Files
Erupe/signserver/dsgn_resp.go
Andrew Gutekanst 319cfcb2f7 Now gets ingame!
2019-12-24 16:06:40 +09:00

138 lines
3.6 KiB
Go

package signserver
import "github.com/Andoryuuta/byteframe"
func paddedString(x string, size uint) []byte {
out := make([]byte, size)
copy(out, x)
// Null terminate it.
out[len(out)-1] = 0
return out
}
func uint8PascalString(bf *byteframe.ByteFrame, x string) {
bf.WriteUint8(uint8(len(x) + 1))
bf.WriteNullTerminatedBytes([]byte(x))
}
func uint16PascalString(bf *byteframe.ByteFrame, x string) {
bf.WriteUint16(uint16(len(x) + 1))
bf.WriteNullTerminatedBytes([]byte(x))
}
func makeSignInFailureResp(respID RespID) []byte {
bf := byteframe.NewByteFrame()
bf.WriteUint8(uint8(respID))
return bf.Data()
}
func makeSignInResp(username string) []byte {
bf := byteframe.NewByteFrame()
// delete me:
//bf.WriteUint8(8)
//return bf.Data()
bf.WriteUint8(1) // resp_code
bf.WriteUint8(0) // file/patch server count
bf.WriteUint8(4) // entrance server count
bf.WriteUint8(1) // character count
bf.WriteUint32(0xFFFFFFFF) // login_token_number
bf.WriteBytes(paddedString("logintokenstrng", 16)) // login_token (16 byte padded string)
bf.WriteUint32(1576761190)
// file patch server PascalStrings here
// Array(this.entrance_server_count, PascalString(Byte, "utf8")),
uint8PascalString(bf, "localhost:53310")
uint8PascalString(bf, "")
uint8PascalString(bf, "")
uint8PascalString(bf, "mhf-n.capcom.com.tw")
///////////////////////////
// Characters:
/*
tab = '123456789ABCDEFGHJKLMNPQRTUVWXYZ'
def make_uid_str(cid):
out = ''
for i in range(6):
v = (cid>>5*i)
out += tab[v&0x1f]
return out
def make_cid_int(uid):
v = 0
for c in uid[::-1]:
idx = tab.find(c)
if idx == -1:
raise Exception("not in tab")
v |= idx
v = v<<5
return v>>5
*/
bf.WriteUint32(469153291) // character ID 469153291
bf.WriteUint16(30) // Exp, HR[x] is split by 0, 1, 30, 50, 99, 299, 998, 999
//44.204
/*
0=大劍/Big sword
1=重弩/Heavy crossbow
2=大錘/Sledgehammer
3=長槍/Spear
4=單手劍/One-handed sword
5=輕弩/Light crossbow
6=雙劍/Double sword
7=太刀/Tadao
8=狩獵笛/Hunting flute
9=銃槍/Shotgun
10=弓/bow
11=穿龍棍/Wear a dragon stick
12=斬擊斧F/Chopping Axe F
13=---
default=不明/unknown
*/
bf.WriteUint16(7) // Weapon, 0-13.
bf.WriteUint32(1576761172) // Last login date, unix timestamp in seconds.
bf.WriteUint8(1) // Sex, 0=male, 1=female.
bf.WriteUint8(1) // Is new character, 1 replaces character name with ?????.
grMode := uint8(0)
bf.WriteUint8(1) // GR level if grMode == 0
bf.WriteUint8(grMode) // GR mode.
bf.WriteBytes(paddedString(username, 16)) // Character name
bf.WriteBytes(paddedString("0", 32)) // unk str
if grMode == 1 {
bf.WriteUint16(55) // GR level override.
bf.WriteUint8(0) // unk
bf.WriteUint8(0) // unk
}
//////////////////////////
bf.WriteUint8(0) // friends_list_count
bf.WriteUint8(0) // guild_members_count
bf.WriteUint8(0) // notice_count
bf.WriteUint32(0xDEADBEEF) // some_last_played_character_id
bf.WriteUint32(14) // unk_flags
uint8PascalString(bf, "") // unk_data_blob PascalString
bf.WriteUint16(51728)
bf.WriteUint16(20000)
uint16PascalString(bf, "1000672925")
bf.WriteUint8(0)
bf.WriteUint16(51729)
bf.WriteUint16(1)
bf.WriteUint16(20000)
uint16PascalString(bf, "203.191.249.36:8080")
bf.WriteUint32(1578905116)
bf.WriteUint32(0)
return bf.Data()
}