package channelserver import ( "fmt" "net" "strings" "sync" "time" "erupe-ce/common/byteframe" ps "erupe-ce/common/pascalstring" _config "erupe-ce/config" "erupe-ce/network/binpacket" "erupe-ce/network/mhfpacket" "erupe-ce/server/discordbot" "github.com/jmoiron/sqlx" "go.uber.org/zap" ) // Config struct allows configuring the server. type Config struct { ID uint16 Logger *zap.Logger DB *sqlx.DB DiscordBot *discordbot.DiscordBot ErupeConfig *_config.Config Name string Enable bool } // Map key type for a user binary part. type userBinaryPartID struct { charID uint32 index uint8 } // Server is a MHF channel server. type Server struct { sync.Mutex Channels []*Server ID uint16 GlobalID string IP string Port uint16 logger *zap.Logger db *sqlx.DB erupeConfig *_config.Config acceptConns chan net.Conn deleteConns chan net.Conn sessions map[net.Conn]*Session objectIDs map[*Session]uint16 listener net.Listener // Listener that is created when Server.Start is called. isShuttingDown bool stagesLock sync.RWMutex stages map[string]*Stage // Used to map different languages i18n i18n // UserBinary userBinaryPartsLock sync.RWMutex userBinaryParts map[userBinaryPartID][]byte // Semaphore semaphoreLock sync.RWMutex semaphore map[string]*Semaphore semaphoreIndex uint32 // Discord chat integration discordBot *discordbot.DiscordBot name string raviente *Raviente questCacheData map[int][]byte questCacheTime map[int]time.Time } type Raviente struct { sync.Mutex id uint16 register []uint32 state []uint32 support []uint32 } func (s *Server) resetRaviente() { for _, semaphore := range s.semaphore { if strings.HasPrefix(semaphore.name, "hs_l0") { return } } s.logger.Debug("All Raviente Semaphores empty, resetting") s.raviente.id = s.raviente.id + 1 s.raviente.register = make([]uint32, 30) s.raviente.state = make([]uint32, 30) s.raviente.support = make([]uint32, 30) } func (s *Server) GetRaviMultiplier() float64 { raviSema := s.getRaviSemaphore() if raviSema != nil { var minPlayers int if s.raviente.register[9] > 8 { minPlayers = 24 } else { minPlayers = 4 } if len(raviSema.clients) > minPlayers { return 1 } return float64(minPlayers / len(raviSema.clients)) } return 0 } func (s *Server) UpdateRavi(semaID uint32, index uint8, value uint32, update bool) (uint32, uint32) { var prev uint32 var dest *[]uint32 switch semaID { case 0x40000: switch index { case 17, 28: // Ignore res and poison break default: value = uint32(float64(value) * s.GetRaviMultiplier()) } dest = &s.raviente.state case 0x50000: dest = &s.raviente.support case 0x60000: dest = &s.raviente.register default: return 0, 0 } if update { (*dest)[index] += value } else { (*dest)[index] = value } return prev, (*dest)[index] } // NewServer creates a new Server type. func NewServer(config *Config) *Server { s := &Server{ ID: config.ID, logger: config.Logger, db: config.DB, erupeConfig: config.ErupeConfig, acceptConns: make(chan net.Conn), deleteConns: make(chan net.Conn), sessions: make(map[net.Conn]*Session), objectIDs: make(map[*Session]uint16), stages: make(map[string]*Stage), userBinaryParts: make(map[userBinaryPartID][]byte), semaphore: make(map[string]*Semaphore), semaphoreIndex: 7, discordBot: config.DiscordBot, name: config.Name, raviente: &Raviente{ id: 1, register: make([]uint32, 30), state: make([]uint32, 30), support: make([]uint32, 30), }, questCacheData: make(map[int][]byte), questCacheTime: make(map[int]time.Time), } // Mezeporta s.stages["sl1Ns200p0a0u0"] = NewStage("sl1Ns200p0a0u0") // Rasta bar stage s.stages["sl1Ns211p0a0u0"] = NewStage("sl1Ns211p0a0u0") // Pallone Carvan s.stages["sl1Ns260p0a0u0"] = NewStage("sl1Ns260p0a0u0") // Pallone Guest House 1st Floor s.stages["sl1Ns262p0a0u0"] = NewStage("sl1Ns262p0a0u0") // Pallone Guest House 2nd Floor s.stages["sl1Ns263p0a0u0"] = NewStage("sl1Ns263p0a0u0") // Diva fountain / prayer fountain. s.stages["sl2Ns379p0a0u0"] = NewStage("sl2Ns379p0a0u0") // MezFes s.stages["sl1Ns462p0a0u0"] = NewStage("sl1Ns462p0a0u0") s.i18n = getLangStrings(s) return s } // Start starts the server in a new goroutine. func (s *Server) Start() error { l, err := net.Listen("tcp", fmt.Sprintf(":%d", s.Port)) if err != nil { return err } s.listener = l go s.acceptClients() go s.manageSessions() // Start the discord bot for chat integration. if s.erupeConfig.Discord.Enabled && s.discordBot != nil { s.discordBot.Session.AddHandler(s.onDiscordMessage) s.discordBot.Session.AddHandler(s.onInteraction) } return nil } // Shutdown tries to shut down the server gracefully. func (s *Server) Shutdown() { s.Lock() s.isShuttingDown = true