Files
Erupe/server/channelserver/channel_server.go
2020-03-10 08:55:52 +00:00

187 lines
3.9 KiB
Go

package channelserver
import (
"fmt"
"net"
"sync"
"github.com/Andoryuuta/Erupe/config"
"github.com/Andoryuuta/Erupe/network/mhfpacket"
"github.com/Andoryuuta/byteframe"
"github.com/jmoiron/sqlx"
"go.uber.org/zap"
)
// Config struct allows configuring the server.
type Config struct {
Logger *zap.Logger
DB *sqlx.DB
ErupeConfig *config.Config
}
// Map key type for a user binary part.
type userBinaryPartID struct {
charID uint32
index uint8
}
// Server is a MHF channel server.
type Server struct {
sync.Mutex
logger *zap.Logger
db *sqlx.DB
erupeConfig *config.Config
acceptConns chan net.Conn
deleteConns chan net.Conn
sessions map[net.Conn]*Session
listener net.Listener // Listener that is created when Server.Start is called.
isShuttingDown bool
stagesLock sync.RWMutex
stages map[string]*Stage
userBinaryPartsLock sync.RWMutex
userBinaryParts map[userBinaryPartID][]byte
}
// NewServer creates a new Server type.
func NewServer(config *Config) *Server {
s := &Server{
logger: config.Logger,
db: config.DB,
erupeConfig: config.ErupeConfig,
acceptConns: make(chan net.Conn),
deleteConns: make(chan net.Conn),
sessions: make(map[net.Conn]*Session),
stages: make(map[string]*Stage),
userBinaryParts: make(map[userBinaryPartID][]byte),
}
// Default town stage that clients try to enter without creating.
stage := NewStage("sl1Ns200p0a0u0")
s.stages[stage.id] = stage
// Town underground left area -- rasta bar stage (Maybe private bar ID as well?).
stage2 := NewStage("sl1Ns211p0a0u0")
s.stages[stage2.id] = stage2
// Diva fountain / prayer fountain.
stage3 := NewStage("sl2Ns379p0a0u0")
s.stages[stage3.id] = stage3
// sl1Ns257p0a0uE31111 -- house for charID E31111.
return s
}
// Start starts the server in a new goroutine.
func (s *Server) Start() error {
l, err := net.Listen("tcp", fmt.Sprintf(":%d", s.erupeConfig.Channel.Port))
if err != nil {
return err
}
s.listener = l
go s.acceptClients()
go s.manageSessions()
return nil
}
// Shutdown tries to shut down the server gracefully.
func (s *Server) Shutdown() {
s.Lock()
s.isShuttingDown = true
s.Unlock()
s.listener.Close()
close(s.acceptConns)
}
func (s *Server) acceptClients() {
for {
conn, err := s.listener.Accept()
if err != nil {
s.Lock()
shutdown := s.isShuttingDown
s.Unlock()
if shutdown {
break
} else {
s.logger.Warn("Error accepting client", zap.Error(err))
continue
}
}
s.acceptConns <- conn
}
}
func (s *Server) manageSessions() {
for {
select {
case newConn := <-s.acceptConns:
// Gracefully handle acceptConns channel closing.
if newConn == nil {
s.Lock()
shutdown := s.isShuttingDown
s.Unlock()
if shutdown {
return
}
}
session := NewSession(s, newConn)
s.Lock()
s.sessions[newConn] = session
s.Unlock()
session.Start()
case delConn := <-s.deleteConns:
s.Lock()
delete(s.sessions, delConn)
s.Unlock()
}
}
}
// BroadcastMHF queues a MHFPacket to be sent to all sessions.
func (s *Server) BroadcastMHF(pkt mhfpacket.MHFPacket, ignoredSession *Session) {
// Make the header
bf := byteframe.NewByteFrame()
bf.WriteUint16(uint16(pkt.Opcode()))
// Build the packet onto the byteframe.
pkt.Build(bf)
// Broadcast the data.
for _, session := range s.sessions {
if session == ignoredSession {
continue
}
// Enqueue in a non-blocking way that drops the packet if the connections send buffer channel is full.
session.QueueSendNonBlocking(bf.Data())
}
}
func (s *Server) FindSessionByCharID(charID uint32) *Session {
s.stagesLock.RLock()
defer s.stagesLock.RUnlock()
for _, stage := range s.stages {
stage.RLock()
for client := range stage.clients {
if client.charID == charID {
stage.RUnlock()
return client
}
}
stage.RUnlock()
}
return nil
}