mirror of
https://github.com/Mezeporta/Erupe.git
synced 2026-05-07 06:44:31 +02:00
Adds non-destructive test scenarios for the #187 boost-time fix and the #175 / gacha-logging changes so regressions in those paths can be caught without a full game client. - boost: queries GET_BOOST_TIME_LIMIT, GET_BOOST_RIGHT, and GET_KEEP_LOGIN_BOOST_STATUS, flagging a zero boost_limit and all-zero login boost entries as the expected DisableBoostTime/DisableLoginBoost state. - gacha: snapshots GET_GACHA_POINT and RECEIVE_GACHA_ITEM (freeze=true, so temp storage is not cleared), with an opt-in --roll flag that exercises PLAY_NORMAL_GACHA end-to-end. Detects the post-#175 single-byte validation-failure ACK.
345 lines
11 KiB
Go
345 lines
11 KiB
Go
// protbot is a headless MHF protocol bot for testing Erupe server instances.
|
|
//
|
|
// Usage:
|
|
//
|
|
// protbot --sign-addr 127.0.0.1:53312 --user test --pass test --action login
|
|
// protbot --sign-addr 127.0.0.1:53312 --user test --pass test --action lobby
|
|
// protbot --sign-addr 127.0.0.1:53312 --user test --pass test --action session
|
|
// protbot --sign-addr 127.0.0.1:53312 --user test --pass test --action chat --message "Hello"
|
|
// protbot --sign-addr 127.0.0.1:53312 --user test --pass test --action quests
|
|
// protbot --sign-addr 127.0.0.1:53312 --user test --pass test --action boost
|
|
// protbot --sign-addr 127.0.0.1:53312 --user test --pass test --action gacha --gacha-id 1 --roll-type 0
|
|
package main
|
|
|
|
import (
|
|
"flag"
|
|
"fmt"
|
|
"os"
|
|
"os/signal"
|
|
"syscall"
|
|
"time"
|
|
|
|
"erupe-ce/cmd/protbot/scenario"
|
|
)
|
|
|
|
func main() {
|
|
signAddr := flag.String("sign-addr", "127.0.0.1:53312", "Sign server address (host:port)")
|
|
user := flag.String("user", "", "Username")
|
|
pass := flag.String("pass", "", "Password")
|
|
action := flag.String("action", "login", "Action to perform: login, lobby, session, chat, quests, achievement, boost, gacha")
|
|
message := flag.String("message", "", "Chat message to send (used with --action chat)")
|
|
gachaID := flag.Uint("gacha-id", 1, "Gacha ID to roll (used with --action gacha)")
|
|
rollType := flag.Uint("roll-type", 0, "Gacha roll type: 0=single, 1=ten-pull (used with --action gacha)")
|
|
gachaType := flag.Uint("gacha-type", 0, "Gacha type code (used with --action gacha)")
|
|
doRoll := flag.Bool("roll", false, "Actually perform a paid roll (default: only inspect gacha state)")
|
|
flag.Parse()
|
|
|
|
if *user == "" || *pass == "" {
|
|
fmt.Fprintln(os.Stderr, "error: --user and --pass are required")
|
|
flag.Usage()
|
|
os.Exit(1)
|
|
}
|
|
|
|
switch *action {
|
|
case "login":
|
|
result, err := scenario.Login(*signAddr, *user, *pass)
|
|
if err != nil {
|
|
fmt.Fprintf(os.Stderr, "login failed: %v\n", err)
|
|
os.Exit(1)
|
|
}
|
|
fmt.Println("[done] Login successful!")
|
|
_ = result.Channel.Close()
|
|
|
|
case "lobby":
|
|
result, err := scenario.Login(*signAddr, *user, *pass)
|
|
if err != nil {
|
|
fmt.Fprintf(os.Stderr, "login failed: %v\n", err)
|
|
os.Exit(1)
|
|
}
|
|
if err := scenario.EnterLobby(result.Channel); err != nil {
|
|
fmt.Fprintf(os.Stderr, "enter lobby failed: %v\n", err)
|
|
_ = result.Channel.Close()
|
|
os.Exit(1)
|
|
}
|
|
fmt.Println("[done] Lobby entry successful!")
