package channelserver import ( "fmt" "github.com/jmoiron/sqlx" ) // AchievementRepository centralizes all database access for the achievements table. type AchievementRepository struct { db *sqlx.DB } // NewAchievementRepository creates a new AchievementRepository. func NewAchievementRepository(db *sqlx.DB) *AchievementRepository { return &AchievementRepository{db: db} } // EnsureExists creates an achievements record for the character if one doesn't exist. func (r *AchievementRepository) EnsureExists(charID uint32) error { _, err := r.db.Exec("INSERT INTO achievements (id) VALUES ($1) ON CONFLICT DO NOTHING", charID) return err } // GetAllScores returns all 33 achievement scores for a character. func (r *AchievementRepository) GetAllScores(charID uint32) ([33]int32, error) { var scores [33]int32 err := r.db.QueryRow(`SELECT ach0,ach1,ach2,ach3,ach4,ach5,ach6,ach7,ach8,ach9, ach10,ach11,ach12,ach13,ach14,ach15,ach16,ach17,ach18,ach19, ach20,ach21,ach22,ach23,ach24,ach25,ach26,ach27,ach28,ach29, ach30,ach31,ach32 FROM achievements WHERE id=$1`, charID).Scan( &scores[0], &scores[1], &scores[2], &scores[3], &scores[4], &scores[5], &scores[6], &scores[7], &scores[8], &scores[9], &scores[10], &scores[11], &scores[12], &scores[13], &scores[14], &scores[15], &scores[16], &scores[17], &scores[18], &scores[19], &scores[20], &scores[21], &scores[22], &scores[23], &scores[24], &scores[25], &scores[26], &scores[27], &scores[28], &scores[29], &scores[30], &scores[31], &scores[32]) return scores, err } // IncrementScore increments the score for a specific achievement column. // achievementID must be in the range [0, 32] to prevent SQL injection. func (r *AchievementRepository) IncrementScore(charID uint32, achievementID uint8) error { if achievementID > 32 { return fmt.Errorf("achievement ID %d out of range [0, 32]", achievementID) } _, err := r.db.Exec(fmt.Sprintf("UPDATE achievements SET ach%d=ach%d+1 WHERE id=$1", achievementID, achievementID), charID) return err } // GetDisplayedLevels returns the last-displayed achievement levels for a character. // Returns nil if never displayed (all rank-ups should trigger notifications). func (r *AchievementRepository) GetDisplayedLevels(charID uint32) ([]byte, error) { var levels []byte err := r.db.QueryRow("SELECT displayed_levels FROM achievements WHERE id=$1", charID).Scan(&levels) return levels, err } // SaveDisplayedLevels stores the current achievement levels as "displayed", // so future GET_ACHIEVEMENT responses only notify on new rank-ups. func (r *AchievementRepository) SaveDisplayedLevels(charID uint32, levels []byte) error { _, err := r.db.Exec("UPDATE achievements SET displayed_levels=$1 WHERE id=$2", levels, charID) return err }