Files
Erupe/server/channelserver/test_helpers_test.go
Houmgaor 4d3ec8164c refactor(festa): extract festa logic into FestaService
The festa handler contained event lifecycle management (cleanup expired
events, create new ones) and the repo enforced a business rule (skip
zero-value soul submissions). Move these into a new FestaService to
keep repos as pure data access and consolidate business logic.
2026-02-24 16:12:40 +01:00

105 lines
3.1 KiB
Go

package channelserver
import (
"net"
"erupe-ce/common/byteframe"
cfg "erupe-ce/config"
"erupe-ce/network"
"erupe-ce/network/clientctx"
"go.uber.org/zap"
)
// mockPacket implements mhfpacket.MHFPacket for testing.
// Imported from v9.2.x-stable.
type mockPacket struct {
opcode uint16
}
func (m *mockPacket) Opcode() network.PacketID {
return network.PacketID(m.opcode)
}
func (m *mockPacket) Build(bf *byteframe.ByteFrame, ctx *clientctx.ClientContext) error {
if ctx == nil {
panic("clientContext is nil")
}
bf.WriteUint32(0x12345678)
return nil
}
func (m *mockPacket) Parse(bf *byteframe.ByteFrame, ctx *clientctx.ClientContext) error {
return nil
}
// createMockServer creates a minimal Server for testing.
// Imported from v9.2.x-stable and adapted for main.
func createMockServer() *Server {
logger, _ := zap.NewDevelopment()
s := &Server{
logger: logger,
erupeConfig: &cfg.Config{},
// stages is a StageMap (zero value is ready to use)
sessions: make(map[net.Conn]*Session),
handlerTable: buildHandlerTable(),
raviente: &Raviente{
register: make([]uint32, 30),
state: make([]uint32, 30),
support: make([]uint32, 30),
},
}
s.i18n = getLangStrings(s)
s.Registry = NewLocalChannelRegistry([]*Server{s})
// GuildService is wired lazily by tests that set repos then call ensureGuildService.
return s
}
// ensureMailService wires the MailService from the server's current repos.
// Call this after setting mailRepo and guildRepo on the mock server.
func ensureMailService(s *Server) {
s.mailService = NewMailService(s.mailRepo, s.guildRepo, s.logger)
}
// ensureGuildService wires the GuildService from the server's current repos.
// Call this after setting guildRepo, mailRepo, and charRepo on the mock server.
func ensureGuildService(s *Server) {
ensureMailService(s)
s.guildService = NewGuildService(s.guildRepo, s.mailService, s.charRepo, s.logger)
}
// ensureAchievementService wires the AchievementService from the server's current repos.
func ensureAchievementService(s *Server) {
s.achievementService = NewAchievementService(s.achievementRepo, s.logger)
}
// ensureGachaService wires the GachaService from the server's current repos.
func ensureGachaService(s *Server) {
s.gachaService = NewGachaService(s.gachaRepo, s.userRepo, s.charRepo, s.logger, 100000)
}
// ensureTowerService wires the TowerService from the server's current repos.
func ensureTowerService(s *Server) {
s.towerService = NewTowerService(s.towerRepo, s.logger)
}
// ensureFestaService wires the FestaService from the server's current repos.
func ensureFestaService(s *Server) {
s.festaService = NewFestaService(s.festaRepo, s.logger)
}
// createMockSession creates a minimal Session for testing.
// Imported from v9.2.x-stable and adapted for main.
func createMockSession(charID uint32, server *Server) *Session {
logger, _ := zap.NewDevelopment()
return &Session{
charID: charID,
clientContext: &clientctx.ClientContext{},
sendPackets: make(chan packet, 20),
Name: "TestPlayer",
server: server,
logger: logger,
semaphoreID: make([]uint16, 2),
}
}