Files
Erupe/server/channelserver/handlers_character.go
2023-02-12 01:35:48 +11:00

171 lines
5.2 KiB
Go

package channelserver
import (
"encoding/binary"
"errors"
"erupe-ce/common/bfutil"
"erupe-ce/common/stringsupport"
"erupe-ce/network/mhfpacket"
"erupe-ce/server/channelserver/compression/nullcomp"
"go.uber.org/zap"
)
const (
pointerGender = 0x81 // +1
pointerRP = 0x22D16 // +2
pointerHouseTier = 0x1FB6C // +5
pointerHouseData = 0x1FE01 // +195
pointerBookshelfData = 0x22298 // +5576
// Gallery data also exists at 0x21578, is this the contest submission?
pointerGalleryData = 0x22320 // +1748
pointerToreData = 0x1FCB4 // +240
pointerGardenData = 0x22C58 // +68
pointerWeaponType = 0x1F715 // +1
pointerWeaponID = 0x1F60A // +2
pointerHRP = 0x1FDF6 // +2
pointerGRP = 0x1FDFC // +4
pointerKQF = 0x23D20 // +8
)
type CharacterSaveData struct {
CharID uint32
Name string
IsNewCharacter bool
Gender bool
RP uint16
HouseTier []byte
HouseData []byte
BookshelfData []byte
GalleryData []byte
ToreData []byte
GardenData []byte
WeaponType uint8
WeaponID uint16
HRP uint16
GR uint16
KQF []byte
compSave []byte
decompSave []byte
}
func GetCharacterSaveData(s *Session, charID uint32) (*CharacterSaveData, error) {
result, err := s.server.db.Query("SELECT id, savedata, is_new_character, name FROM characters WHERE id = $1", charID)
if err != nil {
s.logger.Error("Failed to get savedata", zap.Error(err), zap.Uint32("charID", charID))
return nil, err
}
defer result.Close()
if !result.Next() {
err = errors.New("no savedata found")
s.logger.Error("No savedata found", zap.Uint32("charID", charID))
return nil, err
}
saveData := &CharacterSaveData{}
err = result.Scan(&saveData.CharID, &saveData.compSave, &saveData.IsNewCharacter, &saveData.Name)
if err != nil {
s.logger.Error("Failed to scan savedata", zap.Error(err), zap.Uint32("charID", charID))
return nil, err
}
if saveData.compSave == nil {
return saveData, nil
}
err = saveData.Decompress()
if err != nil {
s.logger.Error("Failed to decompress savedata", zap.Error(err))
return nil, err
}
saveData.updateStructWithSaveData()
return saveData, nil
}
func (save *CharacterSaveData) Save(s *Session) {
if !s.kqfOverride {
s.kqf = save.KQF
} else {
save.KQF = s.kqf
}
save.updateSaveDataWithStruct()
err := save.Compress()
if err != nil {
s.logger.Error("Failed to compress savedata", zap.Error(err))
return
}
_, err = s.server.db.Exec(`UPDATE characters SET savedata=$1, is_new_character=false, hrp=$2, gr=$3, is_female=$4, weapon_type=$5, weapon_id=$6 WHERE id=$7
`, save.compSave, save.HRP, save.GR, save.Gender, save.WeaponType, save.WeaponID, save.CharID)
if err != nil {
s.logger.Error("Failed to update savedata", zap.Error(err), zap.Uint32("charID", save.CharID))
}
s.server.db.Exec(`UPDATE user_binary SET house_tier=$1, house_data=$2, bookshelf=$3, gallery=$4, tore=$5, garden=$6 WHERE id=$7
`, save.HouseTier, save.HouseData, save.BookshelfData, save.GalleryData, save.ToreData, save.GardenData, s.charID)
}
func (save *CharacterSaveData) Compress() error {
var err error
save.compSave, err = nullcomp.Compress(save.decompSave)
if err != nil {
return err
}
return nil
}
func (save *CharacterSaveData) Decompress() error {
var err error
save.decompSave, err = nullcomp.Decompress(save.compSave)
if err != nil {
return err
}
return nil
}
// This will update the character save with the values stored in the save struct
func (save *CharacterSaveData) updateSaveDataWithStruct() {
rpBytes := make([]byte, 2)
binary.LittleEndian.PutUint16(rpBytes, save.RP)
copy(save.decompSave[pointerRP:pointerRP+2], rpBytes)
copy(save.decompSave[pointerKQF:pointerKQF+8], save.KQF)
}
// This will update the save struct with the values stored in the character save
func (save *CharacterSaveData) updateStructWithSaveData() {
save.Name = stringsupport.SJISToUTF8(bfutil.UpToNull(save.decompSave[88:100]))
if save.decompSave[pointerGender] == 1 {
save.Gender = true
} else {
save.Gender = false
}
if !save.IsNewCharacter {
save.RP = binary.LittleEndian.Uint16(save.decompSave[pointerRP : pointerRP+2])
save.HouseTier = save.decompSave[pointerHouseTier : pointerHouseTier+5]
save.HouseData = save.decompSave[pointerHouseData : pointerHouseData+195]
save.BookshelfData = save.decompSave[pointerBookshelfData : pointerBookshelfData+5576]
save.GalleryData = save.decompSave[pointerGalleryData : pointerGalleryData+1748]
save.ToreData = save.decompSave[pointerToreData : pointerToreData+240]
save.GardenData = save.decompSave[pointerGardenData : pointerGardenData+68]
save.WeaponType = save.decompSave[pointerWeaponType]
save.WeaponID = binary.LittleEndian.Uint16(save.decompSave[pointerWeaponID : pointerWeaponID+2])
save.HRP = binary.LittleEndian.Uint16(save.decompSave[pointerHRP : pointerHRP+2])
if save.HRP == uint16(999) {
save.GR = grpToGR(binary.LittleEndian.Uint32(save.decompSave[pointerGRP : pointerGRP+4]))
}
save.KQF = save.decompSave[pointerKQF : pointerKQF+8]
}
return
}
func handleMsgMhfSexChanger(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfSexChanger)
doAckSimpleSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00})
}