Files
Erupe/server/channelserver/handlers_guild_member.go
2022-08-21 18:44:28 +10:00

137 lines
3.5 KiB
Go

package channelserver
import (
"fmt"
"time"
"github.com/jmoiron/sqlx"
"go.uber.org/zap"
)
type GuildMember struct {
GuildID uint32 `db:"guild_id"`
CharID uint32 `db:"character_id"`
JoinedAt *time.Time `db:"joined_at"`
Souls uint32 `db:"souls"`
Name string `db:"name"`
IsApplicant bool `db:"is_applicant"`
OrderIndex uint8 `db:"order_index"`
LastLogin uint32 `db:"last_login"`
Recruiter bool `db:"recruiter"`
AvoidLeadership bool `db:"avoid_leadership"`
IsLeader bool `db:"is_leader"`
HRP uint16 `db:"hrp"`
GR uint16 `db:"gr"`
WeaponID uint16 `db:"weapon_id"`
WeaponType uint16 `db:"weapon_type"`
}
func (gm *GuildMember) IsSubLeader() bool {
return gm.OrderIndex <= 3 && !gm.AvoidLeadership
}
func (gm *GuildMember) Save(s *Session) error {
_, err := s.server.db.Exec("UPDATE guild_characters SET avoid_leadership=$1, order_index=$2 WHERE character_id=$3", gm.AvoidLeadership, gm.OrderIndex, gm.CharID)
if err != nil {
s.logger.Error(
"failed to update guild member data",
zap.Error(err),
zap.Uint32("charID", gm.CharID),
zap.Uint32("guildID", gm.GuildID),
)
return err
}
return nil
}
const guildMembersSelectSQL = `
SELECT
g.id as guild_id,
joined_at,
coalesce(souls, 0) as souls,
c.name,
character.character_id,
coalesce(gc.order_index, 0) as order_index,
c.last_login,
coalesce(gc.recruiter, false) as recruiter,
coalesce(gc.avoid_leadership, false) as avoid_leadership,
c.hrp,
c.gr,
c.weapon_id,
c.weapon_type,
character.is_applicant,
CASE WHEN g.leader_id = c.id THEN 1 ELSE 0 END as is_leader
FROM (
SELECT character_id, true as is_applicant, guild_id
FROM guild_applications ga
WHERE ga.application_type = 'applied'
UNION
SELECT character_id, false as is_applicant, guild_id
FROM guild_characters gc
) character
JOIN characters c on character.character_id = c.id
LEFT JOIN guild_characters gc ON gc.character_id = character.character_id
JOIN guilds g ON g.id = character.guild_id
`
func GetGuildMembers(s *Session, guildID uint32, applicants bool) ([]*GuildMember, error) {
rows, err := s.server.db.Queryx(fmt.Sprintf(`
%s
WHERE character.guild_id = $1 AND is_applicant = $2
`, guildMembersSelectSQL), guildID, applicants)
if err != nil {
s.logger.Error("failed to retrieve membership data for guild", zap.Error(err), zap.Uint32("guildID", guildID))
return nil, err
}
defer rows.Close()
members := make([]*GuildMember, 0)
for rows.Next() {
member, err := buildGuildMemberObjectFromDBResult(rows, err, s)
if err != nil {
return nil, err
}
members = append(members, member)
}
return members, nil
}
func GetCharacterGuildData(s *Session, charID uint32) (*GuildMember, error) {
rows, err := s.server.db.Queryx(fmt.Sprintf("%s WHERE character.character_id=$1", guildMembersSelectSQL), charID)
if err != nil {
s.logger.Error(fmt.Sprintf("failed to retrieve membership data for character '%d'", charID))
return nil, err
}
defer rows.Close()
hasRow := rows.Next()
if !hasRow {
return nil, nil
}
return buildGuildMemberObjectFromDBResult(rows, err, s)
}
func buildGuildMemberObjectFromDBResult(rows *sqlx.Rows, err error, s *Session) (*GuildMember, error) {
memberData := &GuildMember{}
err = rows.StructScan(&memberData)
if err != nil {
s.logger.Error("failed to retrieve guild data from database", zap.Error(err))
return nil, err
}
return memberData, nil
}