mirror of
https://github.com/Mezeporta/Erupe.git
synced 2026-03-22 15:43:49 +01:00
Introduce MailService as a convenience layer between handlers/services and MailRepo. Provides Send, SendSystem, SendGuildInvite, and BroadcastToGuild methods that encapsulate the boolean flag combinations. GuildService now depends on MailService instead of MailRepo directly, simplifying its mail-sending calls from verbose SendMail(..., false, true) to clean SendSystem(recipientID, subject, body). Guild mail broadcast logic moved from handleMsgMhfSendMail into MailService.BroadcastToGuild.
436 lines
12 KiB
Go
436 lines
12 KiB
Go
package channelserver
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import (
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"errors"
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"fmt"
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"net"
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"sync"
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"time"
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"erupe-ce/common/byteframe"
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cfg "erupe-ce/config"
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"erupe-ce/network"
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"erupe-ce/network/binpacket"
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"erupe-ce/network/mhfpacket"
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"erupe-ce/server/discordbot"
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"github.com/jmoiron/sqlx"
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"go.uber.org/zap"
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)
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// Config struct allows configuring the server.
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type Config struct {
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ID uint16
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Logger *zap.Logger
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DB *sqlx.DB
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DiscordBot *discordbot.DiscordBot
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ErupeConfig *cfg.Config
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Name string
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Enable bool
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}
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// Server is a MHF channel server.
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//
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// Lock ordering (acquire in this order to avoid deadlocks):
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// 1. Server.Mutex – protects sessions map
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// 2. Stage.RWMutex – protects per-stage state (clients, objects)
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// 3. Server.semaphoreLock – protects semaphore map
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//
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// Note: Server.stages is a StageMap (sync.Map-backed), so it requires no
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// external lock for reads or writes.
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//
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// Self-contained stores (userBinary, minidata, questCache) manage their
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// own locks internally and may be acquired at any point.
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type Server struct {
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sync.Mutex
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Registry ChannelRegistry
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ID uint16
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GlobalID string
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IP string
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Port uint16
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logger *zap.Logger
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db *sqlx.DB
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charRepo CharacterRepo
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guildRepo GuildRepo
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userRepo UserRepo
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gachaRepo GachaRepo
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houseRepo HouseRepo
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festaRepo FestaRepo
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towerRepo TowerRepo
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rengokuRepo RengokuRepo
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mailRepo MailRepo
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stampRepo StampRepo
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distRepo DistributionRepo
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sessionRepo SessionRepo
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eventRepo EventRepo
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achievementRepo AchievementRepo
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shopRepo ShopRepo
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cafeRepo CafeRepo
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goocooRepo GoocooRepo
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divaRepo DivaRepo
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miscRepo MiscRepo
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scenarioRepo ScenarioRepo
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mercenaryRepo MercenaryRepo
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mailService *MailService
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guildService *GuildService
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achievementService *AchievementService
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gachaService *GachaService
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erupeConfig *cfg.Config
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acceptConns chan net.Conn
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deleteConns chan net.Conn
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sessions map[net.Conn]*Session
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listener net.Listener // Listener that is created when Server.Start is called.
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isShuttingDown bool
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done chan struct{} // Closed on Shutdown to wake background goroutines.
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stages StageMap
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// Used to map different languages
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i18n i18n
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userBinary *UserBinaryStore
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minidata *MinidataStore
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// Semaphore
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semaphoreLock sync.RWMutex
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semaphore map[string]*Semaphore
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semaphoreIndex uint32
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// Discord chat integration
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discordBot *discordbot.DiscordBot
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name string
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raviente *Raviente
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questCache *QuestCache
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handlerTable map[network.PacketID]handlerFunc
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}
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// NewServer creates a new Server type.
