package channelserver import ( "errors" "fmt" "net" "sync" "time" "erupe-ce/common/byteframe" cfg "erupe-ce/config" "erupe-ce/network" "erupe-ce/network/binpacket" "erupe-ce/network/mhfpacket" "erupe-ce/server/discordbot" "github.com/jmoiron/sqlx" "go.uber.org/zap" ) // Config struct allows configuring the server. type Config struct { ID uint16 Logger *zap.Logger DB *sqlx.DB DiscordBot *discordbot.DiscordBot ErupeConfig *cfg.Config Name string Enable bool } // Map key type for a user binary part. type userBinaryPartID struct { charID uint32 index uint8 } // Server is a MHF channel server. type Server struct { sync.Mutex Channels []*Server Registry ChannelRegistry ID uint16 GlobalID string IP string Port uint16 logger *zap.Logger db *sqlx.DB charRepo *CharacterRepository guildRepo *GuildRepository userRepo *UserRepository gachaRepo *GachaRepository houseRepo *HouseRepository festaRepo *FestaRepository towerRepo *TowerRepository rengokuRepo *RengokuRepository mailRepo *MailRepository stampRepo *StampRepository distRepo *DistributionRepository sessionRepo *SessionRepository eventRepo *EventRepository achievementRepo *AchievementRepository shopRepo *ShopRepository cafeRepo *CafeRepository erupeConfig *cfg.Config acceptConns chan net.Conn deleteConns chan net.Conn sessions map[net.Conn]*Session listener net.Listener // Listener that is created when Server.Start is called. isShuttingDown bool done chan struct{} // Closed on Shutdown to wake background goroutines. stagesLock sync.RWMutex stages map[string]*Stage // Used to map different languages i18n i18n // UserBinary userBinaryPartsLock sync.RWMutex userBinaryParts map[userBinaryPartID][]byte // EnhancedMinidata minidataLock sync.RWMutex minidataParts map[uint32][]byte // Semaphore semaphoreLock sync.RWMutex semaphore map[string]*Semaphore semaphoreIndex uint32 // Discord chat integration discordBot *discordbot.DiscordBot name string raviente *Raviente questCacheLock sync.RWMutex questCacheData map[int][]byte questCacheTime map[int]time.Time handlerTable map[network.PacketID]handlerFunc } // NewServer creates a new Server type. func NewServer(config *Config) *Server { s := &Server{ ID: config.ID, logger: config.Logger, db: config.DB, erupeConfig: config.ErupeConfig, acceptConns: make(chan net.Conn), deleteConns: make(chan net.Conn), done: make(chan struct{}), sessions: make(map[net.Conn]*Session), stages: make(map[string]*Stage), userBinaryParts: make(map[userBinaryPartID][]byte), minidataParts: make(map[uint32][]byte), semaphore: make(map[string]*Semaphore), semaphoreIndex: 7, discordBot: config.DiscordBot, name: config.Name, raviente: &Raviente{ id: 1, register: make([]uint32, 30), state: make([]uint32, 30), support: make([]uint32, 30), }, questCacheData: make(map[int][]byte), questCacheTime: make(map[int]time.Time), handlerTable: buildHandlerTable(), } s.charRepo = NewCharacterRepository(config.DB) s.guildRepo = NewGuildRepository(config.DB) s.userRepo = NewUserRepository(config.DB) s.gachaRepo = NewGachaRepository(config.DB) s.houseRepo = NewHouseRepository(config.DB) s.festaRepo = NewFestaRepository(config.DB) s.towerRepo = NewTowerRepository(config.DB) s.rengokuRepo = NewRengokuRepository(config.DB) s.mailRepo = NewMailRepository(config.DB) s.stampRepo = NewStampRepository(config.DB) s.distRepo = NewDistributionRepository(config.DB) s.sessionRepo = NewSessionRepository(config.DB) s.eventRepo = NewEventRepository(config.DB) s.achievementRepo = NewAchievementRepository(config.DB) s.shopRepo = NewShopRepository(config.DB) s.cafeRepo = NewCafeRepository(config.DB) // Mezeporta s.stages["sl1Ns200p0a0u0"] = NewStage("sl1Ns200p0a0u0") // Rasta bar stage s.stages["sl1Ns211p0a0u0"] = NewStage("sl1Ns211p0a0u0") // Pallone Carvan s.stages["sl1Ns260p0a0u0"] = NewStage("sl1Ns260p0a0u0") // Pallone Guest House 1st Floor s.stages["sl1Ns262p0a0u0"] = NewStage("sl1Ns262p0a0u0") // Pallone Guest House 2nd Floor s.stages["sl1Ns263p0a0u0"] = NewStage("sl1Ns263p0a0u0") // Diva fountain / prayer fountain. s.stages["sl2Ns379p0a0u0"] = NewStage("sl2Ns379p0a0u0") // MezFes s.stages["sl1Ns462p0a0u0"] = NewStage("sl1Ns462p0a0u0") s.i18n = getLangStrings(s) return s } // Start starts the server in a new goroutine. func (s *Server) Start() error { l, err := net.Listen("tcp", fmt.Sprintf(":%d", s.Port)) if err != nil { return err } s.listener = l initCommands(s.erupeConfig.Commands, s.logger) go s.acceptClients() go s.manageSessions() go s.invalidateSessions() // Start the discord bot for chat integration. if s.erupeConfig.Discord.Enabled && s.discordBot != nil { s.discordBot.Session.AddHandler(s.onDiscordMessage) s.discordBot.Session.AddHandler(s.onInteraction) } return nil } // Shutdown tries to shut down the server gracefully. Safe to call multiple times. func (s *Server) Shutdown() { s.Lock() alreadyShutDown := s.isShuttingDown s.isShuttingDown = true s.Unlock() if alreadyShutDown { return } close(s.done) if s.listener != nil { _ = s.listener.Close() } } func (s *Server) acceptClients() { for { conn, err := s.listener.Accept() if err != nil { s.Lock() shutdown := s.isShuttingDown s.Unlock() if shutdown || errors.Is(err, net.ErrClosed) { break } else { s.logger.Warn("Error accepting client", zap.Error(err)) continue } } select { case s.acceptConns <- conn: case <-s.done: _ = conn.Close() return } } } func (s *Server) manageSessions() { for { select { case <-s.done: return case newConn := <-s.acceptConns: session := NewSession(s, newConn) s.Lock() s.sessions[newConn] = session s.Unlock() session.Start() case delConn := <-s.deleteConns: s.Lock() delete(s.sessions, delConn) s.Unlock() } } } func (s *Server) getObjectId() uint16 { ids := make(map[uint16]struct{}) for _, sess := range s.sessions { ids[sess.objectID] = struct{}{} } for i := uint16(1); i < 100; i++ { if _, ok := ids[i]; !ok { return i } } s.logger.Warn("object ids overflowed", zap.Int("sessions", len(s.sessions))) return 0 } func (s *Server) invalidateSessions() { ticker := time.NewTicker(10 * time.Second) defer ticker.Stop() for { select { case <-s.done: return case <-ticker.C: } s.Lock() var timedOut []*Session for _, sess := range s.sessions { if time.Since(sess.lastPacket) > time.Second*time.Duration(30) { timedOut = append(timedOut, sess) } } s.Unlock() for _, sess := range timedOut { s.logger.Info("session timeout", zap.String("Name", sess.Name)) logoutPlayer(sess) } } } // BroadcastMHF queues a MHFPacket to be sent to all sessions. func (s *Server) BroadcastMHF(pkt mhfpacket.MHFPacket, ignoredSession *Session) { // Broadcast the data. s.Lock() defer s.Unlock() for _, session := range s.sessions { if session == ignoredSession { continue } // Make the header bf := byteframe.NewByteFrame() bf.WriteUint16(uint16(pkt.Opcode())) // Build the packet onto the byteframe. _ = pkt.Build(bf, session.clientContext) // Enqueue in a non-blocking way that drops the packet if the connections send buffer channel is full. session.QueueSendNonBlocking(bf.Data()) } } // WorldcastMHF broadcasts a packet to all sessions across