mirror of
https://github.com/Mezeporta/Erupe.git
synced 2026-03-22 07:32:32 +01:00
Replace the mutable global `_config.ErupeConfig` with dependency injection across 79 files. Config is now threaded through existing paths: `ClientContext.RealClientMode` for packet encoding, `s.server. erupeConfig` for channel handlers, and explicit parameters for utility functions. This removes hidden coupling, enables test parallelism without global save/restore, and prevents low-level packages from reaching up to the config layer. Key changes: - Enrich ClientContext with RealClientMode for packet files - Add mode parameter to CryptConn, mhfitem, mhfcourse functions - Convert handlers_commands init() to lazy sync.Once initialization - Delete global var, init(), and helper functions from config.go - Update all tests to pass config explicitly
188 lines
6.0 KiB
Go
188 lines
6.0 KiB
Go
package channelserver
|
|
|
|
import (
|
|
"encoding/binary"
|
|
|
|
"erupe-ce/common/bfutil"
|
|
"erupe-ce/common/stringsupport"
|
|
_config "erupe-ce/config"
|
|
"erupe-ce/server/channelserver/compression/nullcomp"
|
|
)
|
|
|
|
// SavePointer identifies a section within the character save data blob.
|
|
type SavePointer int
|
|
|
|
const (
|
|
pGender = iota // +1
|
|
pRP // +2
|
|
pHouseTier // +5
|
|
pHouseData // +195
|
|
pBookshelfData // +lBookshelfData
|
|
pGalleryData // +1748
|
|
pToreData // +240
|
|
pGardenData // +68
|
|
pPlaytime // +4
|
|
pWeaponType // +1
|
|
pWeaponID // +2
|
|
pHR // +2
|
|
pGRP // +4
|
|
pKQF // +8
|
|
lBookshelfData
|
|
)
|
|
|
|
// CharacterSaveData holds a character's save data and its parsed fields.
|
|
type CharacterSaveData struct {
|
|
CharID uint32
|
|
Name string
|
|
IsNewCharacter bool
|
|
Mode _config.Mode
|
|
Pointers map[SavePointer]int
|
|
|
|
Gender bool
|
|
RP uint16
|
|
HouseTier []byte
|
|
HouseData []byte
|
|
BookshelfData []byte
|
|
GalleryData []byte
|
|
ToreData []byte
|
|
GardenData []byte
|
|
Playtime uint32
|
|
WeaponType uint8
|
|
WeaponID uint16
|
|
HR uint16
|
|
GR uint16
|
|
KQF []byte
|
|
|
|
compSave []byte
|
|
decompSave []byte
|
|
}
|
|
|
|
func getPointers(mode _config.Mode) map[SavePointer]int {
|
|
pointers := map[SavePointer]int{pGender: 81, lBookshelfData: 5576}
|
|
switch mode {
|
|
case _config.ZZ:
|
|
pointers[pPlaytime] = 128356
|
|
pointers[pWeaponID] = 128522
|
|
pointers[pWeaponType] = 128789
|
|
pointers[pHouseTier] = 129900
|
|
pointers[pToreData] = 130228
|
|
pointers[pHR] = 130550
|
|
pointers[pGRP] = 130556
|
|
pointers[pHouseData] = 130561
|
|
pointers[pBookshelfData] = 139928
|
|
pointers[pGalleryData] = 140064
|
|
pointers[pGardenData] = 142424
|
|
pointers[pRP] = 142614
|
|
pointers[pKQF] = 146720
|
|
case _config.Z2, _config.Z1, _config.G101, _config.G10, _config.G91, _config.G9, _config.G81, _config.G8,
|
|
_config.G7, _config.G61, _config.G6, _config.G52, _config.G51, _config.G5, _config.GG, _config.G32, _config.G31,
|
|
_config.G3, _config.G2, _config.G1:
|
|
pointers[pPlaytime] = 92356
|
|
pointers[pWeaponID] = 92522
|
|
pointers[pWeaponType] = 92789
|
|
pointers[pHouseTier] = 93900
|
|
pointers[pToreData] = 94228
|
|
pointers[pHR] = 94550
|
|
pointers[pGRP] = 94556
|
|
pointers[pHouseData] = 94561
|
|
pointers[pBookshelfData] = 89118 // TODO: fix bookshelf data pointer
|
|
pointers[pGalleryData] = 104064
|
|
pointers[pGardenData] = 106424
|
|
pointers[pRP] = 106614
|
|
pointers[pKQF] = 110720
|
|
case _config.F5, _config.F4:
|
|
pointers[pPlaytime] = 60356
|
|
pointers[pWeaponID] = 60522
|
|
pointers[pWeaponType] = 60789
|
|
pointers[pHouseTier] = 61900
