mirror of
https://github.com/Mezeporta/Erupe.git
synced 2026-03-22 15:43:49 +01:00
The festa handler contained event lifecycle management (cleanup expired events, create new ones) and the repo enforced a business rule (skip zero-value soul submissions). Move these into a new FestaService to keep repos as pure data access and consolidate business logic.
440 lines
12 KiB
Go
440 lines
12 KiB
Go
package channelserver
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import (
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"errors"
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"fmt"
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"net"
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"sync"
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"time"
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"erupe-ce/common/byteframe"
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cfg "erupe-ce/config"
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"erupe-ce/network"
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"erupe-ce/network/binpacket"
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"erupe-ce/network/mhfpacket"
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"erupe-ce/server/discordbot"
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"github.com/jmoiron/sqlx"
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"go.uber.org/zap"
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)
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// Config struct allows configuring the server.
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type Config struct {
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ID uint16
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Logger *zap.Logger
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DB *sqlx.DB
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DiscordBot *discordbot.DiscordBot
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ErupeConfig *cfg.Config
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Name string
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Enable bool
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}
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// Server is a MHF channel server.
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//
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// Lock ordering (acquire in this order to avoid deadlocks):
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// 1. Server.Mutex – protects sessions map
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// 2. Stage.RWMutex – protects per-stage state (clients, objects)
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// 3. Server.semaphoreLock – protects semaphore map
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//
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// Note: Server.stages is a StageMap (sync.Map-backed), so it requires no
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// external lock for reads or writes.
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//
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// Self-contained stores (userBinary, minidata, questCache) manage their
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// own locks internally and may be acquired at any point.
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type Server struct {
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sync.Mutex
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Registry ChannelRegistry
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ID uint16
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GlobalID string
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IP string
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Port uint16
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logger *zap.Logger
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db *sqlx.DB
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charRepo CharacterRepo
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guildRepo GuildRepo
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userRepo UserRepo
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gachaRepo GachaRepo
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houseRepo HouseRepo
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festaRepo FestaRepo
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towerRepo TowerRepo
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rengokuRepo RengokuRepo
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mailRepo MailRepo
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stampRepo StampRepo
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distRepo DistributionRepo
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sessionRepo SessionRepo
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eventRepo EventRepo
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achievementRepo AchievementRepo
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shopRepo ShopRepo
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cafeRepo CafeRepo
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goocooRepo GoocooRepo
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divaRepo DivaRepo
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miscRepo MiscRepo
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scenarioRepo ScenarioRepo
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mercenaryRepo MercenaryRepo
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mailService *MailService
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guildService *GuildService
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achievementService *AchievementService
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gachaService *GachaService
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towerService *TowerService
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festaService *FestaService
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erupeConfig *cfg.Config
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acceptConns chan net.Conn
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deleteConns chan net.Conn
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sessions map[net.Conn]*Session
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listener net.Listener // Listener that is created when Server.Start is called.
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isShuttingDown bool
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done chan struct{} // Closed on Shutdown to wake background goroutines.
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stages StageMap
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// Used to map different languages
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i18n i18n
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userBinary *UserBinaryStore
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minidata *MinidataStore
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// Semaphore
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semaphoreLock sync.RWMutex
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semaphore map[string]*Semaphore
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semaphoreIndex uint32
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// Discord chat integration
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discordBot *discordbot.DiscordBot
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name string
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raviente *Raviente
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questCache *QuestCache
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handlerTable map[network.PacketID]handlerFunc
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}
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// NewServer creates a new Server type.
