Files
Erupe/server/channelserver/handlers_guild_scout.go
2022-08-04 06:43:41 +10:00

313 lines
6.8 KiB
Go

package channelserver
import (
"fmt"
"io"
"time"
"erupe-ce/common/byteframe"
"erupe-ce/common/stringsupport"
"erupe-ce/network/mhfpacket"
"go.uber.org/zap"
)
func handleMsgMhfPostGuildScout(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfPostGuildScout)
actorCharGuildData, err := GetCharacterGuildData(s, s.charID)
if err != nil {
doAckBufFail(s, pkt.AckHandle, make([]byte, 4))
panic(err)
}
if actorCharGuildData == nil || !actorCharGuildData.IsRecruiter() {
doAckBufFail(s, pkt.AckHandle, make([]byte, 4))
return
}
guildInfo, err := GetGuildInfoByID(s, actorCharGuildData.GuildID)
if err != nil {
doAckBufFail(s, pkt.AckHandle, make([]byte, 4))
panic(err)
}
hasApplication, err := guildInfo.HasApplicationForCharID(s, pkt.CharID)
if err != nil {
doAckBufFail(s, pkt.AckHandle, make([]byte, 4))
panic(err)
}
if hasApplication {
doAckBufSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x04})
return
}
transaction, err := s.server.db.Begin()
if err != nil {
panic(err)
}
err = guildInfo.CreateApplication(s, pkt.CharID, GuildApplicationTypeInvited, transaction)
if err != nil {
rollbackTransaction(s, transaction)
doAckBufFail(s, pkt.AckHandle, nil)
panic(err)
}
senderName, err := getCharacterName(s, s.charID)
if err != nil {
panic(err)
}
mail := &Mail{
SenderID: s.charID,
RecipientID: pkt.CharID,
Subject: "Guild! ヽ(・∀・)ノ",
Body: fmt.Sprintf(
"%s has invited you to join the wonderful guild %s, do you accept this challenge?",
senderName,
guildInfo.Name,
),
IsGuildInvite: true,
}
err = mail.Send(s, transaction)
if err != nil {
rollbackTransaction(s, transaction)
doAckBufFail(s, pkt.AckHandle, nil)
return
}
err = transaction.Commit()
if err != nil {
doAckBufFail(s, pkt.AckHandle, nil)
panic(err)
}
doAckBufSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00})
}
func handleMsgMhfCancelGuildScout(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfCancelGuildScout)
guildCharData, err := GetCharacterGuildData(s, s.charID)
if err != nil {
panic(err)
}
if guildCharData == nil || !guildCharData.IsRecruiter() {
doAckBufFail(s, pkt.AckHandle, make([]byte, 4))
return
}
guild, err := GetGuildInfoByID(s, guildCharData.GuildID)
if err != nil {
doAckBufFail(s, pkt.AckHandle, make([]byte, 4))
return
}
err = guild.CancelInvitation(s, pkt.InvitationID)
if err != nil {
doAckBufFail(s, pkt.AckHandle, make([]byte, 4))
return
}
doAckBufSucceed(s, pkt.AckHandle, make([]byte, 4))
}
func handleMsgMhfAnswerGuildScout(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfAnswerGuildScout)
guild, err := GetGuildInfoByCharacterId(s, pkt.LeaderID)
if err != nil {
panic(err)
}
_, err = guild.GetApplicationForCharID(s, s.charID, GuildApplicationTypeInvited)
if err != nil {
s.logger.Warn(
"could not retrieve guild invitation",
zap.Error(err),
zap.Uint32("guildID", guild.ID),
zap.Uint32("charID", s.charID),
)
doAckBufFail(s, pkt.AckHandle, make([]byte, 4))
return
}
if pkt.Answer {
err = guild.AcceptApplication(s, s.charID)
} else {
err = guild.RejectApplication(s, s.charID)
}
if err != nil {
doAckBufFail(s, pkt.AckHandle, make([]byte, 4))
return
}
senderName, err := getCharacterName(s, pkt.LeaderID)
if err != nil {
doAckSimpleFail(s, pkt.AckHandle, nil)
panic(err)
