package channelserver import ( "database/sql" "database/sql/driver" "encoding/json" "errors" "erupe-ce/common/mhfitem" _config "erupe-ce/config" "fmt" "time" "erupe-ce/common/byteframe" "github.com/jmoiron/sqlx" "go.uber.org/zap" ) // FestivalColor is a festival color identifier string. type FestivalColor string const ( FestivalColorNone FestivalColor = "none" FestivalColorBlue FestivalColor = "blue" FestivalColorRed FestivalColor = "red" ) // FestivalColorCodes maps festival colors to their numeric codes. var FestivalColorCodes = map[FestivalColor]int16{ FestivalColorNone: -1, FestivalColorBlue: 0, FestivalColorRed: 1, } // GuildApplicationType is the type of a guild application (applied or invited). type GuildApplicationType string const ( GuildApplicationTypeApplied GuildApplicationType = "applied" GuildApplicationTypeInvited GuildApplicationType = "invited" ) // Guild represents a guild with all its metadata. type Guild struct { ID uint32 `db:"id"` Name string `db:"name"` MainMotto uint8 `db:"main_motto"` SubMotto uint8 `db:"sub_motto"` CreatedAt time.Time `db:"created_at"` MemberCount uint16 `db:"member_count"` RankRP uint32 `db:"rank_rp"` EventRP uint32 `db:"event_rp"` RoomRP uint16 `db:"room_rp"` RoomExpiry time.Time `db:"room_expiry"` Comment string `db:"comment"` PugiName1 string `db:"pugi_name_1"` PugiName2 string `db:"pugi_name_2"` PugiName3 string `db:"pugi_name_3"` PugiOutfit1 uint8 `db:"pugi_outfit_1"` PugiOutfit2 uint8 `db:"pugi_outfit_2"` PugiOutfit3 uint8 `db:"pugi_outfit_3"` PugiOutfits uint32 `db:"pugi_outfits"` Recruiting bool `db:"recruiting"` FestivalColor FestivalColor `db:"festival_color"` Souls uint32 `db:"souls"` AllianceID uint32 `db:"alliance_id"` Icon *GuildIcon `db:"icon"` GuildLeader } // GuildLeader holds the character ID and name of a guild's leader. type GuildLeader struct { LeaderCharID uint32 `db:"leader_id"` LeaderName string `db:"leader_name"` } // GuildIconPart represents one graphical part of a guild icon. type GuildIconPart struct { Index uint16 ID uint16 Page uint8 Size uint8 Rotation uint8 Red uint8 Green uint8 Blue uint8 PosX uint16 PosY uint16 } // GuildApplication represents a pending guild application or invitation. type GuildApplication struct { ID int `db:"id"` GuildID uint32 `db:"guild_id"` CharID uint32 `db:"character_id"` ActorID uint32 `db:"actor_id"` ApplicationType GuildApplicationType `db:"application_type"` CreatedAt time.Time `db:"created_at"` } // GuildIcon is a composite guild icon made up of multiple parts. type GuildIcon struct { Parts []GuildIconPart } func (gi *GuildIcon) Scan(val interface{}) (err error) { switch v := val.(type) { case []byte: err = json.Unmarshal(v, &gi) case string: err = json.Unmarshal([]byte(v), &gi) } return } func (gi *GuildIcon) Value() (valuer driver.Value, err error) { return json.Marshal(gi) } func (g *Guild) Rank(mode _config.Mode) uint16 { rpMap := []uint32{ 24, 48, 96, 144, 192, 240, 288, 360, 432, 504, 600, 696, 792, 888, 984, 1080, 1200, } if mode <= _config.Z2 { rpMap = []uint32{ 3500, 6000, 8500, 11000, 13500, 16000, 20000, 24000, 28000, 33000, 38000, 43000, 48000, 55000, 70000, 90000, 120000, } } for i, u := range rpMap { if g.RankRP < u { if mode <= _config.S6 && i >= 12 { return 12 } else if mode <= _config.F5 && i >= 13 { return 13 } else if mode <= _config.G32 && i >= 14 { return 14 } return uint16(i) } } if mode <= _config.S6 { return 12 } else if mode <= _config.F5 { return 13 } else if mode <= _config.G32 { return 14 } return 17 } const guildInfoSelectQuery = ` SELECT g.id, g.name, rank_rp, event_rp, room_rp, COALESCE(room_expiry, '1970-01-01') AS room_expiry, main_motto, sub_motto, created_at, leader_id, c.name AS leader_name, comment, COALESCE(pugi_name_1, '') AS pugi_name_1, COALESCE(pugi_name_2, '') AS