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Separate the two distinct systems into focused files: - handlers_shop.go: item shops, exchange shops, frontier point trading - handlers_gacha.go: normal/stepup/box/free gacha, coin management
452 lines
15 KiB
Go
452 lines
15 KiB
Go
package channelserver
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import (
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"erupe-ce/common/byteframe"
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"erupe-ce/network/mhfpacket"
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"math/rand"
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"go.uber.org/zap"
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)
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type Gacha struct {
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ID uint32 `db:"id"`
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MinGR uint32 `db:"min_gr"`
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MinHR uint32 `db:"min_hr"`
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Name string `db:"name"`
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URLBanner string `db:"url_banner"`
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URLFeature string `db:"url_feature"`
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URLThumbnail string `db:"url_thumbnail"`
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Wide bool `db:"wide"`
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Recommended bool `db:"recommended"`
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GachaType uint8 `db:"gacha_type"`
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Hidden bool `db:"hidden"`
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}
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type GachaEntry struct {
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EntryType uint8 `db:"entry_type"`
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ID uint32 `db:"id"`
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ItemType uint8 `db:"item_type"`
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ItemNumber uint32 `db:"item_number"`
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ItemQuantity uint16 `db:"item_quantity"`
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Weight float64 `db:"weight"`
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Rarity uint8 `db:"rarity"`
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Rolls uint8 `db:"rolls"`
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FrontierPoints uint16 `db:"frontier_points"`
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DailyLimit uint8 `db:"daily_limit"`
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Name string `db:"name"`
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}
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type GachaItem struct {
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ItemType uint8 `db:"item_type"`
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ItemID uint16 `db:"item_id"`
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Quantity uint16 `db:"quantity"`
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}
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func handleMsgMhfGetGachaPlayHistory(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfGetGachaPlayHistory)
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bf := byteframe.NewByteFrame()
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bf.WriteUint8(1)
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doAckBufSucceed(s, pkt.AckHandle, bf.Data())
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}
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func handleMsgMhfGetGachaPoint(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfGetGachaPoint)
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var fp, gp, gt uint32
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_ = s.server.db.QueryRow("SELECT COALESCE(frontier_points, 0), COALESCE(gacha_premium, 0), COALESCE(gacha_trial, 0) FROM users u WHERE u.id=(SELECT c.user_id FROM characters c WHERE c.id=$1)", s.charID).Scan(&fp, &gp, >)
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resp := byteframe.NewByteFrame()
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resp.WriteUint32(gp)
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resp.WriteUint32(gt)
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resp.WriteUint32(fp)
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doAckBufSucceed(s, pkt.AckHandle, resp.Data())
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}
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func handleMsgMhfUseGachaPoint(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfUseGachaPoint)
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if pkt.TrialCoins > 0 {
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if _, err := s.server.db.Exec(`UPDATE users u SET gacha_trial=gacha_trial-$1 WHERE u.id=(SELECT c.user_id FROM characters c WHERE c.id=$2)`, pkt.TrialCoins, s.charID); err != nil {
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s.logger.Error("Failed to deduct gacha trial coins", zap.Error(err))
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}
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}
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if pkt.PremiumCoins > 0 {
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if _, err := s.server.db.Exec(`UPDATE users u SET gacha_premium=gacha_premium-$1 WHERE u.id=(SELECT c.user_id FROM characters c WHERE c.id=$2)`, pkt.PremiumCoins, s.charID); err != nil {
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s.logger.Error("Failed to deduct gacha premium coins", zap.Error(err))
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}
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}
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doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
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}
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func spendGachaCoin(s *Session, quantity uint16) {
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var gt uint16
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_ = s.server.db.QueryRow(`SELECT COALESCE(gacha_trial, 0) FROM users u WHERE u.id=(SELECT c.user_id FROM characters c WHERE c.id=$1)`, s.charID).Scan(>)
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if quantity <= gt {
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if _, err := s.server.db.Exec(`UPDATE users u SET gacha_trial=gacha_trial-$1 WHERE u.id=(SELECT c.user_id FROM characters c WHERE c.id=$2)`, quantity, s.charID); err != nil {
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s.logger.Error("Failed to deduct gacha trial coins", zap.Error(err))
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}
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} else {
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if _, err := s.server.db.Exec(`UPDATE users u SET gacha_premium=gacha_premium-$1 WHERE u.id=(SELECT c.user_id FROM characters c WHERE c.id=$2)`, quantity, s.charID); err != nil {