|
|
_ = result.Channel.Close()
|
|
|
|
case "session":
|
|
result, err := scenario.Login(*signAddr, *user, *pass)
|
|
if err != nil {
|
|
fmt.Fprintf(os.Stderr, "login failed: %v\n", err)
|
|
os.Exit(1)
|
|
}
|
|
charID := result.Sign.CharIDs[0]
|
|
if _, err := scenario.SetupSession(result.Channel, charID); err != nil {
|
|
fmt.Fprintf(os.Stderr, "session setup failed: %v\n", err)
|
|
_ = result.Channel.Close()
|
|
os.Exit(1)
|
|
}
|
|
if err := scenario.EnterLobby(result.Channel); err != nil {
|
|
fmt.Fprintf(os.Stderr, "enter lobby failed: %v\n", err)
|
|
_ = result.Channel.Close()
|
|
os.Exit(1)
|
|
}
|
|
fmt.Println("[session] Connected. Press Ctrl+C to disconnect.")
|
|
waitForSignal()
|
|
_ = scenario.Logout(result.Channel)
|
|
|
|
case "chat":
|
|
result, err := scenario.Login(*signAddr, *user, *pass)
|
|
if err != nil {
|
|
fmt.Fprintf(os.Stderr, "login failed: %v\n", err)
|
|
os.Exit(1)
|
|
}
|
|
charID := result.Sign.CharIDs[0]
|
|
if _, err := scenario.SetupSession(result.Channel, charID); err != nil {
|
|
fmt.Fprintf(os.Stderr, "session setup failed: %v\n", err)
|
|
_ = result.Channel.Close()
|
|
os.Exit(1)
|
|
}
|
|
if err := scenario.EnterLobby(result.Channel); err != nil {
|
|
fmt.Fprintf(os.Stderr, "enter lobby failed: %v\n", err)
|
|
_ = result.Channel.Close()
|
|
os.Exit(1)
|
|
}
|
|
|
|
// Register chat listener.
|
|
scenario.ListenChat(result.Channel, func(msg scenario.ChatMessage) {
|
|
fmt.Printf("[chat] <%s> (type=%d): %s\n", msg.SenderName, msg.ChatType, msg.Message)
|
|
})
|
|
|
|
// Send a message if provided.
|
|
if *message != "" {
|
|
if err := scenario.SendChat(result.Channel, 0x03, 1, *message, *user); err != nil {
|
|
fmt.Fprintf(os.Stderr, "send chat failed: %v\n", err)
|
|
}
|
|
}
|
|
|
|
fmt.Println("[chat] Listening for chat messages. Press Ctrl+C to disconnect.")
|
|
waitForSignal()
|
|
_ = scenario.Logout(result.Channel)
|
|
|
|
case "quests":
|
|
result, err := scenario.Login(*signAddr, *user, *pass)
|
|
if err != nil {
|
|
fmt.Fprintf(os.Stderr, "login failed: %v\n", err)
|
|
os.Exit(1)
|
|
}
|
|
charID := result.Sign.CharIDs[0]
|
|
if _, err := scenario.SetupSession(result.Channel, charID); err != nil {
|
|
fmt.Fprintf(os.Stderr, "session setup failed: %v\n", err)
|
|
_ = result.Channel.Close()
|
|
os.Exit(1)
|
|
}
|
|
if err := scenario.EnterLobby(result.Channel); err != nil {
|
|
fmt.Fprintf(os.Stderr, "enter lobby failed: %v\n", err)
|
|
_ = result.Channel.Close()
|
|
os.Exit(1)
|
|
}
|
|
|
|
data, err := scenario.EnumerateQuests(result.Channel, 0, 0)
|
|
if err != nil {
|
|
fmt.Fprintf(os.Stderr, "enumerate quests failed: %v\n", err)
|
|
_ = scenario.Logout(result.Channel)
|
|
os.Exit(1)
|
|
}
|
|
fmt.Printf("[quests] Received %d bytes of quest data\n", len(data))
|
|
_ = scenario.Logout(result.Channel)
|
|
|
|
case "achievement":
|
|
result, err := scenario.Login(*signAddr, *user, *pass)
|
|
if err != nil {
|
|
fmt.Fprintf(os.Stderr, "login failed: %v\n", err)
|
|
os.Exit(1)
|
|
}
|
|
charID := result.Sign.CharIDs[0]
|
|
if _, err := scenario.SetupSession(result.Channel, charID); err != nil {
|
|
fmt.Fprintf(os.Stderr, "session setup failed: %v\n", err)
|
|
_ = result.Channel.Close()
|
|
os.Exit(1)
|
|
}
|
|
if err := scenario.EnterLobby(result.Channel); err != nil {
|
|
fmt.Fprintf(os.Stderr, "enter lobby failed: %v\n", err)
|
|
_ = result.Channel.Close()
|
|
os.Exit(1)
|
|
}
|
|
|
|
// Step 1: Get current achievements.
