package entranceserver import ( "encoding/binary" "encoding/hex" "erupe-ce/common/stringsupport" cfg "erupe-ce/config" "net" "erupe-ce/common/byteframe" "erupe-ce/common/gametime" "go.uber.org/zap" ) func encodeServerInfo(config *cfg.Config, s *Server, local bool) []byte { serverInfos := config.Entrance.Entries bf := byteframe.NewByteFrame() for serverIdx, si := range serverInfos { // Prevent MezFes Worlds displaying on Z1 if config.RealClientMode <= cfg.Z1 { if si.Type == 6 { continue } } if config.RealClientMode <= cfg.G6 { if si.Type == 5 { continue } } if si.IP == "" { si.IP = config.Host } if local { bf.WriteUint32(0x0100007F) // 127.0.0.1 } else { bf.WriteUint32(binary.LittleEndian.Uint32(net.ParseIP(si.IP).To4())) } bf.WriteUint16(uint16(serverIdx | 16)) bf.WriteUint16(0) bf.WriteUint16(uint16(len(si.Channels))) bf.WriteUint8(si.Type) bf.WriteUint8(uint8(((gametime.Adjusted().Unix() / 86400) + int64(serverIdx)) % 3)) if s.erupeConfig.RealClientMode >= cfg.G1 { bf.WriteUint8(si.Recommended) } fullName := append(append(stringsupport.UTF8ToSJIS(si.Name), []byte{0x00}...), stringsupport.UTF8ToSJIS(si.Description)...) if s.erupeConfig.RealClientMode >= cfg.G1 && s.erupeConfig.RealClientMode <= cfg.G5 { bf.WriteUint8(uint8(len(fullName))) bf.WriteBytes(fullName) } else { if s.erupeConfig.RealClientMode >= cfg.G51 { bf.WriteUint8(0) // Ignored } bf.WriteBytes(stringsupport.PaddedString(string(fullName), 65, false)) } if s.erupeConfig.RealClientMode >= cfg.GG { bf.WriteUint32(si.AllowedClientFlags) } for channelIdx, ci := range si.Channels { sid := (serverIdx<<8 | 4096) + (channelIdx | 16) if config.DebugOptions.ProxyPort != 0 { bf.WriteUint16(config.DebugOptions.ProxyPort) } else { bf.WriteUint16(ci.Port) } bf.WriteUint16(uint16(channelIdx | 16)) bf.WriteUint16(ci.MaxPlayers) var currentPlayers uint16 if s.serverRepo != nil { currentPlayers, _ = s.serverRepo.GetCurrentPlayers(sid) } bf.WriteUint16(currentPlayers) bf.WriteUint16(0) bf.WriteUint16(0) bf.WriteUint16(0) bf.WriteUint16(0) bf.WriteUint16(0) bf.WriteUint16(0) bf.WriteUint16(319) // Unk bf.WriteUint16(254 - currentPlayers) // Unk bf.WriteUint16(255 - currentPlayers) // Unk bf.WriteUint16(12345) } } bf.WriteUint32(uint32(gametime.Adjusted().Unix())) // ClanMemberLimits requires at least 1 element with 2 columns to avoid index out of range panics // Use default value (60) if array is empty or last row is too small var maxClanMembers uint8 = 60 if len(s.erupeConfig.GameplayOptions.ClanMemberLimits) > 0 { lastRow := s.erupeConfig.GameplayOptions.ClanMemberLimits[len(s.erupeConfig.GameplayOptions.ClanMemberLimits)-1] if len(lastRow) > 1 { maxClanMembers = lastRow[1] } } bf.WriteUint32(uint32(maxClanMembers)) return bf.Data() } func makeHeader(data []byte, respType string, entryCount uint16, key byte) []byte { bf := byteframe.NewByteFrame() bf.WriteBytes([]byte(respType)) bf.WriteUint16(entryCount) bf.WriteUint16(uint16(len(data))) if len(data) > 0 { bf.WriteUint32(CalcSum32(data)) bf.WriteBytes(data) } dataToEncrypt := bf.Data() bf = byteframe.NewByteFrame() bf.WriteUint8(key) bf.WriteBytes(EncryptBin8(dataToEncrypt, key)) return bf.Data() } func makeSv2Resp(config *cfg.Config, s *Server, local bool) []byte { serverInfos := config.Entrance.Entries // Decrease by the number of MezFes Worlds var mf int if config.RealClientMode <= cfg.Z1 { for _, si := range serverInfos { if si.Type == 6 { mf++ } } } // and Return Worlds var ret int if config.RealClientMode <= cfg.G6 { for _, si := range serverInfos { if si.Type == 5 { ret++ } } } rawServerData := encodeServerInfo(config, s, local) if s.erupeConfig.DebugOptions.LogOutboundMessages { s.logger.Debug("Outbound SV2 response", zap.Int("bytes", len(rawServerData)), zap.String("data", hex.Dump(rawServerData))) } respType := "SV2" if config.RealClientMode <= cfg.G32 { respType = "SVR" } bf := byteframe.NewByteFrame() bf.WriteBytes(makeHeader(rawServerData, respType, uint16(len(serverInfos)-(mf+ret)), 0x00)) return bf.Data() } func makeUsrResp(pkt []byte, s *Server) []byte { bf := byteframe.NewByteFrameFromBytes(pkt) _ = bf.ReadUint32() // ALL+ _ = bf.ReadUint8() // 0x00 userEntries := bf.ReadUint16() resp := byteframe.NewByteFrame() for i := 0; i < int(userEntries); i++ { cid := bf.ReadUint32() var sid uint16 if s.sessionRepo != nil { sid, _ = s.sessionRepo.GetServerIDForCharacter(cid) } resp.WriteUint16(sid) resp.WriteUint16(0) } if s.erupeConfig.DebugOptions.LogOutboundMessages { s.logger.Debug("Outbound USR response", zap.Int("bytes", len(resp.Data())), zap.String("data", hex.Dump(resp.Data()))) } return makeHeader(resp.Data(), "USR", userEntries, 0x00) }