package channelserver import ( "fmt" "net" "sync" "erupe-ce/common/byteframe" ps "erupe-ce/common/pascalstring" "erupe-ce/config" "erupe-ce/network/binpacket" "erupe-ce/network/mhfpacket" "erupe-ce/server/discordbot" "github.com/jmoiron/sqlx" "go.uber.org/zap" ) type StageIdType = string const ( // GlobalStage is the stage that is used for all users. MezeportaStageId StageIdType = "sl1Ns200p0a0u0" GuildHallLv1StageId StageIdType = "sl1Ns202p0a0u0" GuildHallLv2StageId StageIdType = "sl1Ns203p0a0u0" GuildHallLv3StageId StageIdType = "sl1Ns204p0a0u0" PugiFarmStageId StageIdType = "sl1Ns205p0a0u0" RastaBarStageId StageIdType = "sl1Ns211p0a0u0" PalloneCaravanStageId StageIdType = "sl1Ns260p0a0u0" GookFarmStageId StageIdType = "sl1Ns265p0a0u0" DivaFountainStageId StageIdType = "sl2Ns379p0a0u0" DivaHallStageId StageIdType = "sl1Ns445p0a0u0" MezFesStageId StageIdType = "sl1Ns462p0a0u0" ) // Config struct allows configuring the server. type Config struct { ID uint16 Logger *zap.Logger DB *sqlx.DB DiscordBot *discordbot.DiscordBot ErupeConfig *config.Config Name string Enable bool } // Map key type for a user binary part. type userBinaryPartID struct { charID uint32 index uint8 } // Server is a MHF channel server. type Server struct { sync.Mutex Channels []*Server ID uint16 IP string Port uint16 logger *zap.Logger db *sqlx.DB erupeConfig *config.Config acceptConns chan net.Conn deleteConns chan net.Conn sessions map[net.Conn]*Session listener net.Listener // Listener that is created when Server.Start is called. isShuttingDown bool stagesLock sync.RWMutex stages map[string]*Stage // UserBinary userBinaryPartsLock sync.RWMutex userBinaryParts map[userBinaryPartID][]byte // Semaphore semaphoreLock sync.RWMutex semaphore map[string]*Semaphore semaphoreIndex uint32 // Discord chat integration discordBot *discordbot.DiscordBot name string enable bool raviente *Raviente } type Raviente struct { sync.Mutex register *RavienteRegister state *RavienteState support *RavienteSupport } type RavienteRegister struct { nextTime uint32 startTime uint32 postTime uint32 killedTime uint32 ravienteType uint32 maxPlayers uint32 carveQuest uint32 register []uint32 } type RavienteState struct { damageMultiplier uint32 stateData []uint32 } type RavienteSupport struct { supportData []uint32 } // Set up the Raviente variables for the server func NewRaviente() *Raviente { ravienteRegister := &RavienteRegister{ nextTime: 0, startTime: 0, killedTime: 0, postTime: 0, ravienteType: 0, maxPlayers: 0, carveQuest: 0, } ravienteState := &RavienteState{ damageMultiplier: 1, } ravienteSupport := &RavienteSupport{} ravienteRegister.register = []uint32{0, 0, 0, 0, 0} ravienteState.stateData = []uint32{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} ravienteSupport.supportData = []uint32{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} raviente := &Raviente{ register: ravienteRegister, state: ravienteState, support: ravienteSupport, } return raviente } // NewServer creates a new Server type. func NewServer(config *Config) *Server { s := &Server{ ID: config.ID, logger: config.Logger, db: config.DB, erupeConfig: config.ErupeConfig, acceptConns: make(chan net.Conn), deleteConns: make(chan net.Conn), sessions: make(map[net.Conn]*Session), stages: make(map[string]*Stage), userBinaryParts: make(map[userBinaryPartID][]byte), semaphore: make(map[string]*Semaphore), semaphoreIndex: 5, discordBot: config.DiscordBot, name: config.Name, enable: config.Enable, raviente: NewRaviente(), } // Mezeporta s.stages["sl1Ns200p0a0u0"] = NewStage("sl1Ns200p0a0u0") // Guild Hall LV1 s.stages["sl1Ns202p0a0u0"] = NewStage("sl1Ns202p0a0u0") // Guild Hall LV2 s.stages["sl1Ns203p0a0u0"] = NewStage("sl1Ns203p0a0u0") // Guild Hall LV3 s.stages["sl1Ns204p0a0u0"] = NewStage("sl1Ns204p0a0u0") // Pugi Farm s.stages["sl1Ns205p0a0u0"] = NewStage("sl1Ns205p0a0u0") // Rasta bar stage s.stages["sl1Ns211p0a0u0"] = NewStage("sl1Ns211p0a0u0") // Pallone Carvan s.stages["sl1Ns260p0a0u0"] = NewStage("sl1Ns260p0a0u0") // Gook Farm s.stages["sl1Ns265p0a0u0"] = NewStage("sl1Ns265p0a0u0") // Diva fountain / prayer fountain. s.stages["sl2Ns379p0a0u0"] = NewStage("sl2Ns379p0a0u0") // Diva Hall s.stages["sl1Ns445p0a0u0"] = NewStage("sl1Ns445p0a0u0") // MezFes s.stages["sl1Ns462p0a0u0"] = NewStage("sl1Ns462p0a0u0") return s } // Start starts the server in a new goroutine. func (s *Server) Start() error { l, err := net.Listen("tcp", fmt.Sprintf(":%d", s.Port)) if