|
|
achs, err := scenario.GetAchievements(result.Channel, charID)
|
|
if err != nil {
|
|
fmt.Fprintf(os.Stderr, "get achievements failed: %v\n", err)
|
|
_ = scenario.Logout(result.Channel)
|
|
os.Exit(1)
|
|
}
|
|
fmt.Printf("[achievement] Total points: %d\n", achs.Points)
|
|
hasNotify := false
|
|
for _, e := range achs.Entries {
|
|
marker := ""
|
|
if e.Notify {
|
|
marker = " ** RANK UP **"
|
|
hasNotify = true
|
|
}
|
|
if e.Level > 0 || e.Notify {
|
|
fmt.Printf(" [%2d] Level %d Progress %d/%d Trophy 0x%02X%s\n",
|
|
e.ID, e.Level, e.Progress, e.Required, e.Trophy, marker)
|
|
}
|
|
}
|
|
|
|
// Step 2: Mark as displayed if there were notifications.
|
|
if hasNotify {
|
|
fmt.Println("[achievement] Sending DISPLAYED_ACHIEVEMENT to acknowledge rank-ups...")
|
|
if err := scenario.DisplayedAchievement(result.Channel); err != nil {
|
|
fmt.Fprintf(os.Stderr, "displayed achievement failed: %v\n", err)
|
|
}
|
|
// Brief pause for fire-and-forget packet to be processed.
|
|
<-time.After(500 * time.Millisecond)
|
|
|
|
// Step 3: Re-fetch to verify notifications are cleared.
|
|
achs2, err := scenario.GetAchievements(result.Channel, charID)
|
|
if err != nil {
|
|
fmt.Fprintf(os.Stderr, "re-fetch achievements failed: %v\n", err)
|
|
} else {
|
|
cleared := true
|
|
for _, e := range achs2.Entries {
|
|
if e.Notify {
|
|
fmt.Printf(" [%2d] STILL notifying (level %d) — not cleared!\n", e.ID, e.Level)
|
|
cleared = false
|
|
}
|
|
}
|
|
if cleared {
|
|
fmt.Println("[achievement] All rank-up notifications cleared successfully.")
|
|
}
|
|
}
|
|
} else {
|
|
fmt.Println("[achievement] No pending rank-up notifications.")
|
|
}
|
|
|
|
_ = scenario.Logout(result.Channel)
|
|
|
|
case "boost":
|
|
result, err := scenario.Login(*signAddr, *user, *pass)
|
|
if err != nil {
|
|
fmt.Fprintf(os.Stderr, "login failed: %v\n", err)
|
|
os.Exit(1)
|
|
}
|
|
charID := result.Sign.CharIDs[0]
|
|
if _, err := scenario.SetupSession(result.Channel, charID); err != nil {
|
|
fmt.Fprintf(os.Stderr, "session setup failed: %v\n", err)
|
|
_ = result.Channel.Close()
|
|
os.Exit(1)
|
|
}
|
|
if err := scenario.EnterLobby(result.Channel); err != nil {
|
|
fmt.Fprintf(os.Stderr, "enter lobby failed: %v\n", err)
|
|
_ = result.Channel.Close()
|
|
os.Exit(1)
|
|
}
|
|
|
|
// Boost time inspection (#187): confirm GetBoostTimeLimit returns 0
|
|
// for a fresh character when DisableBoostTime is either set or when
|
|
// the character has never started a boost.