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func NewServer(config *Config) *Server {
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s := &Server{
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ID: config.ID,
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logger: config.Logger,
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db: config.DB,
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erupeConfig: config.ErupeConfig,
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acceptConns: make(chan net.Conn),
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deleteConns: make(chan net.Conn),
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done: make(chan struct{}),
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sessions: make(map[net.Conn]*Session),
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userBinary: NewUserBinaryStore(),
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minidata: NewMinidataStore(),
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semaphore: make(map[string]*Semaphore),
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semaphoreIndex: 7,
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discordBot: config.DiscordBot,
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name: config.Name,
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raviente: &Raviente{
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id: 1,
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register: make([]uint32, 30),
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state: make([]uint32, 30),
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support: make([]uint32, 30),
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},
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questCache: NewQuestCache(config.ErupeConfig.QuestCacheExpiry),
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handlerTable: buildHandlerTable(),
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}
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s.charRepo = NewCharacterRepository(config.DB)
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s.guildRepo = NewGuildRepository(config.DB)
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s.userRepo = NewUserRepository(config.DB)
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s.gachaRepo = NewGachaRepository(config.DB)
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s.houseRepo = NewHouseRepository(config.DB)
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s.festaRepo = NewFestaRepository(config.DB)
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s.towerRepo = NewTowerRepository(config.DB)
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s.rengokuRepo = NewRengokuRepository(config.DB)
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s.mailRepo = NewMailRepository(config.DB)
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s.stampRepo = NewStampRepository(config.DB)
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s.distRepo = NewDistributionRepository(config.DB)
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s.sessionRepo = NewSessionRepository(config.DB)
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s.eventRepo = NewEventRepository(config.DB)
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s.achievementRepo = NewAchievementRepository(config.DB)
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s.shopRepo = NewShopRepository(config.DB)
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s.cafeRepo = NewCafeRepository(config.DB)
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s.goocooRepo = NewGoocooRepository(config.DB)
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s.divaRepo = NewDivaRepository(config.DB)
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s.miscRepo = NewMiscRepository(config.DB)
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s.scenarioRepo = NewScenarioRepository(config.DB)
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s.mercenaryRepo = NewMercenaryRepository(config.DB)
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s.mailService = NewMailService(s.mailRepo, s.guildRepo, s.logger)
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s.guildService = NewGuildService(s.guildRepo, s.mailService, s.charRepo, s.logger)
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s.achievementService = NewAchievementService(s.achievementRepo, s.logger)
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s.gachaService = NewGachaService(s.gachaRepo, s.userRepo, s.charRepo, s.logger, config.ErupeConfig.GameplayOptions.MaximumNP)
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s.towerService = NewTowerService(s.towerRepo, s.logger)
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s.festaService = NewFestaService(s.festaRepo, s.logger)
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// Mezeporta
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s.stages.Store("sl1Ns200p0a0u0", NewStage("sl1Ns200p0a0u0"))
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// Rasta bar stage
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s.stages.Store("sl1Ns211p0a0u0", NewStage("sl1Ns211p0a0u0"))
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// Pallone Carvan
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s.stages.Store("sl1Ns260p0a0u0", NewStage("sl1Ns260p0a0u0"))
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// Pallone Guest House 1st Floor
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s.stages.Store("sl1Ns262p0a0u0", NewStage("sl1Ns262p0a0u0"))
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// Pallone Guest House 2nd Floor
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s.stages.Store("sl1Ns263p0a0u0", NewStage("sl1Ns263p0a0u0"))
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// Diva fountain / prayer fountain.
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s.stages.Store("sl2Ns379p0a0u0", NewStage("sl2Ns379p0a0u0"))
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// MezFes
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s.stages.Store("sl1Ns462p0a0u0", NewStage("sl1Ns462p0a0u0"))
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s.i18n = getLangStrings(s)
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return s
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}
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// Start starts the server in a new goroutine.
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func (s *Server) Start() error {
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l, err := net.Listen("tcp", fmt.Sprintf(":%d", s.Port))
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if err != nil {
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return err
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}
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s.listener = l
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initCommands(s.erupeConfig.Commands, s.logger)
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go s.acceptClients()
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go s.manageSessions()
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go s.invalidateSessions()
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// Start the discord bot for chat integration.
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if s.erupeConfig.Discord.Enabled && s.discordBot != nil {
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s.discordBot.Session.AddHandler(s.onDiscordMessage)
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s.discordBot.Session.AddHandler(s.onInteraction)
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}
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return nil
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}
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// Shutdown tries to shut down the server gracefully. Safe to call multiple times.
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func (s *Server) Shutdown() {
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s.Lock()
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alreadyShutDown := s.isShuttingDown
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s.isShuttingDown = true
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s.Unlock()
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if alreadyShutDown {
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return
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}
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close(s.done)
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if s.listener != nil {
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_ = s.listener.Close()
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}
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}
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func (s *Server) acceptClients() {
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for {
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conn, err := s.listener.Accept()
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if err != nil {
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s.Lock()
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shutdown := s.isShuttingDown
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s.Unlock()
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if shutdown || errors.Is(err, net.ErrClosed) {
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break
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} else {
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s.logger.Warn("Error accepting client", zap.Error(err))
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continue
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}
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}
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select {
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case s.acceptConns <- conn:
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case <-s.done:
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_ = conn.Close()
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return
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}
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}
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}
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func (s *Server) manageSessions() {
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for {
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select {
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case <-s.done:
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return
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case newConn := <-s.acceptConns:
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session := NewSession(s, newConn)
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s.Lock()
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s.sessions[newConn] = session
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s.Unlock()
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session.Start()
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case delConn := <-s.deleteConns:
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s.Lock()
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delete(s.sessions, delConn)
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s.Unlock()
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}
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}
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}
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func (s *Server) getObjectId() uint16 {
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ids := make(map[uint16]struct{})
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for _, sess := range s.sessions {
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ids[sess.objectID] = struct{}{}
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}
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for i := uint16(1); i < 100; i++ {
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if _, ok := ids[i]; !ok {
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return i
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}
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}
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s.logger.Warn("object ids overflowed", zap.Int("sessions", len(s.sessions)))
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return 0
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}
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func (s *Server) invalidateSessions() {
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ticker := time.NewTicker(10 * time.Second)
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defer ticker.Stop()
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for {
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select {
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case <-s.done:
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return
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case <-ticker.C:
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}
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s.Lock()
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var timedOut []*Session
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for _, sess := range s.sessions {
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if time.Since(sess.lastPacket) > time.Second*time.Duration(30) {
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timedOut = append(timedOut, sess)
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}
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}
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s.Unlock()
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for _, sess := range timedOut {
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s.logger.Info("session timeout", zap.String("Name", sess.Name))
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logoutPlayer(sess)
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}
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}
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}
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// BroadcastMHF queues a MHFPacket to be sent to all sessions.
