.(*mhfpacket.MsgMhfGetStepupStatus) // TODO: Reset daily (noon) var step uint8 s.server.db.QueryRow(`SELECT step FROM gacha_stepup WHERE gacha_id = $1 AND character_id = $2`, pkt.GachaID, s.charID).Scan(&step) var stepCheck int s.server.db.QueryRow(`SELECT COUNT(1) FROM gacha_entries WHERE gacha_id = $1 AND entry_type = $2`, pkt.GachaID, step).Scan(&stepCheck) if stepCheck == 0 { s.server.db.Exec(`DELETE FROM gacha_stepup WHERE gacha_id = $1 AND character_id = $2`, pkt.GachaID, s.charID) step = 0 } bf := byteframe.NewByteFrame() bf.WriteUint8(step) bf.WriteUint32(uint32(Time_Current_Adjusted().Unix())) doAckBufSucceed(s, pkt.AckHandle, bf.Data()) } func handleMsgMhfGetBoxGachaInfo(s *Session, p mhfpacket.MHFPacket) { pkt := p.(*mhfpacket.MsgMhfGetBoxGachaInfo) entries, err := s.server.db.Queryx(`SELECT entry_id FROM gacha_box WHERE gacha_id = $1 AND character_id = $2`, pkt.GachaID, s.charID) if err != nil { doAckBufSucceed(s, pkt.AckHandle, make([]byte, 1)) return } var entryIDs []uint32 for entries.Next() { var entryID uint32 entries.Scan(&entryID) entryIDs = append(entryIDs, entryID) } bf := byteframe.NewByteFrame() bf.WriteUint8(uint8(len(entryIDs))) for i := range entryIDs { bf.WriteUint32(entryIDs[i]) bf.WriteBool(true) } doAckBufSucceed(s, pkt.AckHandle, bf.Data()) } func handleMsgMhfPlayBoxGacha(s *Session, p mhfpacket.MHFPacket) { pkt := p.(*mhfpacket.MsgMhfPlayBoxGacha) bf := byteframe.NewByteFrame() var gachaEntries []GachaEntry var entry GachaEntry var rewards []GachaItem var reward GachaItem err, rolls := transactGacha(s, pkt.GachaID, pkt.RollType) if err != nil { doAckBufSucceed(s, pkt.AckHandle, make([]byte, 1)) return } temp := byteframe.NewByteFrame() entries, err := s.server.db.Queryx(`SELECT id, weight, rarity FROM gacha_entries WHERE gacha_id = $1 AND entry_type = 100 ORDER BY weight DESC`, pkt.GachaID) if err != nil { doAckBufSucceed(s, pkt.AckHandle, make([]byte, 1)) return } for entries.Next() { entries.StructScan(&entry) gachaEntries = append(gachaEntries, entry) } rewardEntries, err := getRandomEntries(gachaEntries, rolls, true) for i := range rewardEntries { items, err := s.server.db.Queryx(`SELECT item_type, item_id, quantity FROM gacha_items WHERE entry_id = $1`, rewardEntries[i].ID) if err != nil { continue } s.server.db.Exec(`INSERT INTO gacha_box (gacha_id, entry_id, character_id) VALUES ($1, $2, $3)`, pkt.GachaID, rewardEntries[i].ID, s.charID) for items.Next() { items.StructScan(&reward) rewards = append(rewards, reward) temp.WriteUint8(reward.ItemType) temp.WriteUint16(reward.ItemID) temp.WriteUint16(reward.Quantity) temp.WriteUint8(0) } } bf.WriteUint8(uint8(len(rewards))) bf.WriteBytes(temp.Data()) doAckBufSucceed(s, pkt.AckHandle, bf.Data()) addGachaItem(s, rewards) } func handleMsgMhfResetBoxGachaInfo(s *Session, p mhfpacket.MHFPacket) { pkt := p.