s.Unlock() s.listener.Close() close(s.acceptConns) } func (s *Server) acceptClients() { for { conn, err := s.listener.Accept() if err != nil { s.Lock() shutdown := s.isShuttingDown s.Unlock() if shutdown { break } else { s.logger.Warn("Error accepting client", zap.Error(err)) continue } } s.acceptConns <- conn } } func (s *Server) manageSessions() { for { select { case newConn := <-s.acceptConns: // Gracefully handle acceptConns channel closing. if newConn == nil { s.Lock() shutdown := s.isShuttingDown s.Unlock() if shutdown { return } } session := NewSession(s, newConn) s.Lock() s.sessions[newConn] = session s.Unlock() session.Start() case delConn := <-s.deleteConns: s.Lock() delete(s.sessions, delConn) s.Unlock() } } } // BroadcastMHF queues a MHFPacket to be sent to all sessions. func (s *Server) BroadcastMHF(pkt mhfpacket.MHFPacket, ignoredSession *Session) { // Broadcast the data. s.Lock() defer s.Unlock() for _, session := range s.sessions { if session == ignoredSession { continue } // Make the header bf := byteframe.NewByteFrame() bf.WriteUint16(uint16(pkt.Opcode())) // Build the packet onto the byteframe. pkt.Build(bf, session.clientContext) // Enqueue in a non-blocking way that drops the packet if the connections send buffer channel is full. session.QueueSendNonBlocking(bf.Data()) } } func (s *Server) WorldcastMHF(pkt mhfpacket.MHFPacket, ignoredSession *Session, ignoredChannel *Server) { for _, c := range s.Channels { if c == ignoredChannel { continue } c.BroadcastMHF(pkt, ignoredSession) } } // BroadcastChatMessage broadcasts a simple chat message to all the sessions. func (s *Server) BroadcastChatMessage(message string) { bf := byteframe.NewByteFrame() bf.SetLE() msgBinChat := &binpacket.MsgBinChat{ Unk0: 0, Type: 5, Flags: 0x80, Message: message, SenderName: s.name, } msgBinChat.Build(bf) s.BroadcastMHF(&mhfpacket.MsgSysCastedBinary{ MessageType: BinaryMessageTypeChat, RawDataPayload: bf.Data(), }, nil) } func (s *Server) BroadcastRaviente(ip uint32, port uint16, stage []byte, _type uint8) { bf := byteframe.NewByteFrame() bf.SetLE() bf.WriteUint16(0) // Unk bf.WriteUint16(0x43) // Data len bf.WriteUint16(3) // Unk len var text string switch _type { case 2: text = s.i18n.raviente.berserk case 3: text = s.i18n.raviente.extreme case 4: text = s.i18n.raviente.extremeLimited case 5: text = s.i18n.raviente.berserkSmall default: s.logger.Error("Unk raviente type", zap.Uint8("_type", _type)) } ps.Uint16(bf, text, true) bf.WriteBytes([]byte{0x5F, 0x53, 0x00}) bf.WriteUint32(ip) // IP address bf.WriteUint16(port) // Port bf.WriteUint16(0) // Unk bf.WriteBytes(stage) s.WorldcastMHF(&mhfpacket.MsgSysCastedBinary{ BroadcastType: BroadcastTypeServer, MessageType: BinaryMessageTypeChat, RawDataPayload: bf.Data(), }, nil, s) } func (s *Server) DiscordChannelSend(charName string, content string) { if s.erupeConfig.Discord.Enabled && s.discordBot != nil { message := fmt.Sprintf("**%s**: %s", charName, content) s.discordBot.RealtimeChannelSend(message) } } func (s *Server) DiscordScreenShotSend(charName string, title string, description string, articleToken string) { if s.erupeConfig.Discord.Enabled && s.discordBot != nil { imageUrl := fmt.Sprintf("%s:%d/api/ss/bbs/%s", s.erupeConfig.Screenshots.Host, s.erupeConfig.Screenshots.Port, articleToken) message := fmt.Sprintf("**%s**: %s - %s %s", charName, title, description, imageUrl) s.discordBot.RealtimeChannelSend(message) } } func (s *Server) FindSessionByCharID(charID uint32) *Session { for _, c := range s.Channels { for _, session := range c.sessions { if session.charID == charID { return session } } } return nil } func (s *Server) DisconnectUser(uid uint32) { var cid uint32 var cids []uint32 rows, _ := s.db.Query(`SELECT id FROM characters WHERE user_id=$1`, uid) for rows.Next() { rows.Scan(&cid) cids = append(cids, cid) } for _, c := range s.Channels { for _, session := range c.sessions { for _, cid := range cids { if session.charID == cid { session.rawConn.Close() break } } } } } func (s *Server) FindObjectByChar(charID uint32) *Object { s.stagesLock.RLock() defer s.stagesLock.RUnlock() for _, stage := range s.stages { stage.RLock() for objId := range stage.objects { obj := stage.objects[objId] if obj.ownerCharID == charID { stage.RUnlock() return obj } } stage.RUnlock() } return nil } func (s *Server) HasSemaphore(ses *Session) bool { for _, semaphore := range s.semaphore { if semaphore.host == ses { return true } } return false } func (s *Server) Season() uint8 { sid := int64(((s.ID & 0xFF00) - 4096) / 256) return uint8(((TimeAdjusted().Unix() / 86400) + sid) % 3) }