package channelserver import ( _config "erupe-ce/config" "fmt" "go.uber.org/zap" "strings" "time" "erupe-ce/common/byteframe" "erupe-ce/common/stringsupport" "erupe-ce/network/mhfpacket" ) type TowerInfoTRP struct { TR int32 TRP int32 } type TowerInfoSkill struct { TSP int32 Skills []int16 // 64 } type TowerInfoHistory struct { Unk0 []int16 // 5 Unk1 []int16 // 5 } type TowerInfoLevel struct { Floors int32 Unk1 int32 Unk2 int32 Unk3 int32 } func EmptyTowerCSV(len int) string { temp := make([]string, len) for i := range temp { temp[i] = "0" } return strings.Join(temp, ",") } func handleMsgMhfGetTowerInfo(s *Session, p mhfpacket.MHFPacket) { pkt := p.(*mhfpacket.MsgMhfGetTowerInfo) var data []*byteframe.ByteFrame type TowerInfo struct { TRP []TowerInfoTRP Skill []TowerInfoSkill History []TowerInfoHistory Level []TowerInfoLevel } towerInfo := TowerInfo{ TRP: []TowerInfoTRP{{0, 0}}, Skill: []TowerInfoSkill{{0, make([]int16, 64)}}, History: []TowerInfoHistory{{make([]int16, 5), make([]int16, 5)}}, Level: []TowerInfoLevel{{0, 0, 0, 0}, {0, 0, 0, 0}}, } var tempSkills string err := s.server.db.QueryRow(`SELECT COALESCE(tr, 0), COALESCE(trp, 0), COALESCE(tsp, 0), COALESCE(block1, 0), COALESCE(block2, 0), COALESCE(skills, $1) FROM tower WHERE char_id=$2 `, EmptyTowerCSV(64), s.charID).Scan(&towerInfo.TRP[0].TR, &towerInfo.TRP[0].TRP, &towerInfo.Skill[0].TSP, &towerInfo.Level[0].Floors, &towerInfo.Level[1].Floors, &tempSkills) if err != nil { s.server.db.Exec(`INSERT INTO tower (char_id) VALUES ($1)`, s.charID) } if _config.ErupeConfig.RealClientMode <= _config.G7 { towerInfo.Level = towerInfo.Level[:1] } for i, skill := range stringsupport.CSVElems(tempSkills) { towerInfo.Skill[0].Skills[i] = int16(skill) } switch pkt.InfoType { case 1: for _, trp := range towerInfo.TRP { bf := byteframe.NewByteFrame() bf.WriteInt32(trp.TR) bf.WriteInt32(trp.TRP) data = append(data, bf) } case 2: for _, skills := range towerInfo.Skill { bf := byteframe.NewByteFrame() bf.WriteInt32(skills.TSP) for i := range skills.Skills { bf.WriteInt16(skills.Skills[i]) } data = append(data, bf) } case 4: for _, history := range towerInfo.History { bf := byteframe.NewByteFrame() for i := range history.Unk0 { bf.WriteInt16(history.Unk0[i]) } for i := range history.Unk1 { bf.WriteInt16(history.Unk1[i]) } data = append(data, bf) } case 3, 5: for _, level := range towerInfo.Level { bf := byteframe.NewByteFrame() bf.WriteInt32(level.Floors) bf.WriteInt32(level.Unk1) bf.WriteInt32(level.Unk2) bf.WriteInt32(level.Unk3) data = append(data, bf) } } doAckEarthSucceed(s, pkt.AckHandle, data) } func handleMsgMhfPostTowerInfo(s *Session, p mhfpacket.MHFPacket) { pkt := p.