mirror of
https://github.com/Mezeporta/Erupe.git
synced 2025-12-14 07:55:33 +01:00
263 lines
5.8 KiB
Go
263 lines
5.8 KiB
Go
package channelserver
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import (
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"fmt"
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"net"
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"sync"
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"time"
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"erupe-ce/config"
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"erupe-ce/server/discordbot"
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"erupe-ce/utils/db"
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"erupe-ce/utils/gametime"
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"erupe-ce/utils/logger"
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"go.uber.org/zap"
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)
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// Config struct allows configuring the server.
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type Config struct {
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ID uint16
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DiscordBot *discordbot.DiscordBot
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Name string
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Enable bool
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}
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// Map key type for a user binary part.
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type userBinaryPartID struct {
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charID uint32
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index uint8
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}
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// ChannelServer is a MHF channel server.
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type ChannelServer struct {
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sync.Mutex
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Channels []*ChannelServer
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ID uint16
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GlobalID string
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IP string
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Port uint16
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logger logger.Logger
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erupeConfig *config.Config
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acceptConns chan net.Conn
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deleteConns chan net.Conn
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sessions map[net.Conn]*Session
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objectIDs map[*Session]uint16
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listener net.Listener // Listener that is created when Server.Start is called.
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isShuttingDown bool
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stagesLock sync.RWMutex
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stages map[string]*Stage
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// Used to map different languages
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i18n i18n
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// UserBinary
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userBinaryPartsLock sync.RWMutex
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userBinaryParts map[userBinaryPartID][]byte
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// Semaphore
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semaphoreLock sync.RWMutex
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semaphore map[string]*Semaphore
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// Discord chat integration
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discordBot *discordbot.DiscordBot
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name string
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raviente *Raviente
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questCacheData map[int][]byte
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questCacheTime map[int]time.Time
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}
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// NewServer creates a new Server type.
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func NewServer(config *Config) *ChannelServer {
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stageNames := []string{
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"sl1Ns200p0a0u0", // Mezeporta
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"sl1Ns211p0a0u0", // Rasta bar
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"sl1Ns260p0a0u0", // Pallone Carvan
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"sl1Ns262p0a0u0", // Pallone Guest House 1st Floor
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"sl1Ns263p0a0u0", // Pallone Guest House 2nd Floor
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"sl2Ns379p0a0u0", // Diva fountain
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"sl1Ns462p0a0u0", // MezFes
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}
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stages := make(map[string]*Stage)
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for _, name := range stageNames {
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stages[name] = NewStage(name)
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}
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server := &ChannelServer{
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ID: config.ID,
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logger: logger.Get().Named("channel-" + fmt.Sprint(config.ID)),
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acceptConns: make(chan net.Conn),
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deleteConns: make(chan net.Conn),
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sessions: make(map[net.Conn]*Session),
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objectIDs: make(map[*Session]uint16),
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stages: stages,
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userBinaryParts: make(map[userBinaryPartID][]byte),
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semaphore: make(map[string]*Semaphore),
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semaphoreIndex: 7,
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discordBot: config.DiscordBot,
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name: config.Name,
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raviente: &Raviente{
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id: 1,
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register: make([]uint32, 30),
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state: make([]uint32, 30),
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support: make([]uint32, 30),
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},
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questCacheData: make(map[int][]byte),
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questCacheTime: make(map[int]time.Time),
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}
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server.initCommands()
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server.i18n = getLangStrings(server)
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return server
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}
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// Start starts the server in a new goroutine.
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func (server *ChannelServer) Start() error {
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l, err := net.Listen("tcp", fmt.Sprintf(":%d", server.Port))
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if err != nil {
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return err
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}
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server.listener = l
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go server.acceptClients()
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go server.manageSessions()
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// Start the discord bot for chat integration.
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if config.GetConfig().Discord.Enabled && server.discordBot != nil {
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server.discordBot.Session.AddHandler(server.onDiscordMessage)
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server.discordBot.Session.AddHandler(server.onInteraction)
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}
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return nil
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}
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// Shutdown tries to shut down the server gracefully.
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func (server *ChannelServer) Shutdown() {
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server.Lock()
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server.isShuttingDown = true
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server.Unlock()
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server.listener.Close()
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close(server.acceptConns)
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}
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func (server *ChannelServer) acceptClients() {
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for {
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conn, err := server.listener.Accept()
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if err != nil {
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server.Lock()
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shutdown := server.isShuttingDown
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server.Unlock()
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if shutdown {
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break
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} else {
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server.logger.Warn("Error accepting client", zap.Error(err))
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continue
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}
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}
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server.acceptConns <- conn
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}
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}
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func (server *ChannelServer) manageSessions() {
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for {
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select {
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case newConn := <-server.acceptConns:
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// Gracefully handle acceptConns channel closing.
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if newConn == nil {
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server.Lock()
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shutdown := server.isShuttingDown
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server.Unlock()
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if shutdown {
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return
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}
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}
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session := NewSession(server, newConn)
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server.Lock()
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server.sessions[newConn] = session
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server.Unlock()
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session.Start()
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case delConn := <-server.deleteConns:
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server.Lock()
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delete(server.sessions, delConn)
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server.Unlock()
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}
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}
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}
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func (server *ChannelServer) FindSessionByCharID(charID uint32) *Session {
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for _, c := range server.Channels {
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for _, session := range c.sessions {
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if session.CharID == charID {
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return session
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}
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}
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}
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return nil
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}
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func (server *ChannelServer) DisconnectUser(uid uint32) {
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var cid uint32
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var cids []uint32
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database, err := db.GetDB()
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if err != nil {
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server.logger.Fatal(fmt.Sprintf("Failed to get database instance: %s", err))
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}
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rows, _ := database.Query(`SELECT id FROM characters WHERE user_id=$1`, uid)
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for rows.Next() {
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rows.Scan(&cid)
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cids = append(cids, cid)
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}
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for _, c := range server.Channels {
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for _, session := range c.sessions {
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for _, cid := range cids {
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if session.CharID == cid {
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session.rawConn.Close()
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break
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}
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}
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}
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}
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}
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func (server *ChannelServer) FindObjectByChar(charID uint32) *Object {
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server.stagesLock.RLock()
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defer server.stagesLock.RUnlock()
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for _, stage := range server.stages {
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stage.RLock()
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for objId := range stage.objects {
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obj := stage.objects[objId]
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if obj.ownerCharID == charID {
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stage.RUnlock()
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return obj
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}
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}
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stage.RUnlock()
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}
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return nil
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}
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func (server *ChannelServer) HasSemaphore(ses *Session) bool {
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for _, semaphore := range server.semaphore {
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if semaphore.host == ses {
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return true
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}
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}
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return false
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}
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func (server *ChannelServer) Season() uint8 {
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sid := int64(((server.ID & 0xFF00) - 4096) / 256)
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return uint8(((gametime.TimeAdjusted().Unix() / 86400) + sid) % 3)
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}
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