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s.logger.Error("Failed to deduct gacha premium coins", zap.Error(err))
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}
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}
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}
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func transactGacha(s *Session, gachaID uint32, rollID uint8) (int, error) {
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var itemType uint8
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var itemNumber uint16
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var rolls int
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err := s.server.db.QueryRowx(`SELECT item_type, item_number, rolls FROM gacha_entries WHERE gacha_id = $1 AND entry_type = $2`, gachaID, rollID).Scan(&itemType, &itemNumber, &rolls)
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if err != nil {
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return 0, err
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}
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switch itemType {
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/*
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valid types that need manual savedata manipulation:
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- Ryoudan Points
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- Bond Points
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- Image Change Points
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valid types that work (no additional code needed):
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- Tore Points
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- Festa Points
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*/
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case 17:
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_ = addPointNetcafe(s, int(itemNumber)*-1)
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case 19:
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fallthrough
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case 20:
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spendGachaCoin(s, itemNumber)
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case 21:
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if _, err := s.server.db.Exec("UPDATE users u SET frontier_points=frontier_points-$1 WHERE u.id=(SELECT c.user_id FROM characters c WHERE c.id=$2)", itemNumber, s.charID); err != nil {
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s.logger.Error("Failed to deduct frontier points for gacha", zap.Error(err))
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}
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}
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return rolls, nil
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}
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func getGuaranteedItems(s *Session, gachaID uint32, rollID uint8) []GachaItem {
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var rewards []GachaItem
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var reward GachaItem
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items, err := s.server.db.Queryx(`SELECT item_type, item_id, quantity FROM gacha_items WHERE entry_id = (SELECT id FROM gacha_entries WHERE entry_type = $1 AND gacha_id = $2)`, rollID, gachaID)
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if err == nil {
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for items.Next() {
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_ = items.StructScan(&reward)
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rewards = append(rewards, reward)
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}
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}
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return rewards
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}
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func addGachaItem(s *Session, items []GachaItem) {
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var data []byte
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_ = s.server.db.QueryRow(`SELECT gacha_items FROM characters WHERE id = $1`, s.charID).Scan(&data)
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if len(data) > 0 {
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numItems := int(data[0])
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data = data[1:]
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oldItem := byteframe.NewByteFrameFromBytes(data)
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for i := 0; i < numItems; i++ {
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items = append(items, GachaItem{
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ItemType: oldItem.ReadUint8(),
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ItemID: oldItem.ReadUint16(),
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Quantity: oldItem.ReadUint16(),
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})
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}
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}
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newItem := byteframe.NewByteFrame()
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newItem.WriteUint8(uint8(len(items)))
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for i := range items {
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newItem.WriteUint8(items[i].ItemType)
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newItem.WriteUint16(items[i].ItemID)
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newItem.WriteUint16(items[i].Quantity)
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}
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if _, err := s.server.db.Exec(`UPDATE characters SET gacha_items = $1 WHERE id = $2`, newItem.Data(), s.charID); err != nil {
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s.logger.Error("Failed to update gacha items", zap.Error(err))
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}
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}
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func getRandomEntries(entries []GachaEntry, rolls int, isBox bool) ([]GachaEntry, error) {
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var chosen []GachaEntry
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var totalWeight float64
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for i := range entries {
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totalWeight += entries[i].Weight
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}
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for rolls != len(chosen) {
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if !isBox {
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result := rand.Float64() * totalWeight
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for _, entry := range entries {