(*mhfpacket.MsgMhfPostTowerInfo) if s.server.erupeConfig.DebugOptions.QuestTools { s.logger.Debug( p.Opcode().String(), zap.Uint32("InfoType", pkt.InfoType), zap.Uint32("Unk1", pkt.Unk1), zap.Int32("Skill", pkt.Skill), zap.Int32("TR", pkt.TR), zap.Int32("TRP", pkt.TRP), zap.Int32("Cost", pkt.Cost), zap.Int32("Unk6", pkt.Unk6), zap.Int32("Unk7", pkt.Unk7), zap.Int32("Block1", pkt.Block1), zap.Int64("Unk9", pkt.Unk9), ) } switch pkt.InfoType { case 2: var skills string s.server.db.QueryRow(`SELECT COALESCE(skills, $1) FROM tower WHERE char_id=$2`, EmptyTowerCSV(64), s.charID).Scan(&skills) s.server.db.Exec(`UPDATE tower SET skills=$1, tsp=tsp-$2 WHERE char_id=$3`, stringsupport.CSVSetIndex(skills, int(pkt.Skill), stringsupport.CSVGetIndex(skills, int(pkt.Skill))+1), pkt.Cost, s.charID) case 1, 7: // This might give too much TSP? No idea what the rate is supposed to be s.server.db.Exec(`UPDATE tower SET tr=$1, trp=COALESCE(trp, 0)+$2, tsp=COALESCE(tsp, 0)+$3, block1=COALESCE(block1, 0)+$4 WHERE char_id=$5`, pkt.TR, pkt.TRP, pkt.Cost, pkt.Block1, s.charID) } doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4)) } // Default missions var tenrouiraiData = []TenrouiraiData{ {1, 1, 80, 0, 2, 2, 1, 1, 2, 2}, {1, 4, 16, 0, 2, 2, 1, 1, 2, 2}, {1, 6, 50, 0, 2, 2, 1, 0, 2, 2}, {1, 4, 12, 50, 2, 2, 1, 1, 2, 2}, {1, 3, 50, 0, 2, 2, 1, 1, 2, 2}, {2, 5, 40000, 0, 2, 2, 1, 0, 2, 2}, {1, 5, 50000, 50, 2, 2, 1, 1, 2, 2}, {2, 1, 60, 0, 2, 2, 1, 1, 2, 2}, {2, 3, 50, 0, 2, 1, 1, 0, 1, 2}, {2, 3, 40, 50, 2, 1, 1, 1, 1, 2}, {2, 4, 12, 0, 2, 1, 1, 1, 1, 2}, {2, 6, 40, 0, 2, 1, 1, 0, 1, 2}, {1, 1, 60, 50, 2, 1, 2, 1, 1, 2}, {1, 5, 50000, 0, 3, 1, 2, 1, 1, 2}, {1, 6, 50, 0, 3, 1, 2, 0, 1, 2}, {1, 4, 16, 50, 3, 1, 2, 1, 1, 2}, {1, 5, 50000, 0, 3, 1, 2, 1, 1, 2}, {2, 3, 40, 0, 3, 1, 2, 0, 1, 2}, {1, 3, 50, 50, 3, 1, 2, 1, 1, 2}, {2, 5, 40000, 0, 3, 1, 2, 1, 1, 1}, {2, 6, 40, 0, 3, 1, 2, 0, 1, 1}, {2, 1, 60, 50, 3, 1, 2, 1, 1, 1}, {2, 6, 50, 0, 3, 1, 2, 1, 1, 1}, {2, 4, 12, 0, 3, 1, 2, 0, 1, 1}, {1, 1, 80, 50, 3, 1, 2, 1, 1, 1}, {1, 5, 40000, 0, 3, 1, 2, 1, 1, 1}, {1, 3, 50, 0, 3, 1, 2, 0, 1, 1}, {1, 4, 16, 50, 3, 1, 0, 1, 1, 1}, {1, 6, 50, 0, 3, 1, 0, 1, 1, 1}, {2, 3, 40, 0, 3, 1, 0, 1, 1, 1}, {1, 1, 80, 50, 3, 1, 0, 0, 1, 1}, {2, 5, 40000, 0, 3, 1, 0, 0, 1, 1}, {2, 6, 40, 0, 3, 1, 0, 0, 1, 1}, } type TenrouiraiProgress struct { Page uint8 Mission1 uint16 Mission2 uint16 Mission3 uint16 } type TenrouiraiReward struct { Index uint8 Item []uint16 // 5 Quantity []uint8 // 5 } type TenrouiraiKeyScore struct { Unk0 uint8 Unk1 int32 } type TenrouiraiData struct { Block uint8 Mission uint8 // 1 = Floors climbed // 2 = Collect antiques // 3 = Open chests // 4 = Cats saved // 5 = TRP acquisition // 6 = Monster slays