|
|
pointers[pToreData] = 62228
|
|
pointers[pHR] = 62550
|
|
pointers[pHouseData] = 62561
|
|
pointers[pBookshelfData] = 57118 // TODO: fix bookshelf data pointer
|
|
pointers[pGalleryData] = 72064
|
|
pointers[pGardenData] = 74424
|
|
pointers[pRP] = 74614
|
|
case _config.S6:
|
|
pointers[pPlaytime] = 12356
|
|
pointers[pWeaponID] = 12522
|
|
pointers[pWeaponType] = 12789
|
|
pointers[pHouseTier] = 13900
|
|
pointers[pToreData] = 14228
|
|
pointers[pHR] = 14550
|
|
pointers[pHouseData] = 14561
|
|
pointers[pBookshelfData] = 9118 // TODO: fix bookshelf data pointer
|
|
pointers[pGalleryData] = 24064
|
|
pointers[pGardenData] = 26424
|
|
pointers[pRP] = 26614
|
|
}
|
|
if mode == _config.G5 {
|
|
pointers[lBookshelfData] = 5548
|
|
} else if mode <= _config.GG {
|
|
pointers[lBookshelfData] = 4520
|
|
}
|
|
return pointers
|
|
}
|
|
|
|
func (save *CharacterSaveData) Compress() error {
|
|
var err error
|
|
save.compSave, err = nullcomp.Compress(save.decompSave)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func (save *CharacterSaveData) Decompress() error {
|
|
var err error
|
|
save.decompSave, err = nullcomp.Decompress(save.compSave)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// This will update the character save with the values stored in the save struct
|
|
func (save *CharacterSaveData) updateSaveDataWithStruct() {
|
|
rpBytes := make([]byte, 2)
|
|
binary.LittleEndian.PutUint16(rpBytes, save.RP)
|
|
if save.Mode >= _config.F4 {
|
|
copy(save.decompSave[save.Pointers[pRP]:save.Pointers[pRP]+2], rpBytes)
|
|
}
|
|
if save.Mode >= _config.G10 {
|
|
copy(save.decompSave[save.Pointers[pKQF]:save.Pointers[pKQF]+8], save.KQF)
|
|
}
|
|
}
|
|
|
|
// This will update the save struct with the values stored in the character save
|
|
func (save *CharacterSaveData) updateStructWithSaveData() {
|
|
save.Name = stringsupport.SJISToUTF8(bfutil.UpToNull(save.decompSave[88:100]))
|
|
if save.decompSave[save.Pointers[pGender]] == 1 {
|
|
save.Gender = true
|
|
} else {
|
|
save.Gender = false
|
|
}
|
|
if !save.IsNewCharacter {
|
|
if save.Mode >= _config.S6 {
|
|
save.RP = binary.LittleEndian.Uint16(save.decompSave[save.Pointers[pRP] : save.Pointers[pRP]+2])
|
|
save.HouseTier = save.decompSave[save.Pointers[pHouseTier] : save.Pointers[pHouseTier]+5]
|
|
save.HouseData = save.decompSave[save.Pointers[pHouseData] : save.Pointers[pHouseData]+195]
|
|
save.BookshelfData = save.decompSave[save.Pointers[pBookshelfData] : save.Pointers[pBookshelfData]+save.Pointers[lBookshelfData]]
|
|
save.GalleryData = save.decompSave[save.Pointers[pGalleryData] : save.Pointers[pGalleryData]+1748]
|
|
save.ToreData = save.decompSave[save.Pointers[pToreData] : save.Pointers[pToreData]+240]
|
|
save.GardenData = save.decompSave[save.Pointers[pGardenData] : save.Pointers[pGardenData]+68]
|
|
save.Playtime = binary.LittleEndian.Uint32(save.decompSave[save.Pointers[pPlaytime] : save.Pointers[pPlaytime]+4])
|
|
save.WeaponType = save.decompSave[save.Pointers[pWeaponType]]
|
|
save.WeaponID = binary.LittleEndian.Uint16(save.decompSave[save.Pointers[pWeaponID] : save.Pointers[pWeaponID]+2])
|
|
save.HR = binary.LittleEndian.Uint16(save.decompSave[save.Pointers[pHR] : save.Pointers[pHR]+2])
|
|
if save.Mode >= _config.G1 {
|
|
if save.HR == uint16(999) {
|
|
save.GR = grpToGR(int(binary.LittleEndian.Uint32(save.decompSave[save.Pointers[pGRP] : save.Pointers[pGRP]+4])))
|
|
}
|
|
}
|
|
if save.Mode >= _config.G10 {
|
|
save.KQF = save.decompSave[save.Pointers[pKQF] : save.Pointers[pKQF]+8]
|
|
}
|
|
}
|
|
}
|
|
}
|