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result -= entry.Weight
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if result < 0 {
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chosen = append(chosen, entry)
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break
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}
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}
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} else {
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result := rand.Intn(len(entries))
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chosen = append(chosen, entries[result])
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entries[result] = entries[len(entries)-1]
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entries = entries[:len(entries)-1]
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}
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}
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return chosen, nil
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}
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func handleMsgMhfReceiveGachaItem(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfReceiveGachaItem)
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var data []byte
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err := s.server.db.QueryRow("SELECT COALESCE(gacha_items, $2) FROM characters WHERE id = $1", s.charID, []byte{0x00}).Scan(&data)
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if err != nil {
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data = []byte{0x00}
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}
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// I think there are still some edge cases where rewards can be nulled via overflow
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if data[0] > 36 || len(data) > 181 {
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resp := byteframe.NewByteFrame()
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resp.WriteUint8(36)
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resp.WriteBytes(data[1:181])
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doAckBufSucceed(s, pkt.AckHandle, resp.Data())
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} else {
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doAckBufSucceed(s, pkt.AckHandle, data)
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}
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if !pkt.Freeze {
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if data[0] > 36 || len(data) > 181 {
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update := byteframe.NewByteFrame()
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update.WriteUint8(uint8(len(data[181:]) / 5))
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update.WriteBytes(data[181:])
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if _, err := s.server.db.Exec("UPDATE characters SET gacha_items = $1 WHERE id = $2", update.Data(), s.charID); err != nil {
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s.logger.Error("Failed to update gacha items overflow", zap.Error(err))
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}
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} else {
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if _, err := s.server.db.Exec("UPDATE characters SET gacha_items = null WHERE id = $1", s.charID); err != nil {
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s.logger.Error("Failed to clear gacha items", zap.Error(err))
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}
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}
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}
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}
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func handleMsgMhfPlayNormalGacha(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfPlayNormalGacha)
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bf := byteframe.NewByteFrame()
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var entries []GachaEntry
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var entry GachaEntry
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var rewards []GachaItem
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var reward GachaItem
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rolls, err := transactGacha(s, pkt.GachaID, pkt.RollType)
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if err != nil {
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doAckBufSucceed(s, pkt.AckHandle, make([]byte, 1))
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return
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}
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rows, err := s.server.db.Queryx(`SELECT id, weight, rarity FROM gacha_entries WHERE gacha_id = $1 AND entry_type = 100 ORDER BY weight DESC`, pkt.GachaID)
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if err != nil {
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doAckBufSucceed(s, pkt.AckHandle, make([]byte, 1))
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return
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}
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for rows.Next() {
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err = rows.StructScan(&entry)
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if err != nil {
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continue
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}
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entries = append(entries, entry)
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}
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rewardEntries, _ := getRandomEntries(entries, rolls, false)
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temp := byteframe.NewByteFrame()
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for i := range rewardEntries {
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rows, err := s.server.db.Queryx(`SELECT item_type, item_id, quantity FROM gacha_items WHERE entry_id = $1`, rewardEntries[i].ID)
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if err != nil {
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continue
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}
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for rows.Next() {
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err = rows.StructScan(&reward)
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if err != nil {
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continue
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}
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rewards = append(rewards, reward)
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temp.WriteUint8(reward.ItemType)
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temp.WriteUint16(reward.ItemID)
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temp.WriteUint16(reward.Quantity)
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temp.WriteUint8(rewardEntries[i].Rarity)
