package channelserver import ( dbutil "erupe-ce/common/db" ) // SessionRepository centralizes all database access for sign_sessions and servers tables. type SessionRepository struct { db *dbutil.DB } // NewSessionRepository creates a new SessionRepository. func NewSessionRepository(db *dbutil.DB) *SessionRepository { return &SessionRepository{db: db} } // ValidateLoginToken validates that the given token, session ID, and character ID // correspond to a valid sign session. Returns an error if the token is invalid. func (r *SessionRepository) ValidateLoginToken(token string, sessionID uint32, charID uint32) error { var t string return r.db.QueryRow("SELECT token FROM sign_sessions ss INNER JOIN public.users u on ss.user_id = u.id WHERE token=$1 AND ss.id=$2 AND u.id=(SELECT c.user_id FROM characters c WHERE c.id=$3)", token, sessionID, charID).Scan(&t) } // BindSession associates a sign session token with a server and character. func (r *SessionRepository) BindSession(token string, serverID uint16, charID uint32) error { _, err := r.db.Exec("UPDATE sign_sessions SET server_id=$1, char_id=$2 WHERE token=$3", serverID, charID, token) return err } // ClearSession removes the server and character association from a sign session. func (r *SessionRepository) ClearSession(token string) error { _, err := r.db.Exec("UPDATE sign_sessions SET server_id=NULL, char_id=NULL WHERE token=$1", token) return err } // UpdatePlayerCount updates the current player count for a server. func (r *SessionRepository) UpdatePlayerCount(serverID uint16, count int) error { _, err := r.db.Exec("UPDATE servers SET current_players=$1 WHERE server_id=$2", count, serverID) return err }