Goal uint16 Cost uint16 Skill1 uint8 // 80 Skill2 uint8 // 40 Skill3 uint8 // 40 Skill4 uint8 // 20 Skill5 uint8 // 40 Skill6 uint8 // 50 } type TenrouiraiCharScore struct { Score int32 Name string } type TenrouiraiTicket struct { Unk0 uint8 RP uint32 Unk2 uint32 } type Tenrouirai struct { Progress []TenrouiraiProgress Reward []TenrouiraiReward KeyScore []TenrouiraiKeyScore Data []TenrouiraiData CharScore []TenrouiraiCharScore Ticket []TenrouiraiTicket } func handleMsgMhfGetTenrouirai(s *Session, p mhfpacket.MHFPacket) { pkt := p.(*mhfpacket.MsgMhfGetTenrouirai) var data []*byteframe.ByteFrame tenrouirai := Tenrouirai{ Progress: []TenrouiraiProgress{{1, 0, 0, 0}}, Data: tenrouiraiData, Ticket: []TenrouiraiTicket{{0, 0, 0}}, } switch pkt.Unk1 { case 1: for _, tdata := range tenrouirai.Data { bf := byteframe.NewByteFrame() bf.WriteUint8(tdata.Block) bf.WriteUint8(tdata.Mission) bf.WriteUint16(tdata.Goal) bf.WriteUint16(tdata.Cost) bf.WriteUint8(tdata.Skill1) bf.WriteUint8(tdata.Skill2) bf.WriteUint8(tdata.Skill3) bf.WriteUint8(tdata.Skill4) bf.WriteUint8(tdata.Skill5) bf.WriteUint8(tdata.Skill6) data = append(data, bf) } case 2: for _, reward := range tenrouirai.Reward { bf := byteframe.NewByteFrame() bf.WriteUint8(reward.Index) bf.WriteUint16(reward.Item[0]) bf.WriteUint16(reward.Item[1]) bf.WriteUint16(reward.Item[2]) bf.WriteUint16(reward.Item[3]) bf.WriteUint16(reward.Item[4]) bf.WriteUint8(reward.Quantity[0]) bf.WriteUint8(reward.Quantity[1]) bf.WriteUint8(reward.Quantity[2]) bf.WriteUint8(reward.Quantity[3]) bf.WriteUint8(reward.Quantity[4]) data = append(data, bf) } case 4: s.server.db.QueryRow(`SELECT tower_mission_page FROM guilds WHERE id=$1`, pkt.GuildID).Scan(&tenrouirai.Progress[0].Page) s.server.db.QueryRow(`SELECT SUM(tower_mission_1) AS _, SUM(tower_mission_2) AS _, SUM(tower_mission_3) AS _ FROM guild_characters WHERE guild_id=$1 `, pkt.GuildID).Scan(&tenrouirai.Progress[0].Mission1, &tenrouirai.Progress[0].Mission2, &tenrouirai.Progress[0].Mission3) if tenrouirai.Progress[0].Mission1 > tenrouiraiData[(tenrouirai.Progress[0].Page*3)-3].Goal { tenrouirai.Progress[0].Mission1 = tenrouiraiData[(tenrouirai.Progress[0].Page*3)-3].Goal } if tenrouirai.Progress[0].Mission2 > tenrouiraiData[(tenrouirai.Progress[0].Page*3)-2].Goal { tenrouirai.Progress[0].Mission2 = tenrouiraiData[(tenrouirai.Progress[0].Page*3)-2].Goal } if tenrouirai.Progress[0].Mission3 > tenrouiraiData[(tenrouirai.Progress[0].Page*3)-1].Goal { tenrouirai.Progress[0].Mission3 = tenrouiraiData[(tenrouirai.Progress[0].Page*3)-1].Goal } for _, progress := range tenrouirai.Progress { bf := byteframe.NewByteFrame() bf.WriteUint8(progress.Page) bf.WriteUint16(progress.Mission1) bf.WriteUint16(progress.Mission2) bf.WriteUint16(progress.Mission3) data = append(data, bf) } case 5: if pkt.Unk3 > 3 { pkt.Unk3 %= 3 if pkt.Unk3 == 0 { pkt.Unk3 = 3 } } rows, _ := s.server.db.Query(fmt.Sprintf(`SELECT name, tower_mission_%d FROM guild_characters gc INNER JOIN characters c ON gc.character_id = c.id WHERE guild_id=$1 AND tower_mission_%d IS NOT NULL ORDER BY tower_mission_%d DESC`, pkt.Unk3, pkt.Unk3, pkt.Unk3), pkt.GuildID) for rows.Next() { temp := TenrouiraiCharScore{} rows.Scan(&temp.Name, &temp.Score) tenrouirai.CharScore = append(tenrouirai.CharScore, temp) } for _, charScore := range tenrouirai.CharScore { bf := byteframe.NewByteFrame() bf.WriteInt32(charScore.Score) bf.WriteBytes(stringsupport.PaddedString(charScore.Name, 14, true)) data = append(data, bf) } case 6: s.server.db.QueryRow(`SELECT tower_rp FROM guilds WHERE id=$1`, pkt.GuildID).Scan(&tenrouirai.Ticket[0].RP) for _, ticket := range tenrouirai.Ticket { bf := byteframe.NewByteFrame() bf.WriteUint8(ticket.Unk0) bf.WriteUint32(ticket.RP) bf.WriteUint32(ticket.Unk2) data = append(data, bf) } } doAckEarthSucceed(s, pkt.AckHandle, data) } func handleMsgMhfPostTenrouirai(s *Session, p mhfpacket.MHFPacket) { pkt := p.(*mhfpacket.MsgMhfPostTenrouirai) if s.server.erupeConfig.DebugOptions.QuestTools { s.logger.Debug( p.Opcode().String(), zap.Uint8("Unk0", pkt.Unk0), zap.Uint8("Op", pkt.Op), zap.Uint32("GuildID", pkt.GuildID), zap.Uint8("Unk1", pkt.Unk1), zap.Uint16("Floors", pkt.Floors), zap.Uint16("Antiques", pkt.Antiques), zap.Uint16("Chests", pkt.Chests), zap.Uint16("Cats", pkt.Cats), zap.Uint16("TRP", pkt.TRP), zap.Uint16("Slays", pkt.Slays), ) } if pkt.Op == 2 { var page, requirement, donated int s.server.db.QueryRow(`SELECT tower_mission_page, tower_rp FROM guilds WHERE id=$1`, pkt.GuildID).Scan(&page, &donated) for i := 0; i < (page*3)+1; i++ { requirement += int(tenrouiraiData[i].Cost) } bf := byteframe.NewByteFrame() sd, err := GetCharacterSaveData(s, s.charID) if err == nil && sd != nil { sd.RP -= pkt.DonatedRP sd.Save(s) if donated+int(pkt.DonatedRP) >= requirement { s.server.db.Exec(`UPDATE guilds SET tower_mission_page=tower_mission_page+1 WHERE id=$1`, pkt.GuildID) s.server.db.Exec(`UPDATE guild_characters SET tower_mission_1=NULL, tower_mission_2=NULL, tower_mission_3=NULL WHERE guild_id=$1`, pkt.GuildID) pkt.DonatedRP = uint16(requirement - donated) } bf.WriteUint32(uint32(pkt.DonatedRP)) s.server.db.Exec(`UPDATE guilds SET tower_rp=tower_rp+$1 WHERE id=$2`, pkt.DonatedRP, pkt.GuildID) } else { bf.WriteUint32(0) } doAckSimpleSucceed(s, pkt.AckHandle, bf.Data()) } else { doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4)) } } func handleMsgMhfPresentBox(s *Session, p mhfpacket.MHFPacket) { pkt := p.