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func NewServer(config *Config) *Server {
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s := &Server{
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ID: config.ID,
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logger: config.Logger,
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db: config.DB,
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erupeConfig: config.ErupeConfig,
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acceptConns: make(chan net.Conn),
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deleteConns: make(chan net.Conn),
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done: make(chan struct{}),
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sessions: make(map[net.Conn]*Session),
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userBinary: NewUserBinaryStore(),
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minidata: NewMinidataStore(),
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semaphore: make(map[string]*Semaphore),
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semaphoreIndex: 7,
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discordBot: config.DiscordBot,
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name: config.Name,
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raviente: &Raviente{
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id: 1,
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register: make([]uint32, 30),
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state: make([]uint32, 30),
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support: make([]uint32, 30),
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},
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questCache: NewQuestCache(config.ErupeConfig.QuestCacheExpiry),
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handlerTable: buildHandlerTable(),
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}
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s.charRepo = NewCharacterRepository(config.DB)
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s.guildRepo = NewGuildRepository(config.DB)
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s.userRepo = NewUserRepository(config.DB)
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s.gachaRepo = NewGachaRepository(config.DB)
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s.houseRepo = NewHouseRepository(config.DB)
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s.festaRepo = NewFestaRepository(config.DB)
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s.towerRepo = NewTowerRepository(config.DB)
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s.rengokuRepo = NewRengokuRepository(config.DB)
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s.mailRepo = NewMailRepository(config.DB)
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s.stampRepo = NewStampRepository(config.DB)
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s.distRepo = NewDistributionRepository(config.DB)
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s.sessionRepo = NewSessionRepository(config.DB)
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s.eventRepo = NewEventRepository(config.DB)
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s.achievementRepo = NewAchievementRepository(config.DB)
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s.shopRepo = NewShopRepository(config.DB)
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s.cafeRepo = NewCafeRepository(config.DB)
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s.goocooRepo = NewGoocooRepository(config.DB)
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s.divaRepo = NewDivaRepository(config.DB)
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s.miscRepo = NewMiscRepository(config.DB)
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s.scenarioRepo = NewScenarioRepository(config.DB)
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s.mercenaryRepo = NewMercenaryRepository(config.DB)
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s.mailService = NewMailService(s.mailRepo, s.guildRepo, s.logger)
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s.guildService = NewGuildService(s.guildRepo, s.mailService, s.charRepo, s.logger)
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s.achievementService = NewAchievementService(s.achievementRepo, s.logger)
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s.gachaService = NewGachaService(s.gachaRepo, s.userRepo, s.charRepo, s.logger, config.ErupeConfig.GameplayOptions.MaximumNP)
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// Mezeporta
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s.stages.Store("sl1Ns200p0a0u0", NewStage("sl1Ns200p0a0u0"))
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// Rasta bar stage
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s.stages.Store("sl1Ns211p0a0u0", NewStage("sl1Ns211p0a0u0"))
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// Pallone Carvan
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s.stages.Store("sl1Ns260p0a0u0", NewStage("sl1Ns260p0a0u0"))
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// Pallone Guest House 1st Floor
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s.stages.Store("sl1Ns262p0a0u0", NewStage("sl1Ns262p0a0u0"))
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// Pallone Guest House 2nd Floor
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s.stages.Store("sl1Ns263p0a0u0", NewStage("sl1Ns263p0a0u0"))
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// Diva fountain / prayer fountain.
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s.stages.Store("sl2Ns379p0a0u0", NewStage("sl2Ns379p0a0u0"))
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// MezFes
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s.stages.Store("sl1Ns462p0a0u0", NewStage("sl1Ns462p0a0u0"))
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s.i18n = getLangStrings(s)
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return s
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}
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// Start starts the server in a new goroutine.
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func (s *Server) Start() error {
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l, err := net.Listen("tcp", fmt.Sprintf(":%d", s.Port))
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if err != nil {
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return err
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}
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s.listener = l
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initCommands(s.erupeConfig.Commands, s.logger)
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go s.acceptClients()
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go s.manageSessions()
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go s.invalidateSessions()
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// Start the discord bot for chat integration.
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if s.erupeConfig.Discord.Enabled && s.discordBot != nil {
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s.discordBot.Session.AddHandler(s.onDiscordMessage)
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s.discordBot.Session.AddHandler(s.onInteraction)
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}
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return nil
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}
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// Shutdown tries to shut down the server gracefully. Safe to call multiple times.
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func (s *Server) Shutdown() {
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s.Lock()
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alreadyShutDown := s.isShuttingDown
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s.isShuttingDown = true
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s.Unlock()
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if alreadyShutDown {
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return
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}
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close(s.done)
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if s.listener != nil {
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_ = s.listener.Close()
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}
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}
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func (s *Server) acceptClients() {
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for {
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conn, err := s.listener.Accept()
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if err != nil {
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s.Lock()
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shutdown := s.isShuttingDown
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s.Unlock()
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if shutdown || errors.Is(err, net.ErrClosed) {
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break
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} else {
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s.logger.Warn("Error accepting client", zap.Error(err))
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continue
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}
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}
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select {
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case s.acceptConns <- conn:
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case <-s.done:
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_ = conn.Close()
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return
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}
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}
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}
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func (s *Server) manageSessions() {
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for {
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select {
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case <-s.done:
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return
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case newConn := <-s.acceptConns:
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session := NewSession(s, newConn)
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s.Lock()
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s.sessions[newConn] = session
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s.Unlock()
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session.Start()
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case delConn := <-s.deleteConns:
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s.Lock()
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delete(s.sessions, delConn)
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s.Unlock()
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}
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}
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}
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func (s *Server) getObjectId() uint16 {
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ids := make(map[uint16]struct{})
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for _, sess := range s.sessions {
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ids[sess.objectID] = struct{}{}
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}
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for i := uint16(1); i < 100; i++ {
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if _, ok := ids[i]; !ok {
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return i
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}
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}
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s.logger.Warn("object ids overflowed", zap.Int("sessions", len(s.sessions)))
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return 0
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}
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func (s *Server) invalidateSessions() {
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ticker := time.NewTicker(10 * time.Second)
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defer ticker.Stop()
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for {
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select {
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case <-s.done:
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return
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case <-ticker.C:
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}
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s.Lock()
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var timedOut []*Session
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for _, sess := range s.sessions {
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if time.Since(sess.lastPacket) > time.Second*time.Duration(30) {
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timedOut = append(timedOut, sess)
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}
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}
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s.Unlock()
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for _, sess := range timedOut {
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s.logger.Info("session timeout", zap.String("Name", sess.Name))
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logoutPlayer(sess)
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}
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}
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}
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// BroadcastMHF queues a MHFPacket to be sent to all sessions.
