package mhfpacket import ( "errors" "erupe-ce/common/byteframe" "erupe-ce/network" "erupe-ce/network/clientctx" ) /* 00 58 // Opcode 00 00 00 00 00 00 00 4e 00 04 // Count 00 00 // Skipped(padding?) 00 01 00 00 00 00 00 00 00 02 00 00 5d fa 14 c0 00 03 00 00 5d fa 14 c0 00 06 00 00 5d e7 05 10 00 00 // Count of some buf up to 0x800 bytes following it. 00 10 // Trailer */ // ClientRight represents a right that the client has. type ClientRight struct { ID uint16 Unk0 uint16 Timestamp uint32 } // MsgSysUpdateRight represents the MSG_SYS_UPDATE_RIGHT type MsgSysUpdateRight struct { ClientRespAckHandle uint32 // If non-0, requests the client to send back a MSG_SYS_ACK packet with this value. Bitfield uint32 Rights []ClientRight UnkSize uint16 // Count of some buf up to 0x800 bytes following it. } // Opcode returns the ID associated with this packet type. func (m *MsgSysUpdateRight) Opcode() network.PacketID { return network.MSG_SYS_UPDATE_RIGHT } // Parse parses the packet from binary func (m *MsgSysUpdateRight) Parse(bf *byteframe.ByteFrame, ctx *clientctx.ClientContext) error { return errors.New("NOT IMPLEMENTED") } // Build builds a binary packet from the current data. func (m *MsgSysUpdateRight) Build(bf *byteframe.ByteFrame, ctx *clientctx.ClientContext) error { bf.WriteUint32(m.ClientRespAckHandle) bf.WriteUint32(m.Bitfield) bf.WriteUint16(uint16(len(m.Rights))) bf.WriteUint16(0) for _, v := range m.Rights { bf.WriteUint16(v.ID) bf.WriteUint16(v.Unk0) bf.WriteUint32(v.Timestamp) } bf.WriteUint16(m.UnkSize) // String of upto 0x800 bytes, update client login token / password in the game's launcherstate struct. //bf.WriteBytes(m.UpdatedClientLoginToken) return nil }