}
successMail := Mail{
SenderID: pkt.LeaderID,
RecipientID: s.charID,
Subject: "Happy days!",
Body: fmt.Sprintf("You successfully joined %s and should be proud of all you have accomplished.", guild.Name),
IsGuildInvite: false,
SenderName: senderName,
}
err = successMail.Send(s, nil)
if err != nil {
doAckSimpleFail(s, pkt.AckHandle, nil)
panic(err)
}
doAckBufSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00, 0x0f, 0x42, 0x81, 0x7e})
}
func handleMsgMhfGetGuildScoutList(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfGetGuildScoutList)
guildInfo, err := GetGuildInfoByCharacterId(s, s.charID)
if guildInfo == nil && s.prevGuildID == 0 {
doAckSimpleFail(s, pkt.AckHandle, nil)
return
} else {
guildInfo, err = GetGuildInfoByID(s, s.prevGuildID)
if guildInfo == nil || err != nil {
doAckSimpleFail(s, pkt.AckHandle, nil)
return
}
}
rows, err := s.server.db.Queryx(`
SELECT c.id, c.name, ga.actor_id
FROM guild_applications ga
JOIN characters c ON c.id = ga.character_id
WHERE ga.guild_id = $1 AND ga.application_type = 'invited'
`, guildInfo.ID)
if err != nil {
s.logger.Error("failed to retrieve scouted characters", zap.Error(err))
doAckSimpleFail(s, pkt.AckHandle, nil)
return
}
defer rows.Close()
bf := byteframe.NewByteFrame()
bf.SetBE()
// Result count, we will overwrite this later
bf.WriteUint32(0x00)
count := uint32(0)
for rows.Next() {
var charName string
var charID uint32
var actorID uint32
err = rows.Scan(&charID, &charName, &actorID)
if err != nil {
doAckSimpleFail(s, pkt.AckHandle, nil)
panic(err)
}
// This seems to be used as a unique ID for the invitation sent
// we can just use the charID and then filter on guild_id+charID when performing operations
// this might be a problem later with mails sent referencing IDs but we'll see.
bf.WriteUint32(charID)
bf.WriteUint32(actorID)
bf.WriteUint32(charID)
bf.WriteUint32(uint32(time.Now().Unix()))
bf.WriteUint16(0x00) // HR?
bf.WriteUint16(0x00) // GR?
charNameBytes, _ := stringsupport.ConvertUTF8ToShiftJIS(charName)
bf.WriteBytes(charNameBytes)
bf.WriteBytes(make([]byte, 32-len(charNameBytes))) // Fixed length string
count++
}
_, err = bf.Seek(0, io.SeekStart)
if err != nil {
panic(err)
}
bf.WriteUint32(count)
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
}
func handleMsgMhfGetRejectGuildScout(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfGetRejectGuildScout)
row := s.server.db.QueryRow("SELECT restrict_guild_scout FROM characters WHERE id=$1", s.charID)
var currentStatus bool
err := row.Scan(&currentStatus)
if err != nil {
s.logger.Error(
"failed to retrieve character guild scout status",
zap.Error(err),
zap.Uint32("charID", s.charID),
)
doAckSimpleFail(s, pkt.AckHandle, nil)
return
}
response := uint8(0x00)
if currentStatus {
response = 0x01
}
doAckSimpleSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, response})
}
func handleMsgMhfSetRejectGuildScout(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfSetRejectGuildScout)
_, err := s.server.db.Exec("UPDATE characters SET restrict_guild_scout=$1 WHERE id=$2", pkt.Reject, s.charID)
if err != nil {
s.logger.Error(
"failed to update character guild scout status",
zap.Error(err),
zap.Uint32("charID", s.charID),
)
doAckSimpleFail(s, pkt.AckHandle, nil)
return
}
doAckSimpleSucceed(s, pkt.AckHandle, nil)
}