(*mhfpacket.MsgMhfPresentBox) var data []*byteframe.ByteFrame /* bf.WriteUint32(0) bf.WriteInt32(0) bf.WriteInt32(0) bf.WriteInt32(0) bf.WriteInt32(0) bf.WriteInt32(0) bf.WriteInt32(0) bf.WriteInt32(0) bf.WriteInt32(0) bf.WriteInt32(0) bf.WriteInt32(0) */ doAckEarthSucceed(s, pkt.AckHandle, data) } type GemInfo struct { Gem uint16 Quantity uint16 } type GemHistory struct { Gem uint16 Message uint16 Timestamp time.Time Sender string } func handleMsgMhfGetGemInfo(s *Session, p mhfpacket.MHFPacket) { pkt := p.(*mhfpacket.MsgMhfGetGemInfo) var data []*byteframe.ByteFrame gemInfo := []GemInfo{} gemHistory := []GemHistory{} var tempGems string s.server.db.QueryRow(`SELECT COALESCE(gems, $1) FROM tower WHERE char_id=$2`, EmptyTowerCSV(30), s.charID).Scan(&tempGems) for i, v := range stringsupport.CSVElems(tempGems) { gemInfo = append(gemInfo, GemInfo{uint16((i / 5 << 8) + (i%5 + 1)), uint16(v)}) } switch pkt.Unk0 { case 1: for _, info := range gemInfo { bf := byteframe.NewByteFrame() bf.WriteUint16(info.Gem) bf.WriteUint16(info.Quantity) data = append(data, bf) } case 2: for _, history := range gemHistory { bf := byteframe.NewByteFrame() bf.WriteUint16(history.Gem) bf.WriteUint16(history.Message) bf.WriteUint32(uint32(history.Timestamp.Unix())) bf.WriteBytes(stringsupport.PaddedString(history.Sender, 14, true)) data = append(data, bf) } } doAckEarthSucceed(s, pkt.AckHandle, data) } func handleMsgMhfPostGemInfo(s *Session, p mhfpacket.MHFPacket) { pkt := p.(*mhfpacket.MsgMhfPostGemInfo) if s.server.erupeConfig.DebugOptions.QuestTools { s.logger.Debug( p.Opcode().String(), zap.Uint32("Op", pkt.Op), zap.Uint32("Unk1", pkt.Unk1), zap.Int32("Gem", pkt.Gem), zap.Int32("Quantity", pkt.Quantity), zap.Int32("CID", pkt.CID), zap.Int32("Message", pkt.Message), zap.Int32("Unk6", pkt.Unk6), ) } var gems string s.server.db.QueryRow(`SELECT COALESCE(gems, $1) FROM tower WHERE char_id=$2`, EmptyTowerCSV(30), s.charID).Scan(&gems) switch pkt.Op { case 1: // Add gem i := int((pkt.Gem >> 8 * 5) + (pkt.Gem - pkt.Gem&0xFF00 - 1%5)) s.server.db.Exec(`UPDATE tower SET gems=$1 WHERE char_id=$2`, stringsupport.CSVSetIndex(gems, i, stringsupport.CSVGetIndex(gems, i)+int(pkt.Quantity)), s.charID) case 2: // Transfer gem // no way im doing this for now } doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4)) } func handleMsgMhfGetNotice(s *Session, p mhfpacket.MHFPacket) { pkt := p.(*mhfpacket.MsgMhfGetNotice) doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4)) } func handleMsgMhfPostNotice(s *Session, p mhfpacket.MHFPacket) { pkt := p.(*mhfpacket.MsgMhfPostNotice) doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4)) }