pugi_name_2, COALESCE(pugi_name_3, '') AS pugi_name_3, pugi_outfit_1, pugi_outfit_2, pugi_outfit_3, pugi_outfits, recruiting, COALESCE((SELECT team FROM festa_registrations fr WHERE fr.guild_id = g.id), 'none') AS festival_color, COALESCE((SELECT SUM(fs.souls) FROM festa_submissions fs WHERE fs.guild_id=g.id), 0) AS souls, COALESCE(( SELECT id FROM guild_alliances ga WHERE ga.parent_id = g.id OR ga.sub1_id = g.id OR ga.sub2_id = g.id ), 0) AS alliance_id, icon, (SELECT count(1) FROM guild_characters gc WHERE gc.guild_id = g.id) AS member_count FROM guilds g JOIN guild_characters gc ON gc.character_id = leader_id JOIN characters c on leader_id = c.id ` func (guild *Guild) Save(s *Session) error { _, err := s.server.db.Exec(` UPDATE guilds SET main_motto=$2, sub_motto=$3, comment=$4, pugi_name_1=$5, pugi_name_2=$6, pugi_name_3=$7, pugi_outfit_1=$8, pugi_outfit_2=$9, pugi_outfit_3=$10, pugi_outfits=$11, icon=$12, leader_id=$13 WHERE id=$1 `, guild.ID, guild.MainMotto, guild.SubMotto, guild.Comment, guild.PugiName1, guild.PugiName2, guild.PugiName3, guild.PugiOutfit1, guild.PugiOutfit2, guild.PugiOutfit3, guild.PugiOutfits, guild.Icon, guild.LeaderCharID) if err != nil { s.logger.Error("failed to update guild data", zap.Error(err), zap.Uint32("guildID", guild.ID)) return err } return nil } func (guild *Guild) CreateApplication(s *Session, charID uint32, applicationType GuildApplicationType, transaction *sql.Tx) error { query := ` INSERT INTO guild_applications (guild_id, character_id, actor_id, application_type) VALUES ($1, $2, $3, $4) ` var err error if transaction == nil { _, err = s.server.db.Exec(query, guild.ID, charID, s.charID, applicationType) } else { _, err = transaction.Exec(query, guild.ID, charID, s.charID, applicationType) } if err != nil { s.logger.Error( "failed to add guild application", zap.Error(err), zap.Uint32("guildID", guild.ID), zap.Uint32("charID", charID), ) return err } return nil } func (guild *Guild) Disband(s *Session) error { transaction, err := s.server.db.Begin() if err != nil { s.logger.Error("failed to begin transaction", zap.Error(err)) return err } _, err = transaction.Exec("DELETE FROM guild_characters WHERE guild_id = $1", guild.ID) if err != nil { s.logger.Error("failed to remove guild characters", zap.Error(err), zap.Uint32("guildId", guild.ID)) rollbackTransaction(s, transaction) return err } _, err = transaction.Exec("DELETE FROM guilds WHERE id = $1", guild.ID) if err != nil { s.logger.Error("failed to remove guild", zap.Error(err), zap.Uint32("guildID", guild.ID)) rollbackTransaction(s, transaction) return err } _, err = transaction.Exec("DELETE FROM guild_alliances WHERE parent_id=$1", guild.ID) if err != nil { s.logger.Error("failed to remove guild alliance", zap.Error(err), zap.Uint32("guildID", guild.ID)) rollbackTransaction(s, transaction) return err } _, err = transaction.Exec("UPDATE guild_alliances SET sub1_id=sub2_id, sub2_id=NULL WHERE sub1_id=$1", guild.ID) if err != nil { s.logger.Error("failed to remove guild from alliance", zap.Error(err), zap.Uint32("guildID", guild.ID)) rollbackTransaction(s, transaction) return err } _, err = transaction.Exec("UPDATE guild_alliances SET sub2_id=NULL WHERE sub2_id=$1", guild.ID) if err != nil { s.logger.Error("failed to remove guild from alliance", zap.Error(err), zap.Uint32("guildID", guild.ID)) rollbackTransaction(s, transaction) return err } err = transaction.Commit() if err != nil { s.logger.Error("failed to commit transaction", zap.Error(err)) return err } s.logger.Info("Character disbanded guild", zap.Uint32("charID", s.charID), zap.Uint32("guildID", guild.ID)) return nil } func (guild *Guild) RemoveCharacter(s *Session, charID uint32) error { _, err := s.server.db.Exec("DELETE FROM guild_characters WHERE character_id=$1", charID) if