Files
Erupe/server/channelserver/repo_misc_test.go
Houmgaor ba7ec122f8 revert: remove SQLite support
An MMO server without multiplayer defeats the purpose. PostgreSQL
is the right choice and Docker Compose already solves the setup
pain. This reverts the common/db wrapper, SQLite schema, config
Driver field, modernc.org/sqlite dependency, and all repo type
changes while keeping the dashboard, wizard, and CI improvements
from the previous commit.
2026-03-05 23:05:55 +01:00

111 lines
2.8 KiB
Go

package channelserver
import (
"testing"
"github.com/jmoiron/sqlx"
)
func setupMiscRepo(t *testing.T) (*MiscRepository, *sqlx.DB) {
t.Helper()
db := SetupTestDB(t)
repo := NewMiscRepository(db)
t.Cleanup(func() { TeardownTestDB(t, db) })
return repo, db
}
func TestRepoMiscUpsertTrendWeapon(t *testing.T) {
repo, db := setupMiscRepo(t)
if err := repo.UpsertTrendWeapon(100, 1); err != nil {
t.Fatalf("UpsertTrendWeapon failed: %v", err)
}
var count int
if err := db.QueryRow("SELECT count FROM trend_weapons WHERE weapon_id=100").Scan(&count); err != nil {
t.Fatalf("Verification query failed: %v", err)
}
if count != 1 {
t.Errorf("Expected count=1, got: %d", count)
}
}
func TestRepoMiscUpsertTrendWeaponIncrement(t *testing.T) {
repo, db := setupMiscRepo(t)
if err := repo.UpsertTrendWeapon(100, 1); err != nil {
t.Fatalf("First UpsertTrendWeapon failed: %v", err)
}
if err := repo.UpsertTrendWeapon(100, 1); err != nil {
t.Fatalf("Second UpsertTrendWeapon failed: %v", err)
}
var count int
if err := db.QueryRow("SELECT count FROM trend_weapons WHERE weapon_id=100").Scan(&count); err != nil {
t.Fatalf("Verification query failed: %v", err)
}
if count != 2 {
t.Errorf("Expected count=2 after upsert, got: %d", count)
}
}
func TestRepoMiscGetTrendWeaponsEmpty(t *testing.T) {
repo, _ := setupMiscRepo(t)
weapons, err := repo.GetTrendWeapons(1)
if err != nil {
t.Fatalf("GetTrendWeapons failed: %v", err)
}
if len(weapons) != 0 {
t.Errorf("Expected 0 weapons, got: %d", len(weapons))
}
}
func TestRepoMiscGetTrendWeaponsOrdering(t *testing.T) {
repo, _ := setupMiscRepo(t)
// Insert weapons with different counts
for i := 0; i < 3; i++ {
if err := repo.UpsertTrendWeapon(uint16(100+i), 1); err != nil {
t.Fatalf("UpsertTrendWeapon failed: %v", err)
}
}
// Give weapon 101 more uses
if err := repo.UpsertTrendWeapon(101, 1); err != nil {
t.Fatalf("UpsertTrendWeapon failed: %v", err)
}
if err := repo.UpsertTrendWeapon(101, 1); err != nil {
t.Fatalf("UpsertTrendWeapon failed: %v", err)
}
weapons, err := repo.GetTrendWeapons(1)
if err != nil {
t.Fatalf("GetTrendWeapons failed: %v", err)
}
if len(weapons) != 3 {
t.Fatalf("Expected 3 weapons, got: %d", len(weapons))
}
// First should be the one with highest count (101 with count=3)
if weapons[0] != 101 {
t.Errorf("Expected first weapon=101 (highest count), got: %d", weapons[0])
}
}
func TestRepoMiscGetTrendWeaponsLimit3(t *testing.T) {
repo, _ := setupMiscRepo(t)
for i := 0; i < 5; i++ {
if err := repo.UpsertTrendWeapon(uint16(100+i), 1); err != nil {
t.Fatalf("UpsertTrendWeapon failed: %v", err)
}
}
weapons, err := repo.GetTrendWeapons(1)
if err != nil {
t.Fatalf("GetTrendWeapons failed: %v", err)
}
if len(weapons) != 3 {
t.Errorf("Expected max 3 weapons, got: %d", len(weapons))
}
}