|
|
limit, err := scenario.GetBoostTimeLimit(result.Channel)
|
|
if err != nil {
|
|
fmt.Fprintf(os.Stderr, "get boost time limit failed: %v\n", err)
|
|
} else {
|
|
fmt.Printf("[boost] BoostLimitUnix = %d", limit.BoostLimitUnix)
|
|
if limit.BoostLimitUnix == 0 {
|
|
fmt.Println(" (inactive/disabled — #187 fix OK)")
|
|
} else {
|
|
fmt.Printf(" (active until %s)\n", time.Unix(int64(limit.BoostLimitUnix), 0))
|
|
}
|
|
}
|
|
|
|
right, err := scenario.GetBoostRight(result.Channel)
|
|
if err != nil {
|
|
fmt.Fprintf(os.Stderr, "get boost right failed: %v\n", err)
|
|
} else {
|
|
fmt.Printf("[boost] BoostRight = %d (0=disabled, 1=active, 2=available)\n", right.State)
|
|
}
|
|
|
|
login, err := scenario.GetKeepLoginBoostStatus(result.Channel)
|
|
if err != nil {
|
|
fmt.Fprintf(os.Stderr, "get login boost status failed: %v\n", err)
|
|
} else {
|
|
allZero := true
|
|
for _, e := range login.Entries {
|
|
if e.WeekReq != 0 || e.Active || e.WeekCount != 0 || e.Expiration != 0 {
|
|
allZero = false
|
|
}
|
|
fmt.Printf("[boost] login-boost week=%d active=%v count=%d exp=%d\n",
|
|
e.WeekReq, e.Active, e.WeekCount, e.Expiration)
|
|
}
|
|
if allZero {
|
|
fmt.Println("[boost] all entries zeroed — DisableLoginBoost honored (#187 fix OK)")
|
|
}
|
|
}
|
|
_ = scenario.Logout(result.Channel)
|
|
|
|
case "gacha":
|
|
result, err := scenario.Login(*signAddr, *user, *pass)
|
|
if err != nil {
|
|
fmt.Fprintf(os.Stderr, "login failed: %v\n", err)
|
|
os.Exit(1)
|
|
}
|
|
charID := result.Sign.CharIDs[0]
|
|
if _, err := scenario.SetupSession(result.Channel, charID); err != nil {
|
|
fmt.Fprintf(os.Stderr, "session setup failed: %v\n", err)
|
|
_ = result.Channel.Close()
|
|
os.Exit(1)
|
|
}
|
|
if err := scenario.EnterLobby(result.Channel); err != nil {
|
|
fmt.Fprintf(os.Stderr, "enter lobby failed: %v\n", err)
|
|
_ = result.Channel.Close()
|
|
os.Exit(1)
|
|
}
|
|
|
|
// Gacha state inspection (#175, 6fa07ae). By default do NOT roll —
|
|
// we just snapshot existing gacha points and pending items. Pass
|
|
// --roll to exercise the full PLAY_NORMAL_GACHA path against a
|
|
// configured gacha_id.
|
|
pts, err := scenario.GetGachaPoint(result.Channel)
|
|
if err != nil {
|
|
fmt.Fprintf(os.Stderr, "get gacha point failed: %v\n", err)
|
|
} else {
|
|
fmt.Printf("[gacha] Points: premium=%d trial=%d frontier=%d\n",
|
|
pts.Premium, pts.Trial, pts.Frontier)
|
|
}
|
|
|
|
stored, err := scenario.ReceiveGachaItem(result.Channel, 36, true)
|
|
if err != nil {
|
|
fmt.Fprintf(os.Stderr, "receive gacha item failed: %v\n", err)
|
|
} else {
|
|
fmt.Printf("[gacha] %d item(s) pending in temp storage (freeze=true, not cleared)\n", len(stored))
|
|
for _, it := range stored {
|
|
fmt.Printf(" type=%d id=%d qty=%d\n", it.ItemType, it.ItemID, it.Quantity)
|
|
}
|
|
}
|
|
|
|
if *doRoll {
|
|
rewards, err := scenario.PlayNormalGacha(result.Channel,
|
|
uint32(*gachaID), uint8(*rollType), uint8(*gachaType))
|
|
if err != nil {
|
|
fmt.Fprintf(os.Stderr, "play normal gacha failed: %v\n", err)
|
|
} else {
|
|
fmt.Printf("[gacha] Rolled %d reward(s):\n", len(rewards))
|
|
for _, r := range rewards {
|
|
fmt.Printf(" type=%d id=%d qty=%d rarity=%d\n",
|
|
r.ItemType, r.ItemID, r.Quantity, r.Rarity)
|
|
}
|
|
}
|
|
}
|
|
_ = scenario.Logout(result.Channel)
|
|
|
|
default:
|
|
fmt.Fprintf(os.Stderr, "unknown action: %s (supported: login, lobby, session, chat, quests, achievement, boost, gacha)\n", *action)
|
|
os.Exit(1)
|
|
}
|
|
}
|
|
|
|
// waitForSignal blocks until SIGINT or SIGTERM is received.
|
|
func waitForSignal() {
|
|
sig := make(chan os.Signal, 1)
|
|
signal.Notify(sig, syscall.SIGINT, syscall.SIGTERM)
|
|
<-sig
|
|
fmt.Println("\n[signal] Shutting down...")
|
|
}
|