err != nil { s.logger.Error( "failed to remove character from guild", zap.Error(err), zap.Uint32("charID", charID), zap.Uint32("guildID", guild.ID), ) return err } return nil } func (guild *Guild) AcceptApplication(s *Session, charID uint32) error { transaction, err := s.server.db.Begin() if err != nil { s.logger.Error("failed to start db transaction", zap.Error(err)) return err } _, err = transaction.Exec(`DELETE FROM guild_applications WHERE character_id = $1`, charID) if err != nil { s.logger.Error("failed to accept character's guild application", zap.Error(err)) rollbackTransaction(s, transaction) return err } _, err = transaction.Exec(` INSERT INTO guild_characters (guild_id, character_id, order_index) VALUES ($1, $2, (SELECT MAX(order_index) + 1 FROM guild_characters WHERE guild_id = $1)) `, guild.ID, charID) if err != nil { s.logger.Error( "failed to add applicant to guild", zap.Error(err), zap.Uint32("guildID", guild.ID), zap.Uint32("charID", charID), ) rollbackTransaction(s, transaction) return err } err = transaction.Commit() if err != nil { s.logger.Error("failed to commit db transaction", zap.Error(err)) rollbackTransaction(s, transaction) return err } return nil } // This is relying on the fact that invitation ID is also character ID right now // if invitation ID changes, this will break. func (guild *Guild) CancelInvitation(s *Session, charID uint32) error { _, err := s.server.db.Exec( `DELETE FROM guild_applications WHERE character_id = $1 AND guild_id = $2 AND application_type = 'invited'`, charID, guild.ID, ) if err != nil { s.logger.Error( "failed to cancel guild invitation", zap.Error(err), zap.Uint32("guildID", guild.ID), zap.Uint32("charID", charID), ) return err } return nil } func (guild *Guild) RejectApplication(s *Session, charID uint32) error { _, err := s.server.db.Exec( `DELETE FROM guild_applications WHERE character_id = $1 AND guild_id = $2 AND application_type = 'applied'`, charID, guild.ID, ) if err != nil { s.logger.Error( "failed to reject guild application", zap.Error(err), zap.Uint32("guildID", guild.ID), zap.Uint32("charID", charID), ) return err } return nil } func (guild *Guild) ArrangeCharacters(s *Session, charIDs []uint32) error { transaction, err := s.server.db.Begin() if err != nil { s.logger.Error("failed to start db transaction", zap.Error(err)) return err } for i, id := range charIDs { _, err := transaction.Exec("UPDATE guild_characters SET order_index = $1 WHERE character_id = $2", 2+i, id) if err != nil { err = transaction.Rollback() if err != nil { s.logger.Error("failed to rollback db transaction", zap.Error(err)) } return err } } err = transaction.Commit() if err != nil { s.logger.Error("failed to commit db transaction", zap.Error(err)) return err } return nil } func (guild *Guild) GetApplicationForCharID(s *Session, charID uint32, applicationType GuildApplicationType) (*GuildApplication, error) { row := s.server.db.QueryRowx(` SELECT * from guild_applications WHERE character_id = $1 AND guild_id = $2 AND application_type = $3 `, charID, guild.ID, applicationType) application := &GuildApplication{} err := row.StructScan(application) if errors.Is(err, sql.ErrNoRows) { return nil, nil } if err != nil { s.logger.Error( "failed to retrieve guild application for character", zap.Error(err), zap.Uint32("charID", charID), zap.Uint32("guildID", guild.ID), ) return nil, err } return application, nil } func (guild *Guild) HasApplicationForCharID(s *Session, charID uint32) (bool, error) { row := s.server.db.QueryRowx(` SELECT 1 from guild_applications WHERE character_id = $1 AND guild_id = $2 `, charID, guild.ID) num := 0 err := row.Scan(&num) if errors.Is(err, sql.ErrNoRows) { return false, nil } if err != nil { s.logger.Error( "failed to retrieve guild applications