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func (s *Server) BroadcastMHF(pkt mhfpacket.MHFPacket, ignoredSession *Session) {
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// Broadcast the data.
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s.Lock()
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defer s.Unlock()
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for _, session := range s.sessions {
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if session == ignoredSession {
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continue
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}
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// Make the header
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bf := byteframe.NewByteFrame()
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bf.WriteUint16(uint16(pkt.Opcode()))
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// Build the packet onto the byteframe.
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_ = pkt.Build(bf, session.clientContext)
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// Enqueue in a non-blocking way that drops the packet if the connections send buffer channel is full.
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session.QueueSendNonBlocking(bf.Data())
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}
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}
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// WorldcastMHF broadcasts a packet to all sessions across all channel servers.
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func (s *Server) WorldcastMHF(pkt mhfpacket.MHFPacket, ignoredSession *Session, ignoredChannel *Server) {
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s.Registry.Worldcast(pkt, ignoredSession, ignoredChannel)
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}
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// BroadcastChatMessage broadcasts a simple chat message to all the sessions.
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func (s *Server) BroadcastChatMessage(message string) {
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bf := byteframe.NewByteFrame()
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bf.SetLE()
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msgBinChat := &binpacket.MsgBinChat{
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Unk0: 0,
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Type: 5,
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Flags: chatFlagServer,
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Message: message,
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SenderName: s.name,
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}
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_ = msgBinChat.Build(bf)
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s.BroadcastMHF(&mhfpacket.MsgSysCastedBinary{
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MessageType: BinaryMessageTypeChat,
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RawDataPayload: bf.Data(),
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}, nil)
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}
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// DiscordChannelSend sends a chat message to the configured Discord channel.
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func (s *Server) DiscordChannelSend(charName string, content string) {
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if s.erupeConfig.Discord.Enabled && s.discordBot != nil {
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message := fmt.Sprintf("**%s**: %s", charName, content)
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_ = s.discordBot.RealtimeChannelSend(message)
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}
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}
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// DiscordScreenShotSend sends a screenshot link to the configured Discord channel.
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func (s *Server) DiscordScreenShotSend(charName string, title string, description string, articleToken string) {
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if s.erupeConfig.Discord.Enabled && s.discordBot != nil {
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imageUrl := fmt.Sprintf("%s:%d/api/ss/bbs/%s", s.erupeConfig.Screenshots.Host, s.erupeConfig.Screenshots.Port, articleToken)
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message := fmt.Sprintf("**%s**: %s - %s %s", charName, title, description, imageUrl)
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_ = s.discordBot.RealtimeChannelSend(message)
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}
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}
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// FindSessionByCharID looks up a session by character ID across all channels.
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func (s *Server) FindSessionByCharID(charID uint32) *Session {
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return s.Registry.FindSessionByCharID(charID)
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}
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// DisconnectUser disconnects all sessions belonging to the given user ID.
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func (s *Server) DisconnectUser(uid uint32) {
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cids, err := s.charRepo.GetCharIDsByUserID(uid)
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if err != nil {
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s.logger.Error("Failed to query characters for disconnect", zap.Error(err))
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}
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s.Registry.DisconnectUser(cids)
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}
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// FindObjectByChar finds a stage object owned by the given character ID.
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func (s *Server) FindObjectByChar(charID uint32) *Object {
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var found *Object
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s.stages.Range(func(_ string, stage *Stage) bool {
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stage.RLock()
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for _, obj := range stage.objects {
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if obj.ownerCharID == charID {
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found = obj
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stage.RUnlock()
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return false // stop iteration
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}
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}
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stage.RUnlock()
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return true
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})
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return found
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}
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// HasSemaphore checks if the given session is hosting any semaphore.
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func (s *Server) HasSemaphore(ses *Session) bool {
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for _, semaphore := range s.semaphore {
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if semaphore.host == ses {
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return true
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}
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}
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return false
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}
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// Server ID arithmetic constants
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const (
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serverIDHighMask = uint16(0xFF00)
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serverIDBase = 0x1000 // first server ID offset
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serverIDStride = 0x100 // spacing between server IDs
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)
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// Season returns the current in-game season (0-2) based on server ID and time.
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func (s *Server) Season() uint8 {
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sid := int64(((s.ID & serverIDHighMask) - serverIDBase) / serverIDStride)
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return uint8(((TimeAdjusted().Unix() / secsPerDay) + sid) % 3)
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}
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