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}
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}
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bf.WriteUint8(uint8(len(rewards)))
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bf.WriteBytes(temp.Data())
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doAckBufSucceed(s, pkt.AckHandle, bf.Data())
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addGachaItem(s, rewards)
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}
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func handleMsgMhfPlayStepupGacha(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfPlayStepupGacha)
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bf := byteframe.NewByteFrame()
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var entries []GachaEntry
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var entry GachaEntry
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var rewards []GachaItem
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var reward GachaItem
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rolls, err := transactGacha(s, pkt.GachaID, pkt.RollType)
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if err != nil {
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doAckBufSucceed(s, pkt.AckHandle, make([]byte, 1))
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return
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}
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if _, err := s.server.db.Exec("UPDATE users u SET frontier_points=frontier_points+(SELECT frontier_points FROM gacha_entries WHERE gacha_id = $1 AND entry_type = $2) WHERE u.id=(SELECT c.user_id FROM characters c WHERE c.id=$3)", pkt.GachaID, pkt.RollType, s.charID); err != nil {
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s.logger.Error("Failed to award stepup gacha frontier points", zap.Error(err))
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}
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if _, err := s.server.db.Exec(`DELETE FROM gacha_stepup WHERE gacha_id = $1 AND character_id = $2`, pkt.GachaID, s.charID); err != nil {
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s.logger.Error("Failed to delete gacha stepup state", zap.Error(err))
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}
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if _, err := s.server.db.Exec(`INSERT INTO gacha_stepup (gacha_id, step, character_id) VALUES ($1, $2, $3)`, pkt.GachaID, pkt.RollType+1, s.charID); err != nil {
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s.logger.Error("Failed to insert gacha stepup state", zap.Error(err))
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}
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rows, err := s.server.db.Queryx(`SELECT id, weight, rarity FROM gacha_entries WHERE gacha_id = $1 AND entry_type = 100 ORDER BY weight DESC`, pkt.GachaID)
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if err != nil {
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doAckBufSucceed(s, pkt.AckHandle, make([]byte, 1))
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return
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}
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for rows.Next() {
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err = rows.StructScan(&entry)
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if err != nil {
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continue
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}
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entries = append(entries, entry)
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}
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guaranteedItems := getGuaranteedItems(s, pkt.GachaID, pkt.RollType)
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rewardEntries, _ := getRandomEntries(entries, rolls, false)
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temp := byteframe.NewByteFrame()
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for i := range rewardEntries {
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rows, err := s.server.db.Queryx(`SELECT item_type, item_id, quantity FROM gacha_items WHERE entry_id = $1`, rewardEntries[i].ID)
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if err != nil {
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continue
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}
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for rows.Next() {
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err = rows.StructScan(&reward)
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if err != nil {
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continue
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}
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rewards = append(rewards, reward)
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temp.WriteUint8(reward.ItemType)
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temp.WriteUint16(reward.ItemID)
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temp.WriteUint16(reward.Quantity)
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temp.WriteUint8(rewardEntries[i].Rarity)
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}
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}
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bf.WriteUint8(uint8(len(rewards) + len(guaranteedItems)))
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bf.WriteUint8(uint8(len(rewards)))
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for _, item := range guaranteedItems {
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bf.WriteUint8(item.ItemType)
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bf.WriteUint16(item.ItemID)
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bf.WriteUint16(item.Quantity)
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bf.WriteUint8(0)
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}
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bf.WriteBytes(temp.Data())
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doAckBufSucceed(s, pkt.AckHandle, bf.Data())
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addGachaItem(s, rewards)
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addGachaItem(s, guaranteedItems)
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}
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func handleMsgMhfGetStepupStatus(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfGetStepupStatus)
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// TODO: Reset daily (noon)
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var step uint8
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_ = s.server.db.QueryRow(`SELECT step FROM gacha_stepup WHERE gacha_id = $1 AND character_id = $2`, pkt.GachaID, s.charID).Scan(&step)
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var stepCheck int
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_ = s.server.db.QueryRow(`SELECT COUNT(1) FROM gacha_entries WHERE gacha_id = $1 AND entry_type = $2`, pkt.GachaID, step).Scan(&stepCheck)