for character", zap.Error(err), zap.Uint32("charID", charID), zap.Uint32("guildID", guild.ID), ) return false, err } return true, nil } // CreateGuild creates a new guild in the database and adds the session's character as its leader. func CreateGuild(s *Session, guildName string) (int32, error) { transaction, err := s.server.db.Begin() if err != nil { s.logger.Error("failed to start db transaction", zap.Error(err)) return 0, err } if err != nil { panic(err) } guildResult, err := transaction.Query( "INSERT INTO guilds (name, leader_id) VALUES ($1, $2) RETURNING id", guildName, s.charID, ) if err != nil { s.logger.Error("failed to create guild", zap.Error(err)) rollbackTransaction(s, transaction) return 0, err } var guildId int32 guildResult.Next() err = guildResult.Scan(&guildId) if err != nil { s.logger.Error("failed to retrieve guild ID", zap.Error(err)) rollbackTransaction(s, transaction) return 0, err } err = guildResult.Close() if err != nil { s.logger.Error("failed to finalise query", zap.Error(err)) rollbackTransaction(s, transaction) return 0, err } _, err = transaction.Exec(` INSERT INTO guild_characters (guild_id, character_id) VALUES ($1, $2) `, guildId, s.charID) if err != nil { s.logger.Error("failed to add character to guild", zap.Error(err)) rollbackTransaction(s, transaction) return 0, err } err = transaction.Commit() if err != nil { s.logger.Error("failed to commit guild creation", zap.Error(err)) return 0, err } return guildId, nil } func rollbackTransaction(s *Session, transaction *sql.Tx) { err := transaction.Rollback() if err != nil { s.logger.Error("failed to rollback transaction", zap.Error(err)) } } // GetGuildInfoByID retrieves guild info by guild ID, returning nil if not found. func GetGuildInfoByID(s *Session, guildID uint32) (*Guild, error) { rows, err := s.server.db.Queryx(fmt.Sprintf(` %s WHERE g.id = $1 LIMIT 1 `, guildInfoSelectQuery), guildID) if err != nil { s.logger.Error("failed to retrieve guild", zap.Error(err), zap.Uint32("guildID", guildID)) return nil, err } defer func() { _ = rows.Close() }() hasRow := rows.Next() if !hasRow { return nil, nil } return buildGuildObjectFromDbResult(rows, err, s) } // GetGuildInfoByCharacterId retrieves guild info for a character, including applied guilds. func GetGuildInfoByCharacterId(s *Session, charID uint32) (*Guild, error) { rows, err := s.server.db.Queryx(fmt.Sprintf(` %s WHERE EXISTS( SELECT 1 FROM guild_characters gc1 WHERE gc1.character_id = $1 AND gc1.guild_id = g.id ) OR EXISTS( SELECT 1 FROM guild_applications ga WHERE ga.character_id = $1 AND ga.guild_id = g.id AND ga.application_type = 'applied' ) LIMIT 1 `, guildInfoSelectQuery), charID) if err != nil { s.logger.Error("failed to retrieve guild for character", zap.Error(err), zap.Uint32("charID", charID)) return nil, err } defer func() { _ = rows.Close() }() hasRow := rows.Next() if !hasRow { return nil, nil } return buildGuildObjectFromDbResult(rows, err, s) } func buildGuildObjectFromDbResult(result *sqlx.Rows, _ error, s *Session) (*Guild, error) { guild := &Guild{} err := result.StructScan(guild) if err != nil { s.logger.Error("failed to retrieve guild data from database", zap.Error(err)) return nil, err } return guild, nil } func guildGetItems(s *Session, guildID uint32) []mhfitem.MHFItemStack { var data []byte var items []mhfitem.MHFItemStack if err := s.server.db.QueryRow(`SELECT item_box FROM guilds WHERE id=$1`, guildID).Scan(&data); err != nil && !errors.Is(err, sql.ErrNoRows) { s.logger.Error("Failed to get guild item box", zap.Error(err)) } if len(data) > 0 { box := byteframe.NewByteFrameFromBytes(data) numStacks := box.ReadUint16() box.ReadUint16() // Unused for i := 0; i < int(numStacks); i++ { items = append(items, mhfitem.ReadWarehouseItem(box)) } } return items }