(*mhfpacket.MsgMhfResetBoxGachaInfo) s.server.db.Exec("DELETE FROM gacha_box WHERE gacha_id = $1 AND character_id = $2", pkt.GachaID, s.charID) doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4)) } func handleMsgMhfExchangeFpoint2Item(s *Session, p mhfpacket.MHFPacket) { pkt := p.(*mhfpacket.MsgMhfExchangeFpoint2Item) var balance uint32 var itemValue, quantity int s.server.db.QueryRow("SELECT quantity, fpoints FROM fpoint_items WHERE id=$1", pkt.TradeID).Scan(&quantity, &itemValue) cost := (int(pkt.Quantity) * quantity) * itemValue s.server.db.QueryRow("UPDATE users u SET frontier_points=frontier_points::int - $1 WHERE u.id=(SELECT c.user_id FROM characters c WHERE c.id=$2) RETURNING frontier_points", cost, s.charID).Scan(&balance) bf := byteframe.NewByteFrame() bf.WriteUint32(balance) doAckSimpleSucceed(s, pkt.AckHandle, bf.Data()) } func handleMsgMhfExchangeItem2Fpoint(s *Session, p mhfpacket.MHFPacket) { pkt := p.(*mhfpacket.MsgMhfExchangeItem2Fpoint) var balance uint32 var itemValue, quantity int s.server.db.QueryRow("SELECT quantity, fpoints FROM fpoint_items WHERE id=$1", pkt.TradeID).Scan(&quantity, &itemValue) cost := (int(pkt.Quantity) / quantity) * itemValue s.server.db.QueryRow("UPDATE users u SET frontier_points=COALESCE(frontier_points::int + $1, $1) WHERE u.id=(SELECT c.user_id FROM characters c WHERE c.id=$2) RETURNING frontier_points", cost, s.charID).Scan(&balance) bf := byteframe.NewByteFrame() bf.WriteUint32(balance) doAckSimpleSucceed(s, pkt.AckHandle, bf.Data()) } func handleMsgMhfGetFpointExchangeList(s *Session, p mhfpacket.MHFPacket) { pkt := p.(*mhfpacket.MsgMhfGetFpointExchangeList) resp := byteframe.NewByteFrame() resp.WriteUint32(0) var buyables, sellables uint16 var id uint32 var itemType uint8 var itemID, quantity, fPoints uint16 buyRows, err := s.server.db.Query("SELECT id,item_type,item_id,quantity,fpoints FROM fpoint_items WHERE trade_type=0") if err == nil { for buyRows.Next() { err = buyRows.Scan(&id, &itemType, &itemID, &quantity, &fPoints) if err != nil { continue } resp.WriteUint32(id) resp.WriteUint16(0) resp.WriteUint16(0) resp.WriteUint16(0) resp.WriteUint8(itemType) resp.WriteUint16(itemID) resp.WriteUint16(quantity) resp.WriteUint16(fPoints) buyables++ } } sellRows, err := s.server.db.Query("SELECT id,item_type,item_id,quantity,fpoints FROM fpoint_items WHERE trade_type=1") if err == nil { for sellRows.Next() { err = sellRows.Scan(&id, &itemType, &itemID, &quantity, &fPoints) if err != nil { continue } resp.WriteUint32(id) resp.WriteUint16(0) resp.WriteUint16(0) resp.WriteUint16(0) resp.WriteUint8(itemType) resp.WriteUint16(itemID) resp.WriteUint16(quantity) resp.WriteUint16(fPoints) sellables++ } } resp.Seek(0, 0) resp.WriteUint16(buyables) resp.WriteUint16(sellables) doAckBufSucceed(s, pkt.AckHandle, resp.Data()) } func handleMsgMhfPlayFreeGacha(s *Session, p mhfpacket.MHFPacket) { // not sure this is used anywhere, free gachas use the MSG_MHF_PLAY_NORMAL_GACHA method in captures }