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func (s *Server) BroadcastMHF(pkt mhfpacket.MHFPacket, ignoredSession *Session) {
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// Broadcast the data.
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s.Lock()
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defer s.Unlock()
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for _, session := range s.sessions {
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if session == ignoredSession {
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continue
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}
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// Make the header
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bf := byteframe.NewByteFrame()
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bf.WriteUint16(uint16(pkt.Opcode()))
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// Build the packet onto the byteframe.
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_ = pkt.Build(bf, session.clientContext)
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// Enqueue in a non-blocking way that drops the packet if the connections send buffer channel is full.
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session.QueueSendNonBlocking(bf.Data())
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}
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}
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// WorldcastMHF broadcasts a packet to all sessions across all channel servers.
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func (s *Server) WorldcastMHF(pkt mhfpacket.MHFPacket, ignoredSession *Session, ignoredChannel *Server) {
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s.Registry.Worldcast(pkt, ignoredSession, ignoredChannel)
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}
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// BroadcastChatMessage broadcasts a simple chat message to all the sessions.
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func (s *Server) BroadcastChatMessage(message string) {
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bf := byteframe.NewByteFrame()
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bf.SetLE()
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msgBinChat := &binpacket.MsgBinChat{
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Unk0: 0,
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Type: 5,
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Flags: chatFlagServer,
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Message: message,
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SenderName: s.name,
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}
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_ = msgBinChat.Build(bf)
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s.BroadcastMHF(&mhfpacket.MsgSysCastedBinary{
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MessageType: BinaryMessageTypeChat,
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RawDataPayload: bf.Data(),
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}, nil)
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}
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// DiscordChannelSend sends a chat message to the configured Discord channel.
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func (s *Server) DiscordChannelSend(charName string, content string) {
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if s.erupeConfig.Discord.Enabled && s.discordBot != nil {
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message := fmt.Sprintf("**%s**: %s", charName, content)
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_ = s.discordBot.RealtimeChannelSend(message)
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}
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}
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// DiscordScreenShotSend sends a screenshot link to the configured Discord channel.
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func (s *Server) DiscordScreenShotSend(charName string, title string, description string, articleToken string) {
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if s.erupeConfig.Discord.Enabled && s.discordBot != nil {
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imageUrl := fmt.Sprintf("%s:%d/api/ss/bbs/%s", s.erupeConfig.Screenshots.Host, s.erupeConfig.Screenshots.Port, articleToken)
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message := fmt.Sprintf("**%s**: %s - %s %s", charName, title, description, imageUrl)
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_ = s.discordBot.RealtimeChannelSend(message)
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}
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}
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// FindSessionByCharID looks up a session by character ID across all channels.
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func (s *Server) FindSessionByCharID(charID uint32) *Session {
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return s.Registry.FindSessionByCharID(charID)
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}
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// DisconnectUser disconnects all sessions belonging to the given user ID.
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func (s *Server) DisconnectUser(uid uint32) {
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cids, err := s.charRepo.GetCharIDsByUserID(uid)
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if err != nil {
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s.logger.Error("Failed to query characters for disconnect", zap.Error(err))
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}
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s.Registry.DisconnectUser(cids)
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}
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// FindObjectByChar finds a stage object owned by the given character ID.
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func (s *Server) FindObjectByChar(charID uint32) *Object {
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var found *Object
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s.stages.Range(func(_ string, stage *Stage) bool {
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stage.RLock()
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for _, obj := range stage.objects {
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if obj.ownerCharID == charID {
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found = obj
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stage.RUnlock()
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return false // stop iteration
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}
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}
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stage.RUnlock()
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return true
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})
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return found
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}
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// HasSemaphore checks if the given session is hosting any semaphore.
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func (s *Server) HasSemaphore(ses *Session) bool {
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for _, semaphore := range s.semaphore {
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if semaphore.host == ses {
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return true
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}
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}
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return false
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}
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// Server ID arithmetic constants
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const (
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serverIDHighMask = uint16(0xFF00)
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serverIDBase = 0x1000 // first server ID offset
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serverIDStride = 0x100 // spacing between server IDs
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)
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// Season returns the current in-game season (0-2) based on server ID and time.
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func (s *Server) Season() uint8 {
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sid := int64(((s.ID & serverIDHighMask) - serverIDBase) / serverIDStride)
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return uint8(((TimeAdjusted().Unix() / secsPerDay) + sid) % 3)
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}
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