err != nil { return err } s.listener = l go s.acceptClients() go s.manageSessions() // Start the discord bot for chat integration. if s.erupeConfig.Discord.Enabled && s.discordBot != nil { s.discordBot.Session.AddHandler(s.onDiscordMessage) } return nil } // Shutdown tries to shut down the server gracefully. func (s *Server) Shutdown() { s.Lock() s.isShuttingDown = true s.Unlock() s.listener.Close() close(s.acceptConns) } func (s *Server) acceptClients() { for { conn, err := s.listener.Accept() if err != nil { s.Lock() shutdown := s.isShuttingDown s.Unlock() if shutdown { break } else { s.logger.Warn("Error accepting client", zap.Error(err)) continue } } s.acceptConns <- conn } } func (s *Server) manageSessions() { for { select { case newConn := <-s.acceptConns: // Gracefully handle acceptConns channel closing. if newConn == nil { s.Lock() shutdown := s.isShuttingDown s.Unlock() if shutdown { return } } session := NewSession(s, newConn) s.Lock() s.sessions[newConn] = session s.Unlock() session.Start() case delConn := <-s.deleteConns: s.Lock() delete(s.sessions, delConn) s.Unlock() } } } // BroadcastMHF queues a MHFPacket to be sent to all sessions. func (s *Server) BroadcastMHF(pkt mhfpacket.MHFPacket, ignoredSession *Session) { // Broadcast the data. for _, session := range s.sessions { if session == ignoredSession { continue } // Make the header bf := byteframe.NewByteFrame() bf.WriteUint16(uint16(pkt.Opcode())) // Build the packet onto the byteframe. pkt.Build(bf, session.clientContext) // Enqueue in a non-blocking way that drops the packet if the connections send buffer channel is full. session.QueueSendNonBlocking(bf.Data()) } } func (s *Server) WorldcastMHF(pkt mhfpacket.MHFPacket, ignoredSession *Session, ignoredChannel *Server) { for _, c := range s.Channels { if c == ignoredChannel { continue } for _, session := range c.sessions { if session == ignoredSession { continue } bf := byteframe.NewByteFrame() bf.WriteUint16(uint16(pkt.Opcode())) pkt.Build(bf, session.clientContext) session.QueueSendNonBlocking(bf.Data()) } } } // BroadcastChatMessage broadcasts a simple chat message to all the sessions. func (s *Server) BroadcastChatMessage(message string) { bf := byteframe.NewByteFrame() bf.SetLE() msgBinChat := &binpacket.MsgBinChat{ Unk0: 0, Type: 5, Flags: 0x80, Message: message, SenderName: s.name, } msgBinChat.Build(bf) s.BroadcastMHF(&mhfpacket.MsgSysCastedBinary{ CharID: 0xFFFFFFFF, MessageType: BinaryMessageTypeChat, RawDataPayload: bf.Data(), }, nil) } func (s *Server) BroadcastRaviente(ip uint32, port uint16, stage []byte, _type uint8) { bf := byteframe.NewByteFrame() bf.SetLE() bf.WriteUint16(0) // Unk bf.WriteUint16(0x43) // Data len bf.WriteUint16(3) // Unk len var text string switch _type { case 2: text = " is being held!" case 4: text = " is being held!" case 5: text = " is being held!" default: s.logger.Error("Unk raviente type", zap.Uint8("_type", _type)) } ps.Uint16(bf, text, false) bf.WriteBytes([]byte{0x5F, 0x53, 0x00}) bf.WriteUint32(ip) // IP address bf.WriteUint16(port) // Port bf.WriteUint16(0) // Unk bf.WriteBytes(stage) s.WorldcastMHF(&mhfpacket.MsgSysCastedBinary{ CharID: 0x00000000, BroadcastType: BroadcastTypeServer, MessageType: BinaryMessageTypeChat, RawDataPayload: bf.Data(), }, nil, s) } func (s *Server) DiscordChannelSend(charName string, content string) { if s.erupeConfig.Discord.Enabled && s.discordBot != nil { message := fmt.Sprintf("**%s** : %s", charName, content) s.discordBot.RealtimeChannelSend(message) } } func (s *Server) FindSessionByCharID(charID uint32) *Session { for _, c := range s.Channels { c.stagesLock.RLock() for _, stage := range c.stages { stage.RLock() for client := range stage.clients { if client.charID == charID { stage.RUnlock() c.stagesLock.RUnlock() return client } } stage.RUnlock() } c.stagesLock.RUnlock() } return nil } func (s *Server) FindObjectByChar(charID uint32) *Object { s.stagesLock.RLock() defer s.stagesLock.RUnlock() for _, stage := range s.stages { stage.RLock() for objId := range stage.objects { obj := stage.objects[objId] if obj.ownerCharID == charID { stage.RUnlock() return obj } } stage.RUnlock() } return nil } func (s *Server) NextSemaphoreID() uint32 { for { exists := false s.semaphoreIndex = s.semaphoreIndex + 1 for _, semaphore := range s.semaphore { if semaphore.id == s.semaphoreIndex { exists = true } } if exists == false { break } } return s.semaphoreIndex }