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if stepCheck == 0 {
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if _, err := s.server.db.Exec(`DELETE FROM gacha_stepup WHERE gacha_id = $1 AND character_id = $2`, pkt.GachaID, s.charID); err != nil {
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s.logger.Error("Failed to reset gacha stepup state", zap.Error(err))
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}
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step = 0
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}
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bf := byteframe.NewByteFrame()
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bf.WriteUint8(step)
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bf.WriteUint32(uint32(TimeAdjusted().Unix()))
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doAckBufSucceed(s, pkt.AckHandle, bf.Data())
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}
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func handleMsgMhfGetBoxGachaInfo(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfGetBoxGachaInfo)
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entries, err := s.server.db.Queryx(`SELECT entry_id FROM gacha_box WHERE gacha_id = $1 AND character_id = $2`, pkt.GachaID, s.charID)
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if err != nil {
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doAckBufSucceed(s, pkt.AckHandle, make([]byte, 1))
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return
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}
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var entryIDs []uint32
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for entries.Next() {
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var entryID uint32
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_ = entries.Scan(&entryID)
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entryIDs = append(entryIDs, entryID)
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}
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bf := byteframe.NewByteFrame()
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bf.WriteUint8(uint8(len(entryIDs)))
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for i := range entryIDs {
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bf.WriteUint32(entryIDs[i])
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bf.WriteBool(true)
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}
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doAckBufSucceed(s, pkt.AckHandle, bf.Data())
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}
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func handleMsgMhfPlayBoxGacha(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfPlayBoxGacha)
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bf := byteframe.NewByteFrame()
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var entries []GachaEntry
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var entry GachaEntry
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var rewards []GachaItem
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var reward GachaItem
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rolls, err := transactGacha(s, pkt.GachaID, pkt.RollType)
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if err != nil {
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doAckBufSucceed(s, pkt.AckHandle, make([]byte, 1))
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return
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}
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rows, err := s.server.db.Queryx(`SELECT id, weight, rarity FROM gacha_entries WHERE gacha_id = $1 AND entry_type = 100 ORDER BY weight DESC`, pkt.GachaID)
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if err != nil {
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doAckBufSucceed(s, pkt.AckHandle, make([]byte, 1))
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return
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}
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for rows.Next() {
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err = rows.StructScan(&entry)
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if err == nil {
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entries = append(entries, entry)
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}
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}
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rewardEntries, _ := getRandomEntries(entries, rolls, true)
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for i := range rewardEntries {
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items, err := s.server.db.Queryx(`SELECT item_type, item_id, quantity FROM gacha_items WHERE entry_id = $1`, rewardEntries[i].ID)
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if err != nil {
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continue
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}
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if _, err := s.server.db.Exec(`INSERT INTO gacha_box (gacha_id, entry_id, character_id) VALUES ($1, $2, $3)`, pkt.GachaID, rewardEntries[i].ID, s.charID); err != nil {
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s.logger.Error("Failed to insert gacha box entry", zap.Error(err))
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}
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for items.Next() {
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err = items.StructScan(&reward)
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if err == nil {
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rewards = append(rewards, reward)
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}
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}
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}
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bf.WriteUint8(uint8(len(rewards)))
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for _, r := range rewards {
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bf.WriteUint8(r.ItemType)
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|
bf.WriteUint16(r.ItemID)
|
|
bf.WriteUint16(r.Quantity)
|
|
bf.WriteUint8(0)
|
|
}
|
|
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
|
|
addGachaItem(s, rewards)
|
|
}
|
|
|
|
func handleMsgMhfResetBoxGachaInfo(s *Session, p mhfpacket.MHFPacket) {
|
|
pkt := p.(*mhfpacket.MsgMhfResetBoxGachaInfo)
|
|
if _, err := s.server.db.Exec("DELETE FROM gacha_box WHERE gacha_id = $1 AND character_id = $2", pkt.GachaID, s.charID); err != nil {
|
|
s.logger.Error("Failed to reset gacha box", zap.Error(err))
|
|
}
|
|
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
|
|
}
|
|
|
|
func handleMsgMhfPlayFreeGacha(s *Session, p mhfpacket.MHFPacket) {
|
|
pkt := p.(*mhfpacket.MsgMhfPlayFreeGacha)
|
|
bf := byteframe.NewByteFrame()
|
|
bf.WriteUint32(1)
|
|
doAckSimpleSucceed(s, pkt.AckHandle, bf.Data())
|
|
}
|