all channel servers. func (s *Server) WorldcastMHF(pkt mhfpacket.MHFPacket, ignoredSession *Session, ignoredChannel *Server) { if s.Registry != nil { s.Registry.Worldcast(pkt, ignoredSession, ignoredChannel) return } for _, c := range s.Channels { if c == ignoredChannel { continue } c.BroadcastMHF(pkt, ignoredSession) } } // BroadcastChatMessage broadcasts a simple chat message to all the sessions. func (s *Server) BroadcastChatMessage(message string) { bf := byteframe.NewByteFrame() bf.SetLE() msgBinChat := &binpacket.MsgBinChat{ Unk0: 0, Type: 5, Flags: chatFlagServer, Message: message, SenderName: s.name, } _ = msgBinChat.Build(bf) s.BroadcastMHF(&mhfpacket.MsgSysCastedBinary{ MessageType: BinaryMessageTypeChat, RawDataPayload: bf.Data(), }, nil) } // DiscordChannelSend sends a chat message to the configured Discord channel. func (s *Server) DiscordChannelSend(charName string, content string) { if s.erupeConfig.Discord.Enabled && s.discordBot != nil { message := fmt.Sprintf("**%s**: %s", charName, content) _ = s.discordBot.RealtimeChannelSend(message) } } // DiscordScreenShotSend sends a screenshot link to the configured Discord channel. func (s *Server) DiscordScreenShotSend(charName string, title string, description string, articleToken string) { if s.erupeConfig.Discord.Enabled && s.discordBot != nil { imageUrl := fmt.Sprintf("%s:%d/api/ss/bbs/%s", s.erupeConfig.Screenshots.Host, s.erupeConfig.Screenshots.Port, articleToken) message := fmt.Sprintf("**%s**: %s - %s %s", charName, title, description, imageUrl) _ = s.discordBot.RealtimeChannelSend(message) } } // FindSessionByCharID looks up a session by character ID across all channels. func (s *Server) FindSessionByCharID(charID uint32) *Session { if s.Registry != nil { return s.Registry.FindSessionByCharID(charID) } for _, c := range s.Channels { c.Lock() for _, session := range c.sessions { if session.charID == charID { c.Unlock() return session } } c.Unlock() } return nil } // DisconnectUser disconnects all sessions belonging to the given user ID. func (s *Server) DisconnectUser(uid uint32) { cids, err := s.charRepo.GetCharIDsByUserID(uid) if err != nil { s.logger.Error("Failed to query characters for disconnect", zap.Error(err)) } if s.Registry != nil { s.Registry.DisconnectUser(cids) return } for _, c := range s.Channels { c.Lock() for _, session := range c.sessions { for _, cid := range cids { if session.charID == cid { _ = session.rawConn.Close() break } } } c.Unlock() } } // FindObjectByChar finds a stage object owned by the given character ID. func (s *Server) FindObjectByChar(charID uint32) *Object { s.stagesLock.RLock() defer s.stagesLock.RUnlock() for _, stage := range s.stages { stage.RLock() for objId := range stage.objects { obj := stage.objects[objId] if obj.ownerCharID == charID { stage.RUnlock() return obj } } stage.RUnlock() } return nil } // HasSemaphore checks if the given session is hosting any semaphore. func (s *Server) HasSemaphore(ses *Session) bool { for _, semaphore := range s.semaphore { if semaphore.host == ses { return true } } return false } // Server ID arithmetic constants const ( serverIDHighMask = uint16(0xFF00) serverIDBase = 0x1000 // first server ID offset serverIDStride = 0x100 // spacing between server IDs ) // Season returns the current in-game season (0-2) based on server ID and time. func (s *Server) Season() uint8 { sid := int64(((s.ID & serverIDHighMask) - serverIDBase) / serverIDStride) return uint8(((TimeAdjusted().Unix() / secsPerDay) + sid) % 3) }